1. | Distracting Players with Shinies: A Game Design Tip #shorts | 4 | |
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2. | TVGDF_4U.EXAMPLE. The Ball (Teotl Studios, 2010) | 1 | | The Ball
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3. | TVGDF_6.EXAMPLE_1aU. "Portal 2" (Valve Corporation, 2011) | 0 | | Portal 2
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4. | The Reward of Progress in Level Design #shorts | 10 | |
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5. | TVGDF_2_UP.TUTORIAL."Far Cry 3: Blood Dragon" (Ubisoft, 2013) | 1 | | Far Cry 3: Blood Dragon
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6. | How to Change your Youtube PLAYLIST ORDER on your Channel Home Page in 2025! | 6 | |
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7. | TVGDF_6.EXAMPLE 2. "Dead Space" (EA Redwood Shores, 2008) | 1 | | Dead Space
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8. | I Wrote a Book! UNBOXING “Teaching Video Game Design Fundamentals” – What could possibly go wrong? | 15 | |
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9. | TVGDF_4 EXAMPLE_1. "Donut County" (Esposito, B., 2018) | 1 | |
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10. | 2D AI image into 3D GAME READY Unreal 5 Model: Latest FREE AI tools SUPERQUICK PIPELINE! | 30 | |
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11. | TVGDF_2U.TEACHING.CS Portal (Valve Corporation, 2007) | 1 | |
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12. | TVGDF_4.EXERCISE 4.9 "Dead Space" (EA Redwood Shores, 2008) | 0 | | Dead Space
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13. | TVGDF_4.EXAMPLE. "Grand Theft Auto IV" (Rockstar Games, 2008) | 0 | | Grand Theft Auto IV
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14. | My Own Health Pickup Saved Me From My Own Bad Gameplay 😬 #TombRaider #shorts | 9 | |
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15. | TVGDF_EX 1.8 VIDEO LINK:“Temple Run” (Imangi Studios, 2011) | 6 | |
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16. | TVGDF_6.EXAMPLE. "Portal 2" (Valve Corporation, 2011) | 4 | | Portal 2
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17. | PRO DESIGN TIP: "Cyberpunk 2077" (CD Projekt Red, 2020) | 5 | | Cyberpunk 2077
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18. | TVGDF_2U.GATING."Portal" (Valve Corporation, 2007) | 0 | | Portal
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19. | 2D to 3D AI gen has suddenly gone NUTS! QUICK & FREE photo to UE5 game ready model pipeline! | 45 | |
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20. | TVGDF_3.EXAMPLE 4. “Dead Space” (EA Redwood Shores, 2008.) | 1 | | Dead Space
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21. | TVGDF_5.EXAMPLE. "Thief" (Eidos-Montréal. 2014) | 1 | | Thief
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22. | I made a Tomb Raider level 28 years ago that players could beat in 2 minutes. Now I wish I was them. | 131 | |
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23. | 28 Years Ago I Designed the DARKEST Tomb Raider Level ever… Now I have to Play it! | 155 | |
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24. | The Influence of Tomb Raider on Zelda Design #shorts | 13 | | The Legend of Zelda: Breath of the Wild
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25. | TVGDF_1.EX_1_7 "Super Mario Bros” (Nintendo, 1985): World 1-2 | 9 | | Super Mario Bros.
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26. | GAME DESIGN FUNDAMENTALS: OBJECTIVES – University lecture with Industry Examples (Tomb Raider, MTG) | 18 | |
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27. | EXERCISE 3.9 VIDEO LINK: Example two: “ Super Mario 64" (Nintendo, 1996) | 0 | | Super Mario 64
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28. | I Built These Tomb Raider Maps Decades Ago… Now I Can’t Find My Way Out of Them… | 126 | |
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29. | TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" (Ubisoft, 2009.) | 1 | | Assassin's Creed II
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30. | EXERCISE 4.10 EXAMPLE 1:Portal 2 (Valve Corporation. 2011.) | 0 | | Portal 2
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31. | EXERCISE 2.8 VIDEO LINK:"The Legend of Zelda: Ocarina of Time." (Nintendo EAD, 1998.) | 1 | | The Legend of Zelda: Ocarina of Time
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32. | TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" PAZZI (Ubisoft, 2009.) | 2 | | Assassin's Creed II
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33. | I Designed These Tomb Raider Levels 28 Years Ago… Playing Them Almost Broke Me. | 748 | |
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34. | TVGDF_6U.EXAMPLE. "Portal 2" (Valve Corporation, 2011) | 0 | | Portal 2
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35. | TVGDF_4 EXAMPLE_2. "Siren: Blood Curse" (SCE Japan Studio, 2008.) | 1 | | Siren: Blood Curse
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36. | TVGDF_6.EXAMPLE_1_UP. "Portal 2" (Valve Corporation, 2011) | 1 | | Portal 2
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37. | TVGDF_EX 6.6 EXAMPLE 4:The Room Series (Fireproof Games 2012-2018) | 1 | |
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38. | Unlocking the Secrets of Tomb Raider's Level Design #shorts | 13 | |
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39. | TVGDF VIDEO LINK 2.3: “Cut the rope 2” (ZeptoLab, 2013) Onboarding case study. | 4 | |
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40. | TVGDF_6.EXAMPLE_2UP. "Portal 2" (Valve Corporation, 2011) | 4 | | Portal 2
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41. | TVGDF_2.TEACHING.CS "Portal" (Valve Corporation, 2007) | 0 | |
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42. | TVGDF_4.EXAMPLE. "The Ball" (Teotl Studios, 2010) | 0 | |
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43. | TVGDF_5.EXERCISE."Thief" (Eidos-Montréal. 2014) | 0 | |
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44. | TVGDF_6.EXAMPLE_1. "Portal 2" (Valve Corporation, 2011) | 0 | | Portal 2
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45. | TVGDF_6.EXAMPLE_1a. "Portal 2" (Valve Corporation, 2011) | 0 | | Portal 2
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46. | TVGDF_4.EXAMPLE. "Monument Valley" (ustwo Games, 2014) | 0 | |
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47. | TVGDF_6.EXERCISE. Skyrim (Bethesda Game Studios, 2011) | 0 | | The Elder Scrolls V: Skyrim
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48. | Rokoko Mocap scene with ALL YOUR MOCAP ANIMATIONS! | 0 | |
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49. | TVGDF_5.EXERCISE. "Call of Duty: Advanced Warfare” (Activision, 2014.) | 0 | | Call of Duty: Advanced Warfare
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50. | TVGDF_6.EXAMPLE. "The Witness" (Thekla, Inc. 2016) | 0 | |
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51. | 6. MAYA 2 UE4 | 0 | |
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52. | Modelling, Rigging and Animating a Spike Trap in Maya | 2 | |
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53. | Gears of War: Ultimate Edition (The Coalition, 2015) | 0 | | Gears of War
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54. | TVGDF_3.EXERCISE. "Mirror's Edge Catalyst" (EA DICE, 2016) | 0 | | Mirror's Edge Catalyst
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55. | Batman: Arkham City (Rocksteady, 2011) | 0 | |
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56. | TVGDF_6.EXAMPLE. "Perspective" (DigiPen Institute of Technology, 2012) | 0 | |
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57. | TVGDF_3.EXERCISE."Superliminal" (Pillow Castle Games, 2019) | 0 | |
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58. | TVGDF_2.EXERCISE."BioShock Remastered" (2K Games, 2016) | 0 | | BioShock
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59. | Creating A Level In Unreal Engine | 0 | |
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60. | TVGDF_4.EXAMPLE. "Black Planet" (Alex Camilleri, 2012) | 0 | |
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61. | AI Damage, Line trace and Crosshair | 0 | |
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62. | TVGDF_2.GATING."Portal" (Valve Corporation, 2007) | 0 | |
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63. | QUICK AI VOICES in REPLICA STUDIOS! | 1 | |
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64. | TVGDF.NARRATIVE 4 "Cyberpunk 2077" (CD Projekt Red, 2020) | 0 | | Cyberpunk 2077
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65. | Creating and Applying Materials in Unreal Engine | 0 | |
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66. | TVGDF.MECHANIC "Cyberpunk 2077" (CD Projekt Red, 2020) | 0 | | Cyberpunk 2077
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67. | Health and Health Pickups | 0 | |
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68. | "Journey" (Thatgamecompany, 2012) | 2 | |
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69. | Modular Game Ready Facades 3: Intro to Maya | 0 | |
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70. | Level Sequencer in Unreal Engine 1 | 1 | |
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71. | 4. Replacing Static Assets | 0 | |
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72. | 5. Maya 2 UE4 | 0 | |
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73. | TVGDF_6.EXAMPLE_2. "Portal 2" (Valve Corporation, 2011) | 0 | | Portal 2
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74. | TVGDF_2.TUTORIAL."Far Cry 3: Blood Dragon" (Ubisoft, 2013) | 0 | | Far Cry 3: Blood Dragon
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75. | TVGDF. Creating a simple Kahoot Quiz from a lecture | 0 | |
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76. | Project Setup Introduction To Unreal Engine | 0 | |
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77. | 1. Mixamo Character Export | 1 | |
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78. | Premiere Pro - New project, Edit and Export | 1 | |
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79. | 5a. Correct SCALE INTO UE4 | 1 | |
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80. | Creating A Mockup for your team! | 1 | |
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81. | “Super Mario Bros” (Nintendo, 1985): World 1-1 | 1 | |
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82. | 3. Modular Level Construction: Recap | 1 | |
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83. | UE5: Setting up Ultimate FPS Puzzle Kit | 1 | |
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84. | 2. Set Up Plugins | 1 | |
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85. | 3D TEXT SCALE | 1 | |
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86. | Modular Game Ready Facades 4: Building your facade in Maya | 1 | |
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87. | Modular Game Ready Facades 2: Seamless Textures | 1 | |
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88. | 1. Patrol route - Whitebox | 1 | |
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89. | TVGDF_6.EXAMPLE. "Portal 2" (Valve Corporation, 2011) | 1 | | Portal 2
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90. | Triggering AI Attack Animations | 1 | |
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91. | Lock and Key Mechanics | 1 | |
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92. | 4. Tweaking | 1 | |
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93. | Functioning Spike Trap in Unreal Engine | 9 | |
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94. | 3. Implementing FPS Sprint | 1 | |
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95. | Modular Game Ready Facades 5: ASSETS INTO UE4 | 1 | |
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96. | Modular Game Ready Facades 1: Textures/Photoshop | 1 | |
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97. | UE4 Level Sequencer basics | 1 | |
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98. | Quick AI GENERATED Retro style HorrorTrailer - AI Image to Video Animation! | 2 | Preview |
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99. | UE4.4.25: Migrating Assets | 2 | |
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100. | 2. UE4 Character initial UNREAL setup | 2 | |
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