1. | How to join a Hacking Group in the Darknet | 46 | |
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2. | Early Tera Proxy/Packet Editor testing | 22 | | Guild Wars 2
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3. | [Release] Java Game Hacking Library (+ Example Cheat) | 20 | | AssaultCube
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4. | LOTRO Recive&Send Hook | 15 | | The Lord of the Rings Online
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5. | Tera Packet Editor | 14 | | ArcheAge
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6. | [Unity 3D] FPS - PlanB Update #14 (New Map Zombies) | 12 | | Rust
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7. | [Game Asset] Ammo Boxes | 12 | |
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8. | How to connect to an IRC server on Tor | 10 | Tutorial |
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9. | [Cube2: Sauerbraten] External Trainer with winapi GUI | 7 | | Cube 2: Sauerbraten
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10. | Protostar Net[1] | 6 | |
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11. | [Cube 2: Sauerbraten] ImGui Drawing Test | 6 | | Cube 2: Sauerbraten
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12. | [Unity 3D] FPS - PlanB Update #12 (Multiplayer Rework) | 6 | | Rust
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13. | LOTRO Recording Network Traffic | 6 | | The Lord of the Rings Online
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14. | [WIP] LOTRO Packet Logger | 6 | | The Lord of the Rings Online
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15. | [Unity 3D] FPS - PlanB Update #10 | 5 | | Rust
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16. | Use ASM in C Programs - Based Programming | 5 | |
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17. | Damage Indicator | 5 | |
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18. | C++[WIP] Cube 2: Sauerbraten Aimbot | 5 | | Cube 2: Sauerbraten
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19. | [Unity 3D] FPS - PlanB Update #3 (Multiplayer) | 4 | Vlog |
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20. | [Unity 3D] FPS - PlanB Update #11 | 4 | | Rust
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21. | Protostar Heap[2] | 4 | |
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22. | [Unity 3D] FPS - PlanB Update #6 (Overall Progress) | 4 | |
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23. | DropEngine - Spinning Suzanne [C++ OpenGL Engine] | 3 | |
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24. | [CS:GO] Aimbot + ESP Testing | 3 | | Counter-Strike 2
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25. | [WIP] Blender FPS Weapon Animations | 3 | | Counter-Strike 2
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26. | Software & Hardware Grundlagen Van Neumann Architektur, x86 und co | 3 | |
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27. | PS3 - Assassins Creed 2 (Deutsch) - Gameplay (No commentary) | 3 | | Assassin's Creed II
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28. | Protostar Stack[6] | 3 | |
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29. | Ultimate Steganography Tutorial!!! | 3 | Tutorial |
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30. | (Java) Cube 2: Sauerbraten [Multihack] | 3 | | Cube 2: Sauerbraten
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31. | [Cube 2: Sauerbraten] Legit Aimbot | 3 | | Cube 2: Sauerbraten
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32. | [Unity 3D] FPS - PlanB Update #9 | 3 | | Rust
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33. | Protostar Stack[5] | 2 | |
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34. | Vim: Code Folding - Based Programming | 2 | |
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35. | Makefiles - Based Programming | 2 | |
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36. | Protostar Stack[7] | 2 | |
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37. | Protostar Heap[1] | 2 | |
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38. | Fallout 3 | 2 | | Fallout 3
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39. | [Unity 3D] FPS - PlanB Update #1 | 2 | Vlog |
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40. | [Cube 2: Sauerbraten] Rage Aimbot + ESP | 2 | | Cube 2: Sauerbraten
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41. | Arch Linux Installation (with i3wm) - Based Programming | 2 | |
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42. | [Unity 3D] FPS - PlanB Update #13 (New Map) | 2 | | Rust
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43. | [Unity 3D] FPS - PlanB Update #5 (Zombies) | 1 | |
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44. | [Unity 3D] FPS - PlanB Update #2 | 1 | Vlog |
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45. | Discord Bot: Droplet - A general purpose discord bot with the hacker in mind | 1 | |
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46. | [Old/Unfinished] Blender weapon animations | 1 | |
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47. | Protostar Format[1] | 1 | |
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48. | The shortest actual movie Ever | 1 | |
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49. | ☾ᎮᏝɋŋƁ☽➯[Blender] Kar speed modeling(by Erarnitox) | 1 | |
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50. | [C++] Random OpenGL | 1 | |
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51. | C Programming Tutorial (in one Hour) - Based Programming | 1 | Tutorial |
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52. | JS saving cart items to localStorage - Frontend from Scratch | 1 | |
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53. | Fallout 3 | 1 | | Fallout 3
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54. | Sauerbraten Aimbot + ESP | 1 | | Cube 2: Sauerbraten
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55. | COD Nazi Zombies: Kino der Toten | 0 | |
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56. | Call of Duty: Nazi Zombies Stream | 0 | | Call of Duty: World at War
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57. | (C++)Cube 2: Sauerbraten Console Trainer Test | 0 | | Cube 2: Sauerbraten
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58. | dropMath - Matrix Multiplications | 0 | |
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59. | PS3 - Assassins Creed 2 (Deutsch) - Gameplay (No commentary) | 0 | | Assassin's Creed II
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60. | Protostar Stack[4] | 0 | |
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61. | Vim: Jump to Files - Based Programming | 0 | |
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62. | [Waldmeister Sause] Trainer Download | 0 | |
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63. | Vim: Basic Usage - Based Programming | 0 | |
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64. | Call of Duty: Nazi Zombies Stream | 0 | | Call of Duty
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65. | tmux in 5min - Based Programming | 0 | |
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66. | Protostar Stack[0] | 0 | |
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67. | Radare2 - Console Eye Cancer Simulator (feat. Ear Rape) | 0 | |
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68. | [Unity3d][PlanB] Speed Level Design Part 1 | 0 | |
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69. | Cart Page - Frontend from Scratch | 0 | |
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70. | Call of Duty: Nazi Zombies Stream | 0 | | Call of Duty
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71. | Protostar Stack[2] | 0 | |
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72. | Online Shop HTML - Frontend from Scratch | 0 | |
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73. | Spawn Trap in League of Legends | 0 | | League of Legends
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74. | x64 ASM Programming - Based Programming | 0 | |
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75. | Vim: Searching Text - Based Programming | 0 | |
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76. | dropMath - Installation | 0 | |
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77. | [Unity 3D] FPS - PlanB Update #8 (Weapon Sounds) | 0 | | Rust
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78. | Vim: Splits & Text Replacements - Based Programming | 0 | |
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79. | dropMath - Matrices in Descriptive Notation | 0 | |
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80. | My NVIM Config - Based Programming | 0 | |
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81. | Protostar Net[2] | 0 | |
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82. | Fallout 3 | 0 | | Fallout 3
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83. | Fallout 3 | 0 | | Fallout 3
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84. | Protostar Format[2] | 0 | |
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85. | [Ironsight] DSR-1 Montage | 0 | | Ironsight
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86. | Protostar Net[0] | 0 | |
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87. | dropMath - Vector Basics | 0 | |
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88. | [Unity 3D] FPS - PlanB Update #7 (Claymore) | 0 | | Claymore
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89. | HTML 5 - Frontend from Scratch Introduction | 0 | |
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90. | (WIP) [Java] Sauerbraten Aimbot (new Logic) | 0 | | Cube 2: Sauerbraten
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91. | Software you will never use! - Justitia Pro (Maddin ischt Böös) - Don't actually watch this lol | 0 | |
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92. | OSINT Ethical Hacking Seminare | 0 | |
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93. | Git Basics in 10min - Based Programming | 0 | |
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94. | dropMath - Optimizing Vector Calculations | 0 | |
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95. | dropMath - Solving Vector Equations | 0 | |
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96. | Vim: CTags - Based Programming | 0 | |
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97. | Protostar Format[0] | 0 | |
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98. | Protostar Stack[1] | 0 | |
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99. | NVim Installation - Based Programming | 0 | |
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100. | COD Nazi Zombies: Kino der Toten | 0 | |
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