101. | Tom Duncalf - Developing a rich, consumer experience for LUMI with JUCE, React Native & Unity | 1,909 | |
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102. | Marina Bosi - Keynote: How perceptual audio coding has shaped our lives | 1,899 | |
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103. | ADC21 Conference Preview Video - The Audio Developer Conference 2021 | 1,885 | |
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104. | Ryan Avery - Test-driven development for audio plugins (ADC'17) | 1,877 | |
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105. | Modal Synthesis of Weapon Sound, Lucas Mengual | 1,856 | |
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106. | How to Make a Successful Plugin From Scratch as a Solo Audio Developer - Marius Metzger - ADC23 | 1,855 | Guide |
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107. | The Architecture of Digital Audio Workstations (& Other Time-Based Media Software) - Ilias Bergström | 1,852 | |
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108. | Real-time Confessions in C++ - Fabian Renn-Giles - ADC23 | 1,851 | |
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109. | Working with the Projucer on Mac, workshop, JUCE Summit 2015 | 1,843 | |
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110. | Investigative Music - Building Musical Instruments to Understand Realities - Kelly Snook - ADC20 | 1,811 | |
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111. | Reflections on Building an Audio Plugin With Web Technology - Spencer Salazar - ADC20 | 1,788 | Vlog |
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112. | Rapid-API: a toolkit for machine learning, Michael Zbyszyński | 1,778 | |
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113. | An Open Dialog Between Mix Engineers and Audio Software Developers - Andrew Scheps - ADC23 | 1,755 | Vlog |
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114. | Native Instruments: The Journey From Computer to Standalone Hardware - Vincenzo Pacella & Tim Adnitt | 1,738 | |
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115. | CHOC: Why Can't I Stop Writing C++ Libraries or Using Backronyms? - Julian Storer - ADC22 | 1,726 | |
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116. | Roger Linn keynote at ADC 2016 | 1,723 | |
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117. | Deep Learning In Audio for Absolute Beginners: From No Experience & No Datasets to a Deployed Model | 1,674 | |
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118. | Using C++11 to Improve Code Clarity: Braced Initialisers, David Rowland, JUCE Summit 2015 | 1,649 | |
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119. | Recent Trends in Virtual Analog Modeling Based on Nonlinear Wave Digital Filters - R Giampiccolo ADC | 1,643 | Vlog |
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120. | How to Write Bug-Free, Real-Time Audio C++ Code? - Jan Wilczek - ADC23 | 1,632 | Tutorial |
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121. | Digital Modelling of the Roland RE-201 - Jordan Evans - ADC23 | 1,623 | |
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122. | NO MORE CODE: New Graphical Programming Language for Audio Research and Developers - ChangHun Sung | 1,596 | |
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123. | Nikolas Borrel - Harmonisation in modern rhythmic music using Hidden Markov models (ADC'17) | 1,555 | |
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124. | Andrew Bell guest keynote, JUCE Summit 2015 | 1,545 | |
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125. | 5 Reasons to Attend the Audio Developer Conference | 1,542 | |
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126. | Ben Supper - Present and future improvements to MIDI (with MIDI panel discussion) (ADC'17) | 1,506 | Discussion |
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127. | ADC'19 - Day 2 recap | 1,505 | |
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128. | C++ IDE to make you more productive - myth or reality? Anastasia Kazakova, JUCE Summit 2015 | 1,495 | |
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129. | ADC 2017 Track 4 (Shift) Day 2 | 1,492 | |
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130. | How Does Autotune Work, Really? - Xavier Riley - ADC22 | 1,487 | |
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131. | ADC 2017 - Track 1 (CTRL) Day 2 | 1,479 | |
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132. | Inside Modern Game Audio Engines - Simon Goodwin - ADC21 | 1,462 | |
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133. | Don Turner - Winning on Android | 1,455 | |
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134. | Real-time feature extraction with JUCE, Sean Soraghan (ROLI) | 1,453 | |
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135. | Oli Larkin - Bringing VirtualCZ to the Web | 1,453 | |
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136. | ADC'18 Day 2 - Track 3 (CMD) | 1,444 | |
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137. | Alexander Obuschenko - Developing iOS music apps with 3D UI using Swift, AudioKit & SceneKit | 1,434 | |
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138. | Thread synchronisation in real-time audio processing with RCU (Read-Copy-Update) - Timur Doumler ADC | 1,416 | Vlog |
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139. | WebAudio Modules 2.0: Audio Plugins for the Web Platform - Michel Buffa - ADC22 | 1,406 | |
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140. | Plugin Generator, Paul Arthur Sauvageot (AudioGaming) | 1,399 | |
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141. | Simultaneous Audio Playback/capture on Multiple Interfaces, Devices and/or Networks - ADC21 | 1,393 | |
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142. | SoundStacks' New Cmajor Platform - Julian Storer, Cesare Ferrari, Lucas Thompson, Harriet Drury ADC | 1,379 | |
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143. | ADC 2017 - Track 3 (CMD) | 1,367 | |
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144. | Game Audio Feature Deep Dive: Music - Guy Somberg - ADC 2020 | 1,365 | |
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145. | Neutone - Real-time AI audio plugin for DAWs - Andrew Fyfe & Christopher Mitcheltree - ADC22 | 1,354 | |
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146. | Tips From a Hacker on License Checking - Chase Kanipe - ADC22 | 1,348 | |
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147. | ADC 2017 - Track 2 (ALT/TAB) | 1,346 | |
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148. | Deep Learning In Audio for Absolute Beginners: From No Experience & No Datasets to a Deployed Model | 1,341 | |
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149. | Guy Somberg, Timur Doumler, & Guy Davidson - Towards std::audio | 1,332 | |
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150. | Knee Deep in Wwise: Reimplementing the Doom Audio Engine - Robin Fencott - ADC20 | 1,327 | |
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151. | ADC21 Highlight Reel - Audio Developer Conference | 1,294 | |
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152. | ADC 2017 - Track 4 (Shift) | 1,283 | |
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153. | Implementing Real-Time Parallel DSP on GPUs - Rumen Angelov & Andres Ezequiel Viso - ADC22 | 1,274 | |
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154. | Making JUCE Accessible - Ed Davies - ADC20 | 1,269 | |
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155. | ADCx India 2025 Live Stream - Audio Dev Talks | 1,263 | |
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156. | MIDI control Distribution, Richard Foss, JUCE Summit 2015 | 1,245 | |
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157. | Parameter Inference of Music Synthesizers with Deep Learning - Hao Hao Tan - ADC22 | 1,236 | |
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158. | Marek Bereza - How to prototype audio software | 1,221 | Guide |
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159. | Developing multitrack audio effect plugins for music production, Brecht De Man, JUCE Summit 2015 | 1,193 | |
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160. | Stack Overflow: A Tour of the Software Stack at Focusrite - Joe Noel - ADC20 | 1,186 | |
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161. | LE Audio - The New Standard in Bluetooth® Audio Technology - Martin Woolley - ADC21 | 1,180 | Vlog |
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162. | Amy Dickens - The UX of audio experiences | 1,179 | |
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163. | Porting JUCE smart pointer usage to C++ 11, Martin Robinson | 1,177 | |
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164. | Brecht De Man - Audio effects 2.0: rethinking the music production workflow (ADC'17) | 1,176 | |
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165. | From the Ground Up: Developing Audio Hardware from Scratch - Allen Lee - ADC21 | 1,160 | |
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166. | C++ Expression Templates for Specifying Compile-time DSP Structures - Matthew Robbetts - ADC21 | 1,154 | |
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167. | Audio Anywhere - Benedict R. Gaster - ADC 2020 | 1,151 | |
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168. | Pete Goodliffe - Creating awesome music products | 1,150 | |
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169. | Andre Bergner - Some interesting phenomena in nonlinear oscillators (ADC'17) | 1,140 | |
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170. | How to Test Your Sounds - Mark Jordan Kamholz - ADC20 | 1,137 | Guide |
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171. | Combining JUCE's audio engine with a Xamarin/CocosSharp game UI, Leo Olivers, JUCE Summit 2015 | 1,137 | |
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172. | Aliasing and Oversampling for DSP Engineers - Sam Fischmann - ADC23 | 1,136 | |
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173. | Giulio Moro - Assessing the stability of audio code for real time low latency embedded processing | 1,134 | |
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174. | A Developer’s Introduction to Pro Tools | Carbon - Greg "Stryke" Chin, Rob Majors, Ed Gray - ADC20 | 1,107 | |
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175. | The New JUCE Multibus API, Fabian Renn-Giles (ROLI) | 1,098 | |
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176. | Music Rendering in Unreal Engine: The Harmonix Music Plugin for MetaSounds - Buzz Burrowes - ADC23 | 1,095 | |
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177. | Tom Maisey - Immutable music: or, the time-travelling sequencer | 1,090 | |
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178. | DDSP-VST: Neural Synthesis for All - Nikhil Bhanu & Wilson Zhao - ADCx SF | 1,085 | |
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179. | Devendra Parakh - Techniques for debugging realtime audio issues (ADC'17) | 1,083 | |
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180. | End-to-end Testing of a JUCE Desktop Application - Joe Noel - ADC21 | 1,079 | |
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181. | Evolution of Audio Plugins and Best Usability Practices, Gebre Waddell, JUCE Summit 2015 | 1,079 | |
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182. | Banish bugs with Unit Tests and Google’s C++ Test Framework - Costas Calamvokis - ADC 2020 | 1,077 | |
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183. | KEYNOTE: Commercialisation of Audio Technology - Josh Reiss - ADC23 | 1,069 | Vlog |
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184. | “Constexpr ALL the Things!” in Audio Programming - Adam Shield - ADC22 | 1,069 | |
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185. | LEGOfying Audio DSP Engines - Stefano D'Angelo - ADC22 | 1,060 | |
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186. | Gridsound: a Web Audio API DAW - Melanie Ducani and Thomas Tortorni - ADC21 | 1,037 | |
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187. | Will Augar - Run fast, sound great: Keys to successful voice management systems | 1,034 | |
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188. | CI/CD for Audio Plugin Development - Jatin Chowdhury - ADC21 | 1,028 | |
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189. | Stephane Letz - Hybridizing FAUST and SOUL | 1,026 | |
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190. | Practical DSP & Audio Programming Workshop and Tutorial - Dynamic Cast -ADC23 | 1,022 | Tutorial |
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191. | Make Electronic Musical Instruments With Faust and Microcosmos - Daniele Pagliero - ADC21 | 1,020 | |
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192. | Panel: Product design | 1,018 | |
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193. | Build a High Performance Audio App With a Web GUI & C++ Audio Engine - Colin Sullivan & Kevin Dixon | 1,014 | |
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194. | Phoenix Perry - Keynote: How can physical play give people a stronger sense of human connection? | 1,005 | |
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195. | An Introduction to CLAP, a New Plug-In Standard - Alexandre Bique - ADC23 | 1,005 | |
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196. | Panel: Developing audio solutions for accessibility | 1,004 | |
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197. | Paul Bamborough - Keynote: What are you doing, really? | 1,001 | |
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198. | Hybrid Prototyping With Web Tech and JUCE/C++ - Arthur Carabott - ADC21 | 1,000 | |
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199. | Real-Time Inference of Neural Networks: A Guide for DSP Engineers - Valentin Ackva & Fares Schulz | 993 | Guide |
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200. | KEYNOTE: Incompleteness Is a Feature Not a Bug (in Max/MSP/Jitter) - David Zicarelli - ADC22 | 993 | |
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