1. | CMake (part 1) | Working through the official CMake Tutorial | 3 | |
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2. | Designated Initializers for Structs and Classes in C++ | 5 | |
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3. | Unit Tests using CTest (for modern C++ Applications) | 3 | |
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4. | Setup Modern C++ Development Environment (on Linux) | 5 | |
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5. | Using Libraries in C++ | Building a simple UI using SDL3, OpenGL and ImGUI | 9 | |
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6. | tesseract thingy | 3 | |
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7. | C++ Ranges | A quick Introduction | 4 | |
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8. | C++ Functions (and std::functional) | 10 | |
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9. | Clang für Visual Studio Code auf Windows installieren | 9 | |
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10. | C++ Classes and Inheritance (OOP Basics) | 6 | |
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11. | C++23 Module - Grundlagen mit CMake | 4 | |
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12. | Hello CMake! (using CMakePresets.json) | 10 | |
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13. | Learn C++ (in 1 hour) - C++ Crash Course | 26 | |
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14. | Setup Clang on Windows (for C++ in Visual Studio Code) | 8 | |
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15. | C++ is not as scary as you think! | 18 | |
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16. | Modernes C++ in 2025 (für Anfänger und Fortgeschrittene) | 11 | |
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17. | C++ ist einfacher als du denkst! | 6 | |
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18. | Hallo CMake! (Das erste C++ Projekt) | 6 | |
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19. | Todo List | A practical example of Inheritance using modern C++ | 6 | |
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20. | C++ Modules Basics using CMake | 14 | |
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21. | Installation einer C++ Entwicklungsumgebung auf Linux | 5 | |
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22. | What you need to know about Git and GitHub (Actions) for C++ | 5 | |
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23. | CMake (part 2) | Project Structure | 3 | |
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24. | Generics in C++ using Templates and Concepts | 10 | |
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25. | GitHub (part2) | Use and contribute to Projects | Creating a Fork | 5 | |
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26. | [Optional] My NVim Setup | 3 | |
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27. | Building a Simple CSV-Parser in Modern C++ | 11 | |
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28. | C++ STL Containers & Algorithms | 13 | |
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29. | Einführung in die Programmierung mit C | 0 | |
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30. | Vim: CTags - Based Programming | 0 | |
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31. | COD: Nazi Zombies | 0 | |
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32. | Grid Layout - Frontend from Scratch | 0 | |
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33. | Radare2 - Console Eye Cancer Simulator (feat. Ear Rape) | 0 | |
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34. | Fallout New Vegas: Hunting Death claws | 0 | | Fallout: New Vegas
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35. | tmux in 5min - Based Programming | 0 | |
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36. | HTML 5 - Frontend from Scratch Introduction | 1 | |
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37. | Fallout 3 | 0 | | Fallout 3
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38. | Software & Hardware Grundlagen Van Neumann Architektur, x86 und co | 0 | |
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39. | Call of Duty: Nazi Zombies Stream | 0 | | Call of Duty
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40. | OSINT Ethical Hacking Seminare | 0 | |
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41. | Software you will never use! - Justitia Pro (Maddin ischt Böös) - Don't actually watch this lol | 0 | |
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42. | Vim: Fixlists - Based Programming | 0 | |
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43. | PS3 - Assassins Creed 2 (Deutsch) - Gameplay (No commentary) | 0 | | Assassin's Creed II
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44. | Vim: Searching Text - Based Programming | 0 | |
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45. | Fallout 3 | 0 | | Fallout 3
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46. | PS3 - Assassins Creed 2 (Deutsch) - Gameplay (No commentary) | 0 | | Assassin's Creed II
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47. | Online Shop HTML - Frontend from Scratch | 0 | |
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48. | Fallout 3 | 0 | | Fallout 3
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49. | Random Camera Transitions | 0 | |
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50. | Vim: Splits & Text Replacements - Based Programming | 0 | |
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51. | Scanning Ethical Hacking Seminare | 0 | |
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52. | Learn CSS Selectors (using CSS Diner) - Frontend from Scratch | 0 | |
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53. | COD Nazi Zombies: Kino der Toten | 4 | |
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54. | Vim: Jump to Files - Based Programming | 0 | |
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55. | [Ironsight] DSR-1 Montage | 1 | | Ironsight
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56. | (C++)Cube 2: Sauerbraten Console Trainer Test | 1 | | Cube 2: Sauerbraten
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57. | dropMath - Matrix Multiplications | 1 | |
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58. | Blender: Speed Modeling - Tomahawk Axe | 1 | |
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59. | NVim Installation - Based Programming | 1 | |
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60. | Call of Duty: Nazi Zombies Stream | 1 | | Call of Duty
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61. | dropMath - Solving a Matrix Equation | 1 | |
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62. | Einführung Ethical Hacking Seminare | 1 | |
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63. | dropMath - Solving Vector Equations | 1 | |
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64. | dropMath - Optimizing Vector Calculations | 1 | |
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65. | CSS 3 Basics - Frontend from Scratch | 1 | |
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66. | CSS Media Query - Frontend from Scratch | 1 | |
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67. | Vim: Code Folding - Based Programming | 1 | |
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68. | [Cube2: Sauerbraten] External Trainer with winapi GUI | 1 | | Cube 2: Sauerbraten
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69. | (WIP) [Java] Sauerbraten Aimbot (new Logic) | 1 | | Cube 2: Sauerbraten
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70. | PS3 - Assassins Creed 2 (Deutsch) - Gameplay (No commentary) | 1 | | Assassin's Creed II
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71. | dropMath - Matrices in Descriptive Notation | 1 | |
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72. | Real Random | 1 | | League of Legends
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73. | Game without Goal (Any %) Speedrun | 1 | |
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74. | Protostar Stack[2] | 1 | |
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75. | Fallout 3 | 2 | | Fallout 3
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76. | Introduction to x64 ASM on Linux - Based Programming | 3 | |
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77. | My NVIM Config - Based Programming | 2 | |
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78. | Git Basics in 10min - Based Programming | 2 | |
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79. | Vim: Basic Usage - Based Programming | 2 | |
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80. | [Unity 3D] FPS - PlanB Update #8 (Weapon Sounds) | 2 | | Rust
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81. | Vim: Working with Tabs - Based Programming | 2 | |
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82. | Damage Indicator | 2 | |
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83. | [Waldmeister Sause] Trainer Download | 2 | |
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84. | dropMath - Methods on Vectors | 2 | |
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85. | Even More Random | 2 | | Claw
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86. | Sauerbraten Monsters afraid to get shot again | 2 | | Quake II
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87. | [Unity 3D] FPS - PlanB Update #10 | 2 | | Rust
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88. | (C++)Cube 2: Sauerbraten Teleport Hack | 2 | | Cube 2: Sauerbraten
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89. | Vim: .vimrc / init.vim Configuration - Based Programming | 2 | |
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90. | PS3 - Assassins Creed 2 | 2 | | Assassin's Creed II
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91. | Protostar Stack[1] | 2 | |
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92. | PS3 - Assassins Creed 2 (Deutsch) - Gameplay (No commentary) | 2 | | Assassin's Creed II
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93. | Call of Duty: Nazi Zombies Stream | 2 | | Call of Duty: World at War
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94. | Protostar Stack[3] | 2 | |
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95. | Cart Page - Frontend from Scratch | 2 | |
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96. | Makefiles - Based Programming | 2 | |
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97. | FlappySauer | 2 | | Minecraft
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98. | Arch Linux (Adjustments for YouTube) - Based Programming | 2 | |
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99. | COD Nazi Zombies: Kino der Toten | 2 | |
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100. | x64 ASM Programming - Based Programming | 3 | |
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