The Unreal Takeaway

The Unreal Takeaway

Views:
212,439
Subscribers:
1,420
Videos:
159
Duration:
17:12:26
United Kingdom
United Kingdom

The Unreal Takeaway is a British content creator on YouTube with approximately 1.42 thousand subscribers, publishing 159 videos which altogether total approximately 212.44 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC9h5i7vmH7FIF9Mkcx31klg





Top 100 Most Controversial Videos by The Unreal Takeaway


Video TitleRatingCategoryGame
1.Distracting Players with Shinies: A Game Design Tip #shorts4
2.TVGDF_4U.EXAMPLE. The Ball (Teotl Studios, 2010)1The Ball
3.TVGDF_6.EXAMPLE_1aU. "Portal 2" (Valve Corporation, 2011)0Portal 2
4.The Reward of Progress in Level Design #shorts10
5.TVGDF_2_UP.TUTORIAL."Far Cry 3: Blood Dragon" (Ubisoft, 2013)1Far Cry 3: Blood Dragon
6.How to Change your Youtube PLAYLIST ORDER on your Channel Home Page in 2025!6
7.TVGDF_6.EXAMPLE 2. "Dead Space" (EA Redwood Shores, 2008)1Dead Space
8.I Wrote a Book! UNBOXING “Teaching Video Game Design Fundamentals” – What could possibly go wrong?15
9.TVGDF_4 EXAMPLE_1. "Donut County" (Esposito, B., 2018)1
10.2D AI image into 3D GAME READY Unreal 5 Model: Latest FREE AI tools SUPERQUICK PIPELINE!30
11.TVGDF_2U.TEACHING.CS Portal (Valve Corporation, 2007)1
12.TVGDF_4.EXERCISE 4.9 "Dead Space" (EA Redwood Shores, 2008)0Dead Space
13.TVGDF_4.EXAMPLE. "Grand Theft Auto IV" (Rockstar Games, 2008)0Grand Theft Auto IV
14.My Own Health Pickup Saved Me From My Own Bad Gameplay 😬 #TombRaider #shorts9
15.TVGDF_EX 1.8 VIDEO LINK:“Temple Run” (Imangi Studios, 2011)6
16.TVGDF_6.EXAMPLE. "Portal 2" (Valve Corporation, 2011)4Portal 2
17.PRO DESIGN TIP: "Cyberpunk 2077" (CD Projekt Red, 2020)5Cyberpunk 2077
18.TVGDF_2U.GATING."Portal" (Valve Corporation, 2007)0Portal
19.2D to 3D AI gen has suddenly gone NUTS! QUICK & FREE photo to UE5 game ready model pipeline!45
20.TVGDF_3.EXAMPLE 4. “Dead Space” (EA Redwood Shores, 2008.)1Dead Space
21.TVGDF_5.EXAMPLE. "Thief" (Eidos-Montréal. 2014)1Thief
22.I made a Tomb Raider level 28 years ago that players could beat in 2 minutes. Now I wish I was them.131
23.28 Years Ago I Designed the DARKEST Tomb Raider Level ever… Now I have to Play it!155
24.The Influence of Tomb Raider on Zelda Design #shorts13The Legend of Zelda: Breath of the Wild
25.TVGDF_1.EX_1_7 "Super Mario Bros” (Nintendo, 1985): World 1-29Super Mario Bros.
26.GAME DESIGN FUNDAMENTALS: OBJECTIVES – University lecture with Industry Examples (Tomb Raider, MTG)18
27.EXERCISE 3.9 VIDEO LINK: Example two: “ Super Mario 64" (Nintendo, 1996)0Super Mario 64
28.I Built These Tomb Raider Maps Decades Ago… Now I Can’t Find My Way Out of Them…126
29.TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" (Ubisoft, 2009.)1Assassin's Creed II
30.EXERCISE 4.10 EXAMPLE 1:Portal 2 (Valve Corporation. 2011.)0Portal 2
31.EXERCISE 2.8 VIDEO LINK:"The Legend of Zelda: Ocarina of Time." (Nintendo EAD, 1998.)1The Legend of Zelda: Ocarina of Time
32.TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" PAZZI (Ubisoft, 2009.)2Assassin's Creed II
33.I Designed These Tomb Raider Levels 28 Years Ago… Playing Them Almost Broke Me.748
34.TVGDF_6U.EXAMPLE. "Portal 2" (Valve Corporation, 2011)0Portal 2
35.TVGDF_4 EXAMPLE_2. "Siren: Blood Curse" (SCE Japan Studio, 2008.)1Siren: Blood Curse
36.TVGDF_6.EXAMPLE_1_UP. "Portal 2" (Valve Corporation, 2011)1Portal 2
37.TVGDF_EX 6.6 EXAMPLE 4:The Room Series (Fireproof Games 2012-2018)1
38.Unlocking the Secrets of Tomb Raider's Level Design #shorts13
39.TVGDF VIDEO LINK 2.3: “Cut the rope 2” (ZeptoLab, 2013) Onboarding case study.4
40.TVGDF_6.EXAMPLE_2UP. "Portal 2" (Valve Corporation, 2011)4Portal 2
41.TVGDF_2.TEACHING.CS "Portal" (Valve Corporation, 2007)0
42.TVGDF_4.EXAMPLE. "The Ball" (Teotl Studios, 2010)0
43.TVGDF_5.EXERCISE."Thief" (Eidos-Montréal. 2014)0
44.TVGDF_6.EXAMPLE_1. "Portal 2" (Valve Corporation, 2011)0Portal 2
45.TVGDF_6.EXAMPLE_1a. "Portal 2" (Valve Corporation, 2011)0Portal 2
46.TVGDF_4.EXAMPLE. "Monument Valley" (ustwo Games, 2014)0
47.TVGDF_6.EXERCISE. Skyrim (Bethesda Game Studios, 2011)0The Elder Scrolls V: Skyrim
48.Rokoko Mocap scene with ALL YOUR MOCAP ANIMATIONS!0
49.TVGDF_5.EXERCISE. "Call of Duty: Advanced Warfare” (Activision, 2014.)0Call of Duty: Advanced Warfare
50.TVGDF_6.EXAMPLE. "The Witness" (Thekla, Inc. 2016)0
51.6. MAYA 2 UE40
52.Modelling, Rigging and Animating a Spike Trap in Maya2
53.Gears of War: Ultimate Edition (The Coalition, 2015)0Gears of War
54.TVGDF_3.EXERCISE. "Mirror's Edge Catalyst" (EA DICE, 2016)0Mirror's Edge Catalyst
55.Batman: Arkham City (Rocksteady, 2011)0
56.TVGDF_6.EXAMPLE. "Perspective" (DigiPen Institute of Technology, 2012)0
57.TVGDF_3.EXERCISE."Superliminal" (Pillow Castle Games, 2019)0
58.TVGDF_2.EXERCISE."BioShock Remastered" (2K Games, 2016)0BioShock
59.Creating A Level In Unreal Engine0
60.TVGDF_4.EXAMPLE. "Black Planet" (Alex Camilleri, 2012)0
61.AI Damage, Line trace and Crosshair0
62.TVGDF_2.GATING."Portal" (Valve Corporation, 2007)0
63.QUICK AI VOICES in REPLICA STUDIOS!1
64.TVGDF.NARRATIVE 4 "Cyberpunk 2077" (CD Projekt Red, 2020)0Cyberpunk 2077
65.Creating and Applying Materials in Unreal Engine0
66.TVGDF.MECHANIC "Cyberpunk 2077" (CD Projekt Red, 2020)0Cyberpunk 2077
67.Health and Health Pickups0
68."Journey" (Thatgamecompany, 2012)2
69.Modular Game Ready Facades 3: Intro to Maya0
70.Level Sequencer in Unreal Engine 11
71.4. Replacing Static Assets0
72.5. Maya 2 UE40
73.TVGDF_6.EXAMPLE_2. "Portal 2" (Valve Corporation, 2011)0Portal 2
74.TVGDF_2.TUTORIAL."Far Cry 3: Blood Dragon" (Ubisoft, 2013)0Far Cry 3: Blood Dragon
75.TVGDF. Creating a simple Kahoot Quiz from a lecture0
76.Project Setup Introduction To Unreal Engine0
77.1. Mixamo Character Export1
78.Premiere Pro - New project, Edit and Export1
79.5a. Correct SCALE INTO UE41
80.Creating A Mockup for your team!1
81.“Super Mario Bros” (Nintendo, 1985): World 1-11
82.3. Modular Level Construction: Recap1
83.UE5: Setting up Ultimate FPS Puzzle Kit1
84.2. Set Up Plugins1
85.3D TEXT SCALE1
86.Modular Game Ready Facades 4: Building your facade in Maya1
87.Modular Game Ready Facades 2: Seamless Textures1
88.1. Patrol route - Whitebox1
89.TVGDF_6.EXAMPLE. "Portal 2" (Valve Corporation, 2011)1Portal 2
90.Triggering AI Attack Animations1
91.Lock and Key Mechanics1
92.4. Tweaking1
93.Functioning Spike Trap in Unreal Engine9
94.3. Implementing FPS Sprint1
95.Modular Game Ready Facades 5: ASSETS INTO UE41
96.Modular Game Ready Facades 1: Textures/Photoshop1
97.UE4 Level Sequencer basics1
98.Quick AI GENERATED Retro style HorrorTrailer - AI Image to Video Animation!2Preview
99.UE4.4.25: Migrating Assets2
100.2. UE4 Character initial UNREAL setup2