201. | RPG-Roguelike (штрим 1) | 12 | |
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202. | radio tower DDD | 14 | |
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203. | RPG-Roguelike (cтрим 11) | 12 | |
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204. | Реализация дерева поведения для чибриков #04 | 12 | |
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205. | Elite Legend - [06] | 12 | |
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206. | land of myths [02] | 12 | |
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207. | WIP Main Menu (небольшой прогресс) | 12 | |
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208. | Units attack the enemy (in progress) | 12 | |
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209. | ELITE - cosplay pirates. [01] | 12 | |
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210. | RPG Roguelike #04 (composite sprite with collision) | 12 | |
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211. | ZX-Convert (WIP) #03 | 12 | |
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212. | #zxspectrum #zxevolution #vdac2 [3] - test skybox | 12 | |
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213. | land of myths | 12 | |
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214. | RPG-Roguelike (cтрим 21) | 13 | |
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215. | Torn Metal - Units render | 13 | |
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216. | VFX Switch Channel | 14 | |
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217. | engine refactor | 13 | |
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218. | Develop & ART | 13 | |
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219. | #zxspectrum #zxevolution #vdac2 [1] | 13 | |
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220. | DUNE.avi | 14 | | Dune II
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221. | Devlog 14/02/2024 | 16 | |
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222. | Страна мифов - land of myths [5] | 14 | |
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223. | Development progress | 14 | |
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224. | ТМ шкодинг | 14 | |
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225. | TRD #01 | 17 | |
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226. | клепаем менюшку | 14 | |
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227. | RPG-Roguelike (cтрим 14) | 17 | |
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228. | #zxspectrum #zxevolution #vdac2 [2] | 15 | |
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229. | ZX-Convert (WIP) #04 | 15 | |
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230. | что так долго-то... | 15 | |
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231. | move ten units to cursor position [3.5 MHz] | 15 | |
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232. | ELITE | 15 | |
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233. | Реализация дерева поведения для чибриков #01 (Cut) | 15 | |
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234. | Pathfinding for Torn Metal (prototype) | 15 | |
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235. | WIP Tank | 16 | |
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236. | ZX-Convert (WIP) | 16 | |
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237. | #zxspectrum #zxevolution #vdac2 [4] | 16 | |
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238. | RPG Roguelike #05 - Screen Load (багованая первая версия) | 18 | |
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239. | RPG-Roguelike (штрим 10) - тестовый | 17 | |
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240. | Страна мифов - land of myths [13] | 19 | |
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241. | WIP Menu | 17 | |
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242. | new render (light stress test) | 17 | |
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243. | Чёрный ворон (часть 1) | 17 | |
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244. | Реализация дерева поведения для чибриков #02 | 17 | |
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245. | Настройка VCode | 18 | |
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246. | RPG-Roguelike (cтрим 15) | 19 | |
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247. | Foliage | 19 | |
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248. | TRD #05 | 23 | |
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249. | move 60 units to cursor position [7 MHz] | 20 | |
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250. | EL BIGOTUDO (zx-spectrum) | 20 | |
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251. | create test tilemap | 20 | |
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252. | TRD #04 | 22 | |
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253. | TRD #02 (concept) | 37 | |
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254. | #zxspectrum #zxevolution #vdac2 | 23 | |
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255. | #zxspectrum #zxevolution #vdac2 [5.2] | 23 | |
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256. | TRD #06 | 24 | |
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257. | ресерч/проработка менюшек | 24 | |
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258. | DevLog 14/06/24 | 27 | |
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259. | WIP Apply Damage | 26 | |
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260. | Screensaver v1.0 | 26 | |
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261. | Torn Metal | 27 | |
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262. | #zxspectrum #zxevolution #vdac2 [5.3] | 27 | |
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263. | RPG-Roguelike #02 | 27 | |
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264. | RPG-Roguelike | 28 | |
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265. | debug version of Dijkstra's Algorithm | 31 | |
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266. | Введение, первое знакомство с возможностями графиче... | 31 | |
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267. | relax | 34 | |
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268. | DevLog 20/03/24 - location generation draft | 36 | |
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269. | after a long, I continue ... | 42 | |
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270. | DevLog 08/05/24 - test location | 58 | |
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271. | DevLog 16/02/24 | 80 | |
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272. | Teaser | 129 | |
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