101. | Страна мифов - land of myths [12] | 2:18:59 | |
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102. | Elite Legend - [09] | 2:18:36 | |
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103. | Anno 2070 | 2:18:16 | | Anno 2070
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104. | RPG-Roguelike (cтрим 28) | 2:18:03 | |
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105. | Elite Legend - [05] | 2:17:59 | |
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106. | Factorio (продолжение 1) | 2:16:54 | |
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107. | Страна мифов - land of myths [10] | 2:16:21 | |
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108. | RPG-Roguelike (штрим 5) | 2:14:14 | |
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109. | НЛО 2 (часть 2) | 2:12:14 | |
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110. | Stones Hard (продолжение 5) | 2:10:57 | |
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111. | Страна мифов - land of myths [8] | 2:08:07 | |
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112. | НЛО 2 (часть 1) | 2:07:27 | |
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113. | land of myths [01] | 2:06:25 | |
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114. | RPG-Roguelike (cтрим 13) | 2:05:44 | |
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115. | ZX-SprConv (stream 3) | 1:59:39 | |
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116. | land of myths | 1:59:24 | |
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117. | Stones Hard (продолжение 4) | 1:58:40 | |
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118. | Xenonauts 2 [3] | 1:56:23 | | Xenonauts 2
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119. | RPG-Roguelike (cтрим 12) | 1:55:55 | |
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120. | Stones Hard (продолжение 3) | 1:54:12 | |
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121. | Stones Hard (продолжение 2) | 1:53:58 | |
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122. | RPG-Roguelike (cтрим 14) | 1:52:51 | |
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123. | Страна мифов - land of myths [4] | 1:49:48 | |
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124. | RPG-Roguelike (cтрим 30) | 1:44:45 | |
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125. | RPG-Roguelike (штрим 10) - тестовый | 1:36:53 | |
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126. | RPG-Roguelike (cтрим 20) | 1:34:28 | |
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127. | RPG-Roguelike (cтрим 29) | 1:33:35 | |
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128. | X-COM: Terror from the Deep (часть 1) | 1:28:01 | | X-COM: Terror from the Deep
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129. | Elite Legend - [08] | 1:27:09 | |
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130. | Реализация дерева поведения для чибриков #01 (Cut) | 1:25:29 | |
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131. | ZERO Sievert (продолжение 1) | 1:23:21 | |
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132. | ZX-SprConv (stream 2) | 1:17:21 | |
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133. | EL BIGOTUDO (zx-spectrum) | 1:10:21 | |
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134. | Космические рейнджеры (штрим 1) | 1:10:11 | |
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135. | Чёрный ворон (часть 6) | 1:08:39 | |
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136. | RPG-Roguelike (cтрим 27) | 51:30 | |
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137. | RPG-Roguelike (cтрим 26) | 46:14 | |
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138. | RPG-Roguelike (cтрим 25) | 45:05 | |
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139. | The beginning of the creation of basic weapons | 13:32 | |
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140. | Эволюция кастомной физики UE только для визуализации | 6:16 | |
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141. | after a long, I continue ... | 5:01 | |
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142. | Colony | 4:50 | |
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143. | RPG-Roguelike #02 | 4:46 | |
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144. | Настройка VCode | 4:25 | |
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145. | nebula particle emulation | 3:49 | |
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146. | Приблизительный вид полёта в аркадном режиме | 3:37 | |
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147. | Gameplay | 3:24 | |
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148. | DevLog 20/03/24 - location generation draft | 3:19 | |
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149. | Lightning on the surface of the mesh | 3:06 | |
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150. | #zxspectrum #zxevolution #vdac2 [4] | 3:02 | |
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151. | #zxspectrum #zxevolution #vdac2 [1] | 3:01 | |
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152. | RPG Roguelike #04 (composite sprite with collision) | 2:54 | |
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153. | #zxspectrum #zxevolution #vdac2 [5.2] | 2:43 | |
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154. | VS 05/03/2021 built-in disassembly + debugger ZX-Evolution + VDAC2 | 2:33 | |
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155. | testing light | 2:29 | |
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156. | RPG-Roguelike #03 (travel across the map with reconnaissance of the world) | 2:22 | |
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157. | #zxspectrum #zxevolution #vdac2 [5.3] | 2:19 | |
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158. | Pathfinding for Torn Metal (prototype) | 2:18 | |
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159. | RPG Roguelike #05 - Screen Load (багованая первая версия) | 2:16 | |
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160. | VS 19/02/2021 built-in disassembly + debugger ZX-Evolution + VDAC2 | 2:14 | |
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161. | #zxspectrum #zxevolution #vdac2 [5.4 final] | 2:10 | |
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162. | #zxspectrum #zxevolution #vdac2 [5] | 2:09 | |
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163. | DUNE.avi | 1:54 | | Dune II
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164. | new render (light stress test) | 1:54 | |
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165. | DevLog 16/02/24 | 1:52 | |
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166. | #zxspectrum #zxevolution #vdac2 [2] | 1:47 | |
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167. | RPG-Roguelike | 1:46 | |
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168. | Units attack the enemy (in progress) | 1:45 | |
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169. | 25/07/19 | 1:45 | |
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170. | Добавил силу боковым двигателям х5 | 1:44 | |
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171. | Solar System | 1:41 | |
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172. | Git-history | 1:39 | |
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173. | ZX-Convert (WIP) | 1:36 | |
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174. | RPM | 1:35 | |
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175. | radio tower DDD | 1:33 | |
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176. | Slicer mesh | 1:32 | |
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177. | тест 001.1 | 1:31 | |
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178. | WIP Apply Damage | 1:30 | |
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179. | Teaser | 1:29 | |
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180. | ZX-Convert (WIP) #04 | 1:28 | |
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181. | Torn Metal - Units render | 1:27 | |
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182. | move 60 units to cursor position [7 MHz] | 1:27 | |
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183. | ZX-Evolution + VDAC2 (move object) | 1:27 | |
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184. | space navigation v 0.1 - 09.07.19 | 1:26 | |
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185. | TRD #06 | 1:24 | |
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186. | create test tilemap | 1:23 | |
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187. | Обзор EWIL for Android.avi | 1:23 | |
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188. | StarSystem v 1.2 | 1:23 | |
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189. | debug version of Dijkstra's Algorithm | 1:20 | |
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190. | relax | 1:18 | |
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191. | Dune.avi | 1:12 | | Dune II
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192. | Render 330K triangles under the Hololens (33 fps) [STL, C++11, C++\CX, DirecX 11] | 1:10 | |
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193. | WIP Tank #02 | 1:10 | |
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194. | Torn Metal | 1:09 | |
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195. | TRD #01 | 1:04 | |
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196. | Screensaver v1.0 | 1:04 | |
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197. | WIP Tank | 1:03 | |
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198. | Foliage | 1:02 | |
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199. | Russian programming .... Dune on Android | 1:02 | |
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200. | WIP Main Menu (небольшой прогресс) | 1:01 | |
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