101. | Pokemon Pop n'Sweet Blind box pull #pokemon #blindbox | 5 | |
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102. | What is code optimisation? | 6 | |
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103. | System Development Life Cycle Development & Testing Stage | 5 | |
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104. | Greenfoot tutorial - 7 Counter for scores - Eduqas Computer Science | 4 | Tutorial |
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105. | How to stay updated with the latest programming trends! | 4 | |
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106. | Why start with beginner friendly languages? | 4 | |
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107. | How to create a comic in illustrator | Creative iMedia R084 | 4 | Guide |
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108. | What is encapsulation in OOP? | 5 | |
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109. | Why should you #test your #code? | 4 | |
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110. | Visual Basic - Variables & Mathematics | 4 | |
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111. | What is an API? | 4 | |
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112. | Why use regex? | 4 | |
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113. | Defend the Galaxy: Creating Space Invaders with P5.play and JavaScript | 4 | |
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114. | Protect the Pie | 4 | |
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115. | The Internet, Servers and Routing | 4 | |
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116. | Why use a tutorial in games? | 4 | |
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117. | Why should you learn more than one language? | 4 | |
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118. | One Dimensional 1D Arrays in Visual Basic | 4 | |
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119. | Binary Addition As Fast As Possible | 4 | |
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120. | Microsoft Word Mail Merge #2 Displaying Field Codes | 4 | |
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121. | What's the difference between http and https? | 4 | |
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122. | HOW TO MAKE A PLATFORM GAME IN JAVASCRIPT - SOUND & LEVELS | 4 | Guide |
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123. | Bubble Bobble Revived: Creating a Classic Arcade Game in JavaScript | 4 | | Bubble Bobble
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124. | Why focus on player motivation? | 4 | |
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125. | Parity Bits and Parity Blocks | 4 | |
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126. | An Introduction to Computational Thinking - CIE IGCSE CS | 4 | |
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127. | Opening a Bonsai Blind Box. What did I pull!? #pokemon #pokemoncenter #pocketmonsters #shorts | 4 | |
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128. | Space Invaders Redux: Create a Stellar Space Invaders Remake with Animated Sprites | 4 | | Space Invaders
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129. | OCR A-Level Computer Science: Types of Processor Explained in 5 Minutes - H446 Revision | 4 | |
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130. | How to make Flappy Bird with JavaScript p5play tutorial | 4 | Tutorial |
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131. | What's the role of AI in games? | 4 | |
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132. | Level Up Your Game Development Skills: Adding Spritesheets, Images, and Fonts to P5.play | 4 | |
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133. | Database Basics in Microsoft Access | 4 | |
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134. | Getting Started with p5.js: Creating Colorful Shapes with Code (Start Developing Games Here!) | 4 | |
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135. | Microsoft Excel Basics | 4 | |
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136. | Why refactor code? | 4 | |
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137. | Creating a Relationship in MS Access 365 | 4 | |
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138. | Eduqas Computer Science - Component 1 Post Stream Revision - 10.05.19 | 4 | |
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139. | Greenfoot 4 Removing Objects and Adding Sound | 4 | |
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140. | Greenfoot 1 Saving the World | 3 | |
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141. | Denary to Binary Conversion | 3 | |
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142. | The last of my Japanese Gashapon figures 😭 | 3 | |
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143. | What is the role of level design? | 3 | |
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144. | Why learn about algorithms and problem solving? #softwaredevelopment #motivation | 4 | |
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145. | Game Mechanics Unleashed: Exploring Glue Joints in P5.play for Dynamic Sprite Interactions | 3 | |
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146. | Animating a Ball with p5.js: Creating Interactive Graphics with Code | 3 | |
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147. | Simple Bouncing Ball in JavaScript #p5js #coding #programming #computerscience #alevel #gcse #shorts | 3 | |
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148. | Input & Output Devices | 3 | |
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149. | What is Moore's Law | 3 | |
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150. | The Absolute Basics of Algorithms | 3 | |
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151. | Lesson #13 Versioning and Naming | 3 | |
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152. | What is a database? | 3 | |
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153. | Starting your first program is the easiest! #coding #computerscience #programming #alevel #p5js | 3 | |
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154. | GCSE Computer Science - Secure Client Application | 3 | |
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155. | Functions & Procedures | 3 | |
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156. | How to code Hangman using P5.JS | 3 | Guide |
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157. | What is a game mechanic? | 3 | |
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158. | How To Make A Racing Game Part 2: Developing AI Opponents | 3 | Tutorial |
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159. | Greenfoot Tutorial 1 - Saving the World in Greenfoot - Eduqas Computer Science | 3 | Tutorial |
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160. | What's a memory leak? | 3 | |
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161. | Throwback to DVD. #dvdlogo #coding #computerscience #p5js | 3 | |
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162. | Using the Count Function in Excel | 3 | |
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163. | How to Record and Play Sound in P5.JS | 5 | Guide |
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164. | A lazy Oshawott in this terrarium blind box pull from Japan | 3 | |
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165. | How to make a Racing Game in JavaScript using P5 Play *Part 1* | 5 | Tutorial |
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166. | Construct 2 - #3 - Adding Scores | 3 | |
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167. | Ascii & Unicode Basics | 3 | |
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168. | Why is binary used in computers? | 5 | |
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169. | OCR A-Level Computer Science: Mastering Pipelining in 5 Minutes - H446 Revision | 3 | |
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170. | How to use Voice Detection in P5.JS in JavaScript Using P5.Speech | 5 | Guide |
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171. | Trace Tables iGCSE Computer Science | 3 | |
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172. | Why balance challenge and skill in games? | 3 | |
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173. | Why use comments in your code? | 3 | |
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174. | Binary Shifting as Fast as Possible | 3 | |
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175. | Primary Storage in Computer Science - RAM & ROM | 3 | |
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176. | Greenfoot 5 Counter | 3 | |
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177. | IGCSE ICT Paper 3 Dreamweaver Tutorial #2 Adding text | 3 | Tutorial |
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178. | Greenfoot Tutorial 4 - Random Movement in Greenfoot - Eduqas Computer Science | 3 | Tutorial |
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179. | JavaScript for Beginners: Learn the Basics of Coding | 3 | |
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180. | CIE iGCSE ICT PowerPoint Exam Style Question | 2 | |
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181. | Introduction to Basic CSS for Web Design | 2 | |
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182. | Can you name a scheduling algorithm? | 3 | |
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183. | Selection in Algorithms | 2 | |
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184. | HOW TO MAKE A MAZE GAME IN JAVASCRIPT PART 1 | 3 | Tutorial |
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185. | Tuesday Night Pub Quiz II | 2 | |
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186. | Creating Labels in Access | 2 | |
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187. | While Looping Through JavaScript: Boost Your Coding Efficiency (conditionally) | 2 | |
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188. | What is the key idea behind the spiral model? | 2 | |
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189. | Why should you consider accessibility in games? | 2 | |
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190. | What are libraries used for in programming? | 3 | |
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191. | Why should you avoid using global variables for everything? | 2 | |
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192. | HOW TO MAKE A HIGH SCORE SYSTEM IN NODEJS AND P5PLAY | 2 | Guide |
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193. | What is TCP/IP on networking? | 2 | |
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194. | Why is code documentation important? | 2 | |
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195. | What is a games target audience? | 2 | |
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196. | The best result from a Pop n'Sweet Blind box #pokemon #pikachu #gengar #blindbox | 2 | |
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197. | Mastering JavaScript Classes: The Ultimate Guide to Instantiation and Encapsulation | 2 | Guide |
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198. | Pixel Perfect Pallet Town: Recreating Pokémon's Iconic Starting Point in JavaScript | 2 | |
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199. | Day ones #pokemon haul. #tokyo #pokemoncenter #shibuya | 2 | |
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200. | Spell check and Replace in Word 365 | 2 | |
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