2021-05-17 | Kandria - Vertical Slice Trailer | 1:09 | 3,297 | | Kandria
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2021-05-10 | Death Stranding - Pt. 34 | 2:10:26 | 9 | | Death Stranding
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2021-05-09 | Onesie #1636 (60x speedup) | 2:08 | 44 | |
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2021-04-27 | Eternia: Pet Whisperer Trailer | 0:31 | 1,145 | | Eternia: Pet Whisperer
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2021-04-11 | Kandria - Improved editor tools | 0:45 | 94 | |
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2021-04-11 | Death Stranding - Pt. 33 | 22:07 | 5 | | Death Stranding
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2021-04-11 | Death Stranding - Pt. 32 | 1:42:11 | 3 | | Death Stranding
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2021-03-25 | Celeste race with Mikel Dale and Gingerale | 2:13:15 | 16 | | Celeste
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2021-03-16 | Celeste race with Gingerale | 2:09:39 | 10 | | Celeste
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2021-02-24 | Kandria - Easy Level Exchange | 0:56 | 126 | | Kandria
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2021-02-13 | Kandria - Walk 'n Talk | 1:03 | 97 | | Kandria
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2021-02-08 | Kandria - Camp Rundown | 0:31 | 71 | | Kandria
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2021-01-26 | Kandria - Sandstorm | 1:00 | 68 | | Kandria
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2021-01-23 | Kandria - Time Trials | 0:43 | 79 | | Kandria
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2021-01-16 | Death Stranding - Pt. 31 | 2:08:40 | 10 | | Death Stranding
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2021-01-16 | Kandria - Revised Movement AI | 0:15 | 83 | | Kandria
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2021-01-09 | Death Stranding - Pt. 30 | 2:22:35 | 5 | | Death Stranding
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2021-01-09 | Kandria - Quick Menu | 0:19 | 57 | | Kandria
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2021-01-03 | Death Stranding - Pt. 29 | 2:01:19 | 2 | | Death Stranding
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2021-01-03 | Death Stranding - Pt. 27 | 32:55 | 5 | | Death Stranding
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2021-01-02 | Death Stranding - Pt. 28 | 2:26:05 | 7 | | Death Stranding
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2020-12-13 | Catherine character design | 3:08:54 | 45 | |
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2020-12-06 | Kandria - Pre-Production Trailer | 1:18 | 756 | Preview | Kandria
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2020-12-03 | Studying NieR's combat | 2:17:47 | 36 | | Nier
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2020-11-30 | Kandria Steam Banner Speed-Paint | 4:31 | 49 | | Kandria
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2020-11-20 | Working on Steam artwork for Kandria | 3:46:07 | 42 | | Kandria
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2020-11-10 | Debugging Alloy's Animation System | 2:06:13 | 177 | |
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2020-11-01 | Kandria - Testing new combat | 0:18 | 136 | | Kandria
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2020-10-22 | Kandria - Reworked Lighting System | 0:35 | 113 | | Kandria
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2020-10-18 | Parallax background transitions | 0:10 | 69 | | Kandria
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2020-09-22 | Kandria - Sounds | 0:32 | 111 | | Kandria
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2020-09-05 | Distortion Effect | 0:13 | 258 | | Kandria
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2020-08-17 | Rope Physics | 0:16 | 222 | | Kandria
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2020-08-17 | Water Physics | 0:10 | 118 | | Kandria
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2020-07-26 | libmixed: pitch shifting and variable sample rates | 1:22 | 102 | |
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2020-07-06 | Kandria - Improved Movement AI | 0:26 | 126 | | Kandria
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2020-06-05 | Silent Hill 2 - Pt. 3 [End] | 3:23:05 | 20 | | Silent Hill 2
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2020-06-05 | Silent Hill 2 - Pt. 2 | 2:05:51 | 10 | | Silent Hill 2
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2020-06-05 | Silent Hill 2 - Pt. 1 | 2:14:53 | 30 | | Silent Hill 2
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2020-05-16 | Kandria - Wolf Enemy | 0:12 | 126 | |
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2020-05-16 | Kandria - Attack Response | 0:23 | 113 | | Kandria
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2020-02-29 | Kandria - Pitch Trailer | 1:15 | 1,690 | | Kandria
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2020-02-04 | Leaf Editor Inspector | 0:17 | 170 | |
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2020-02-04 | Leaf Editor Tools | 0:22 | 110 | |
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2019-12-06 | Alloy: Flow Layout + Scroll View | 0:24 | 131 | |
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2019-11-27 | Alloy - Real-Time Widget Updates | 1:30 | 197 | Vlog | Widget
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2019-11-08 | Alloy - Clip View | 0:24 | 168 | |
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2019-11-01 | Alloy - Plot, Computable Data | 0:30 | 354 | |
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2019-10-13 | Alloy - Windowing Sub-Protocol Demo | 0:32 | 93 | |
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2019-09-25 | Alloy - Adaptive Sizing | 0:25 | 141 | |
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2019-08-19 | Leaf Gamedev Stream Pt. 56 (2D Shadow Maps) | 2:09:16 | 184 | |
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2019-08-18 | Leaf Gamedev Stream Pt. 55 (A New Lighting System) | 1:59:36 | 66 | |
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2019-08-17 | Alloy Demo | 0:27 | 235 | |
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2019-08-13 | Leaf Gamedev Stream Pt. 54 (Fixing Text Rendering) | 1:18:01 | 96 | |
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2019-08-12 | Leaf Gamedev Stream Pt. 53 (Hooking Alloy into Trial & Clicking Buttons!) | 2:07:31 | 54 | |
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2019-08-11 | Leaf Gamedev Stream Pt. 52 (An OpenGL Renderer for Alloy) | 2:01:48 | 97 | |
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2019-08-11 | Leaf Gamedev Stream Pt. 51 (Grid Layout, Misc) | 1:56:47 | 35 | |
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2019-08-09 | Leaf Gamedev Stream Pt. 50 (Alloy's Presentations) | 2:03:10 | 34 | |
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2019-08-09 | Leaf Gamedev Stream Pt. 49 (Base UI Components) | 1:41:35 | 30 | |
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2019-08-08 | Leaf Gamedev Stream Pt. 48 (An SVG Renderer for Alloy) | 2:04:34 | 44 | |
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2019-08-06 | Leaf Gamedev Stream Pt. 47 (Alloy's Simple Renderer Protocol) | 1:56:10 | 40 | |
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2019-08-03 | Leaf Gamedev Stream Pt. 46 (Vertex Struct Buffers) | 2:02:50 | 27 | |
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2019-08-02 | Leaf Gamedev Stream Pt. 45 (Working Fireworks!) | 2:06:16 | 25 | |
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2019-08-01 | Leaf Gamedev Stream Pt. 44 (Fireworks!) | 3:08:56 | 28 | |
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2019-08-01 | Leaf Gamedev Stream Pt. 43 (More Tundra Tileset) | 1:54:48 | 40 | |
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2019-07-30 | Leaf Gamedev Stream Pt. 42 (Tundra Tileset) | 2:02:23 | 29 | |
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2019-07-28 | Leaf Gamedev Stream Pt. 41 (Alloy's Event Protocol) | 1:44:28 | 28 | |
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2019-07-27 | Leaf Gamedev Stream Pt. 40 (Alloy's Layout Protocol) | 1:48:49 | 40 | |
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2019-07-26 | Leaf Gamedev Stream Pt. 39 (Alloy's Focus Tree) | 1:58:31 | 43 | |
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2019-07-26 | Leaf Gamedev Stream Pt. 38 (Platforming AI Finished, Misc) | 1:59:33 | 42 | |
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2019-07-24 | Leaf Gamedev Stream Pt. 37 (Platforming AI Continued) | 1:59:57 | 33 | |
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2019-07-24 | Leaf Gamedev Stream Pt. 35 (Auto-Tiling) | 1:50:58 | 23 | |
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2019-07-24 | Leaf Gamedev Stream Pt. 36 (Platforming AI Beginnings) | 1:55:58 | 35 | |
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2019-07-21 | Leaf Gamedev Stream Pt. 34 (Crawling) | 1:56:45 | 20 | |
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2019-07-20 | Leaf Gamedev Stream Pt. 33 (UI Toolkit Considerations) | 1:52:00 | 32 | |
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2019-07-19 | Leaf Gamedev Stream Pt. 32 (Save States Continued) | 2:36:06 | 9 | |
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2019-07-18 | Leaf Gamedev Stream Pt. 31 (Save States Basis) | 2:11:18 | 25 | |
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2019-07-17 | Leaf Gamedev Stream Pt. 30 (World File Format) | 2:04:54 | 32 | |
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2019-07-16 | Leaf Gamedev Stream Pt. 29 (Misc) | 53:38 | 23 | |
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2019-07-16 | Leaf Gamedev Stream Pt. 28 (Integrating the Quest System) | 1:46:59 | 36 | |
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2019-07-16 | Leaf Quest System Demo | 0:13 | 55 | |
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2019-07-14 | Leaf Gamedev Stream Pt. 27 (Quest System Basis) | 2:02:52 | 35 | |
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2019-07-14 | Leaf Gamedev Stream Pt. 26 (Discussing Quest Systems) | 1:41:59 | 24 | |
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2019-07-12 | Leaf Gamedev Stream Pt. 25 (Character Profiles) | 2:01:31 | 38 | |
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2019-07-11 | Leaf Dialogue System Demo | 0:47 | 57 | Vlog |
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2019-07-11 | Leaf Gamedev Stream Pt. 24 (Displaying Dialogue) | 1:56:59 | 14 | Vlog |
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2019-07-11 | Leaf Gamedev Stream Pt. 23 (Writing a Virtual Machine) | 1:35:51 | 43 | |
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2019-07-10 | Leaf Gamedev Stream Pt. 22 (Writing a Compiler) | 2:03:53 | 59 | |
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2019-07-09 | Leaf Gamedev Stream Pt. 22 (Markless Syntax Extensions) | 1:49:59 | 21 | |
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2019-07-08 | Leaf Gamedev Stream Pt. 21 (Dialogue Format Specification) | 2:19:17 | 26 | |
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2019-07-08 | Leaf Gamedev Stream Pt. 20 (Elevators, Misc) | 1:46:03 | 35 | |
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2019-07-07 | Leaf Gamedev Stream Pt. 19 (Misc) | 2:03:35 | 19 | |
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2019-07-05 | Leaf Gamedev Stream Pt. 18 (Working Moving Platforms!) | 2:07:32 | 34 | |
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2019-07-04 | Leaf Gamedev Stream Pt. 17 (Better Moving Platforms) | 2:10:40 | 46 | |
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2019-07-03 | Leaf Gamedev Stream Pt. 16 (Buffer Object Representation) | 2:02:34 | 27 | |
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2019-07-02 | Leaf Gamedev Stream Pt. 15 (Moving Platforms) | 1:49:02 | 26 | |
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2019-07-01 | Leaf Gamedev Stream Pt. 14 (More Tundra Tileset) | 1:54:52 | 23 | |
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2019-06-30 | Leaf Gamedev Stream Pt. 13 (Sketching a Tundra Tileset) | 1:57:24 | 17 | |
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2019-06-30 | Leaf Gamedev Stream Pt. 12 (Parallax) | 1:56:40 | 55 | |
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2019-06-28 | Leaf Gamedev Stream Pt. 11 (Advanced Lighting) | 1:52:59 | 39 | |
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