| 1. | 3dsMax Free Tutorial: Simulating the impossible - Sticky Fluids - thinkingParticles | 6 | |
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| 2. | Stop Using JPG in 2025. I Can Prove It! | 11 | |
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| 3. | Explosion Tool 1.0 tP 7.3 SP4 | 6 | |
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| 4. | Browse 3ds Max Scenes WITHOUT Opening 3ds Max! | 14 | |
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| 5. | Realtime Fire&Smoke effects within 3ds Max: finalFluid | 4 | |
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| 6. | AI-Vision Models Showdown: Qwen-VL 2.5 vs Moondream | 18 | |
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| 7. | Photographers Dilemma: From Zero to Fully Organized in 20 Minutes. | 6 | |
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| 8. | AI for 3D VFX Artists - the Right way! | ME-L Scripting Made Easy | 15 | |
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| 9. | 3ds Max: thinkingParticles 7.4 Release | 21 | |
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| 10. | Your RAW Files Are a Time Bomb: The JXL Fix Nobody Knows | 8 | |
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| 11. | How to Create a Fluffy Rubik's Cube in thinkingParticles | 3ds Max Tutorial | 20 | |
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| 12. | Create Photo Collages Using GPS Data | metaSort Tutorial | 5 | |
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| 13. | thinkingParticles 7.3 SP4 : Markers | 0 | |
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| 14. | thinkingParticles 7.3 SP4 SPH 7.3 Solver | 2 | |
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| 15. | finalRender Drop 6 for 3ds Max! | 5 | |
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| 16. | finalFluid Public BETA | 11 | |
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| 17. | tP and fF bundle | 1 | |
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| 18. | Photography Pitfalls: What's a RAW file, REALLY? I Built a Tool to Show You! | 7 | |
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| 19. | finalRender Free | 4 | |
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| 20. | finalRender biasHybrid GPU Area Shadows quick tips | 0 | |
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| 21. | cebas Siggraph 2014 product presentation | 0 | |
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| 22. | finalRender and finalToon _ Victoria Film Fest 2017 Show Reel | 0 | Show |
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| 23. | BubbleMotion Node (Dynamics) | 0 | |
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| 24. | moskitoRender Daylight System | 0 | |
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| 25. | Production Ex - Avoiding Deforming Object Collisions 4: Decal Surface Lock | 0 | |
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| 26. | thinkingParticles Orbit 2: Walk Through | 0 | Walkthrough |
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| 27. | Check out David North's art and animation with finalToon line styles! | 0 | |
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| 28. | RepulsionBounce Dynamics Operator Part B | 0 | |
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| 29. | DD_133_008_Debris.wmv | 0 | |
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| 30. | CollisionMap Tool Part B | 0 | |
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| 31. | Motion Blur and moskitoRender | 0 | |
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| 32. | Breaking of the chain FX scene by Brian Alvaraz | 0 | |
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| 33. | Spin Node (Dynamics) | 0 | |
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| 34. | MaterialTime Node Part B | 0 | |
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| 35. | RepulsionBounce Dynamics Operator Part A | 0 | |
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| 36. | finalRender 3.5 Tutorial 2: Clouds with Pyrocluster | 0 | Tutorial |
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| 37. | David Adan New Talent Interview. Film: Herbst TP breakdown | 0 | |
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| 38. | Debug Explained Part A | 0 | |
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| 39. | MoonHit.wmv | 0 | |
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| 40. | thinkingParticles DripMap 1: Introduction | 0 | |
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| 41. | Northmen Tower Colapse Preview v47 ceiling fall | 0 | Preview |
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| 42. | Ingreme/Rui Romano PT 4G Fibra advertisement VFX | 0 | |
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| 43. | DD_133_006_Debris.wmv | 0 | |
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| 44. | moskitoRender pendulum swing decor on desktop | 0 | |
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| 45. | Joe Gunn Thinking Particles BloodSquib TDtool | 0 | |
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| 46. | Active Shade in moskitoRender | 0 | |
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| 47. | DD_084_028_RotorFragments.wmv | 0 | |
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| 48. | Ingreme - Agua das Pedras, making of .. | 0 | |
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| 49. | CollisionMap Tool Part A | 0 | |
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| 50. | Fragment Basics Part B | 0 | |
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| 51. | How To Fragment with fR-PartLights Part B | 0 | |
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| 52. | Marco Lazzarini ArchViz: gates of Ortygia (Italy) 3D rendered with moskitoRender (cebas) | 0 | |
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| 53. | ParticleDraw Generator Node | 0 | |
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| 54. | GlassShatterPropigate.wmv | 0 | |
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| 55. | pyroCluster Controllers | 0 | |
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| 56. | Jacys Lin: TP ship collision VFX Reel (nCloth Sail & Bullet Ropes) | 0 | |
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| 57. | GPU Optimized to the Max! | 0 | |
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| 58. | How to Fragment with Light Part A | 0 | |
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| 59. | Production Ex - Avoiding Deforming Object Collisions 2: Surface Lock | 0 | |
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| 60. | Uplift Vancouver demo MASTER by Eloi Andaluz | 0 | |
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| 61. | MasterDynamic Caching Part B | 0 | |
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| 62. | Born Generator Node Part A | 0 | |
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| 63. | Anselm FXTD Making of Northmen - Viking saga castle tower collapse | 0 | |
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| 64. | Sand castles in playground TP visual effects by Unexpected | 0 | |
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| 65. | tP3: Debris Flies Off Car 2 | 0 | |
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| 66. | Animation movie title 'OutsideIn' by Julius Lechner (Austria) 1920x1080 | 0 | |
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| 67. | Depth of Field and moskitoRender | 0 | |
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| 68. | Ingreme/RuiRomano's Via Verde - goes where u go on vfx | 0 | |
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| 69. | Ice_fragmentation_by_EloiAndaluz_MomentFactory_UpliftCanada | 0 | |
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| 70. | Referance.wmv | 0 | |
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| 71. | tP User Interface Intro Part C | 0 | |
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| 72. | novo_sticks_256k.wmv | 0 | |
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| 73. | Will Wallace thinkingParticles Into The Storm... | 0 | |
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| 74. | PositionFollow Node Part A (Dynamics) | 0 | |
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| 75. | 'Bubbles' sim with TP by Joe Gunn | 0 | |
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| 76. | moskitoRender and Exposure Control | 0 | |
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| 77. | PositionFollow Node Part B (Dynamics) | 0 | |
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| 78. | thinkingParticles Drop 8 OpenVDB Clouds and Volume | 0 | |
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| 79. | AlwaysTrue Condition Node Explained | 0 | |
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| 80. | Batman: Arkham Origins - Shooting Clip | 0 | |
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| 81. | Matte Shadow Material | 0 | |
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| 82. | DataChannels Pyrocluster_and_Afterburn Part B | 0 | |
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| 83. | JointsChair-1.wmv | 0 | |
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| 84. | Production Ex - Avoiding Deforming Object Collisions 1: Overview | 0 | |
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| 85. | DD_133_WholeExplosion.wmv | 0 | |
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| 86. | GPU Materials and moskitoRender | 0 | |
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| 87. | finalRender 3.5 Tutorial 1: Introduction of Pyrocluster Particles | 0 | Tutorial |
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| 88. | fR 3.5 Tutorial: Interior - Basic Shaders | 0 | Tutorial |
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| 89. | Marco Lazzarini - a passion for Art and finalRender | 0 | |
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| 90. | David Adan, thinkingParticles New Talent interview aircraft bombardment reel | 0 | |
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| 91. | "Evasions Imaginaires" VFX Artist, Marc Auvigne 3D videomapping show | 0 | Show |
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| 92. | Cebas presents Student's Work around the World: Chung Thin | 0 | |
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| 93. | 3D Videomapping Mulhouse, France, Le Nuit Rouges | 0 | |
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| 94. | thinkingParticles Subscription Drop 1 What's New VolumeBreaker | 0 | |
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| 95. | Thinking Particles New Talent, Haji Gadirov of Azerbaijan house demolition pieces | 0 | |
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| 96. | Making of Quetzalcoatl Part A | 0 | |
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| 97. | Pixomondo "2012" F/X work | 0 | |
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| 98. | Ingreme_Rui Romano MEO Espelho Paulito advertisement vfx scene | 0 | |
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| 99. | VertexToParticle Generator Node | 0 | |
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| 100. | 084_019_(D1_24p)-048.wmv | 0 | |
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