1. | How to join a Hacking Group in the Darknet | 7,252 | |
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2. | Tera Packet Editor | 6,462 | | ArcheAge
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3. | Early Tera Proxy/Packet Editor testing | 3,179 | | Guild Wars 2
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4. | [Release] Java Game Hacking Library (+ Example Cheat) | 2,646 | | AssaultCube
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5. | Arch Linux Installation (with i3wm) - Based Programming | 2,446 | |
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6. | How to connect to an IRC server on Tor | 2,347 | Tutorial |
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7. | [WIP] Blender FPS Weapon Animations | 1,166 | | Counter-Strike 2
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8. | [WIP] LOTRO Packet Logger | 909 | | The Lord of the Rings Online
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9. | C++[WIP] Cube 2: Sauerbraten Aimbot | 750 | | Cube 2: Sauerbraten
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10. | [Cube 2: Sauerbraten] Internal Trainer | 602 | | Cube 2: Sauerbraten
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11. | Learn C++ (in 1 hour) - C++ Crash Course | 579 | |
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12. | [CS:GO] Aimbot + ESP Testing | 547 | | Counter-Strike 2
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13. | (Java) Cube 2: Sauerbraten [Multihack] | 510 | | Cube 2: Sauerbraten
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14. | Cube2 Sauerbraten ESP | 509 | | Cube 2: Sauerbraten
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15. | [Cube 2: Sauerbraten] Legit Aimbot | 503 | | Cube 2: Sauerbraten
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16. | [Unity 3D] FPS - PlanB Update #4 (Christmas Gameplay) | 472 | | Ravenfield
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17. | [Unity 3D] FPS - PlanB Update #3 (Multiplayer) | 452 | Vlog |
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18. | LOTRO Recording Network Traffic | 416 | | The Lord of the Rings Online
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19. | C++ is not as scary as you think! | 412 | |
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20. | [Cube 2: Sauerbraten] Rage Aimbot + ESP | 409 | | Cube 2: Sauerbraten
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21. | [Unity 3D] FPS - PlanB Update #5 (Zombies) | 407 | |
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22. | Using Libraries in C++ | Building a simple UI using SDL3, OpenGL and ImGUI | 402 | |
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23. | LOTRO Recive&Send Hook | 393 | | The Lord of the Rings Online
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24. | Protostar Stack[0] | 392 | |
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25. | Discord Bot: Droplet - A general purpose discord bot with the hacker in mind | 376 | |
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26. | [Unity 3D] FPS - PlanB Update #10 | 341 | | Rust
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27. | [Unity 3D] FPS - PlanB Update #13 (New Map) | 337 | | Rust
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28. | [Unity 3D] FPS - PlanB Update #1 | 331 | Vlog |
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29. | [Unity 3D] FPS - PlanB Update #11 | 324 | | Rust
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30. | [Unity 3D] FPS - PlanB Update #12 (Multiplayer Rework) | 323 | | Rust
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31. | DropEngine - Radar Testing [C++ OpenGL Engine] | 318 | |
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32. | Sauerbraten Aimbot + ESP | 315 | | Cube 2: Sauerbraten
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33. | Extraordinarily Random | 296 | | Counter-Strike 2
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34. | [Unity 3D] FPS - PlanB Update #14 (New Map Zombies) | 279 | | Rust
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35. | Hello CMake! (using CMakePresets.json) | 277 | |
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36. | [Cube 2: Sauerbraten] ImGui Drawing Test | 269 | | Cube 2: Sauerbraten
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37. | [Unity 3D] FPS - PlanB Update #6 (Overall Progress) | 267 | |
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38. | (C++)Cube 2: Sauerbraten Teleport Hack | 259 | | Cube 2: Sauerbraten
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39. | Bandit@OverTheWire (Complete) | 251 | |
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40. | [Game Asset] Ammo Boxes | 247 | |
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41. | Arch Linux (Adjustments for YouTube) - Based Programming | 234 | |
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42. | Setup Modern C++ Development Environment (on Linux) | 233 | |
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43. | C++ STL Containers & Algorithms | 222 | |
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44. | [Unity 3D] FPS - PlanB Update #8 (Weapon Sounds) | 211 | | Rust
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45. | Spawn Trap in League of Legends | 207 | | League of Legends
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46. | Protostar Format[1] | 206 | |
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47. | C Programming Tutorial (in one Hour) - Based Programming | 203 | Tutorial |
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48. | [Unity 3D] FPS - PlanB Update #2 | 202 | Vlog |
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49. | Generics in C++ using Templates and Concepts | 195 | |
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50. | [Waldmeister Sause] Trainer Download | 195 | |
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51. | [Old/Unfinished] Blender weapon animations | 194 | |
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52. | Protostar Stack[5] | 193 | |
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53. | C++ Modules Basics using CMake | 182 | |
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54. | Setup Clang on Windows (for C++ in Visual Studio Code) | 181 | |
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55. | FlappySauer | 168 | | Minecraft
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56. | (C++)Cube 2: Sauerbraten Console Trainer Test | 168 | | Cube 2: Sauerbraten
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57. | Ultimate Steganography Tutorial!!! | 163 | Tutorial |
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58. | Building a Simple CSV-Parser in Modern C++ | 163 | |
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59. | Silky-CTF: 0x02 [Vulnhub] | 157 | |
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60. | C++ Functions (and std::functional) | 154 | |
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61. | Protostar Format[0] | 152 | |
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62. | Protostar Heap[3] | 149 | |
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63. | Modernes C++ in 2025 (für Anfänger und Fortgeschrittene) | 148 | |
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64. | Protostar Heap[1] | 147 | |
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65. | Create Seamless PBR Textures in Bulk yourself (with BULK Texture Creator) | 140 | |
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66. | C++ Classes and Inheritance (OOP Basics) | 138 | |
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67. | What you need to know about Git and GitHub (Actions) for C++ | 135 | |
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68. | Todo List | A practical example of Inheritance using modern C++ | 133 | |
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69. | DropEngine - Spinning Suzanne [C++ OpenGL Engine] | 126 | |
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70. | The shortest actual movie Ever | 126 | |
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71. | Protostar Stack[6] | 124 | |
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72. | Protostar Net[1] | 122 | |
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73. | [Unity 3D] FPS - PlanB Update #9 | 118 | | Rust
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74. | 1.000.000 Faces (Helmet Highpoly) | 116 | |
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75. | Silky-CTF: 0x01 [Vulnhub] | 114 | |
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76. | Protostar Net[2] | 112 | |
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77. | Protostar Stack[4] | 110 | |
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78. | Protostar Stack[1] | 109 | |
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79. | Vim: .vimrc / init.vim Configuration - Based Programming | 108 | |
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80. | Protostar Format[2] | 104 | |
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81. | Cart Page - Frontend from Scratch | 103 | |
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82. | Protostar Stack[3] | 102 | |
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83. | [Optional] My NVim Setup | 99 | |
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84. | C++ Ranges | A quick Introduction | 99 | |
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85. | [Cube2: Sauerbraten] External Trainer with winapi GUI | 99 | | Cube 2: Sauerbraten
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86. | NVim Installation - Based Programming | 98 | |
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87. | Protostar Stack[7] | 97 | |
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88. | [Unity 3D] FPS - PlanB Update #7 (Claymore) | 95 | | Claymore
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89. | Software you will never use! - Justitia Pro (Maddin ischt Böös) - Don't actually watch this lol | 92 | |
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90. | [C++] Random OpenGL | 92 | |
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91. | Use ASM in C Programs - Based Programming | 92 | |
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92. | Cube2 Sauerbraten ESP v2 | 88 | | Cube 2: Sauerbraten
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93. | Protostar Stack[2] | 88 | |
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94. | Unit Tests using CTest (for modern C++ Applications) | 87 | |
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95. | Protostar Format[3] | 87 | |
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96. | Radare2 - Console Eye Cancer Simulator (feat. Ear Rape) | 86 | |
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97. | Damage Indicator | 85 | |
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98. | dropMath - Installation | 83 | |
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99. | Fallout 3 | 82 | | Fallout 3
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100. | Blender: Speed Modeling - Player Character (Helmet) | 82 | |
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