1. | UE4: Change or adjust pivot point. | 42,800 | |
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2. | UE4 4.24 Super Quick LIDAR point cloud data import! | 15,895 | |
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3. | I Designed These Tomb Raider Levels 28 Years Ago… Playing Them Almost Broke Me. | 13,438 | |
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4. | UE4 4.24 Super Quick PANORAMIC CAPTURE for both 360 Still & Movie! | 11,298 | |
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5. | UE4 4.24 Importing First Person In to Third Person Project | 10,026 | |
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6. | UE5.1 META QUEST VR Smooth Locomotion QUICK SETUP! | 9,320 | |
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7. | UE4 4.24: Triggering Particle Effects | 9,083 | |
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8. | UE4 4.24 Apex Destruction In Unreal Engine! | 7,685 | |
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9. | Jump Animations In UE4 4.24 | 7,283 | |
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10. | UE4 4.24 - Super quick 360 image into VR ! | 6,473 | |
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11. | 5. NPC moving on simple spline (with animations) | 6,287 | |
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12. | UE4 4.24 Moving a player along a spline with a keypress | 5,891 | |
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13. | UE4 4.24 Trigger Animation and Sound Effect | 5,888 | |
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14. | UE5.1 META QUEST VR Development set up STEP BY STEP! | 5,585 | |
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15. | Switch & Cutaway - Triggers & Level Sequences In UE4 | 5,077 | |
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16. | Sketchfab Character 2 Mixamo (Autorig pipeline) | 4,564 | |
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17. | 6. UE4 Animation Blueprint - Idle and Walk states | 2,900 | |
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18. | Quick 3D AI generated Game Character from Midjourney and KAEDIM! | 2,476 | |
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19. | The Influence of Tomb Raider on Zelda Design #shorts | 2,162 | | The Legend of Zelda: Breath of the Wild
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20. | 2D to 3D AI gen has suddenly gone NUTS! QUICK & FREE photo to UE5 game ready model pipeline! | 2,008 | |
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21. | 1. UE4 Maya to Mixamo to Unreal 4: Initial Pipeline | 1,869 | |
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22. | UE4 4.24 Super Quick 360 Video into OCULUS QUEST VR | 1,656 | |
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23. | I made a Tomb Raider level 28 years ago that players could beat in 2 minutes. Now I wish I was them. | 1,635 | |
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24. | I Built These Tomb Raider Maps Decades Ago… Now I Can’t Find My Way Out of Them… | 1,629 | |
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25. | TVGDF_EX 1.8 VIDEO LINK:“Temple Run” (Imangi Studios, 2011) | 1,544 | |
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26. | 28 Years Ago I Designed the DARKEST Tomb Raider Level ever… Now I have to Play it! | 1,406 | |
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27. | 2D AI image into 3D GAME READY Unreal 5 Model: Latest FREE AI tools SUPERQUICK PIPELINE! | 1,388 | |
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28. | SketchUp 2018 to Unreal 4.22 Quick Setup and import pipeline! | 1,359 | |
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29. | UE4 4.25 Vive-mocap-kit SuperQuick initial Setup! | 1,307 | |
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30. | 10. UE4 Blend Trees in Blueprints - PRONE transitions | 1,036 | |
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31. | Quick Controllable character (1d BlendSpace) in UE4 4.24 | 976 | |
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32. | TVGDF VIDEO LINK 2.3: “Cut the rope 2” (ZeptoLab, 2013) Onboarding case study. | 966 | |
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33. | UE4 4.24 Super Quick 360 Image Capture from Google Streetview | 842 | |
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34. | UE5 Quick AI generated voice actors for IN GAME CHARACTERS & CUTSCENES | 815 | |
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35. | UE4 4.24 Water Volume (for Space Marines who like a dip) | 775 | |
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36. | Quick Beginners pipeline - Free Models and Vault Cache assets into UE4 | 734 | |
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37. | The Reward of Progress in Level Design #shorts | 718 | |
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38. | Functioning Spike Trap in Unreal Engine | 703 | |
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39. | Update/Convert projects to the latest version of UE4 | 666 | |
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40. | TVGDF_1.EX_1_7 "Super Mario Bros” (Nintendo, 1985): World 1-2 | 632 | | Super Mario Bros.
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41. | Unlocking the Secrets of Tomb Raider's Level Design #shorts | 617 | |
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42. | 3. UE4 Character Inputs & Game Mode | 530 | |
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43. | Exporting 4K-8K videos in Premiere Pro 2020 | 522 | |
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44. | 2. Quick Mixamo into UE4 (with texture fix) | 472 | |
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45. | WHITEBOXING 1. Dark Souls - Benchmark Example | 412 | |
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46. | GAME DESIGN FUNDAMENTALS: OBJECTIVES – University lecture with Industry Examples (Tomb Raider, MTG) | 380 | |
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47. | 1. Mixamo Character Export | 380 | |
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48. | How to Change your Youtube PLAYLIST ORDER on your Channel Home Page in 2025! | 380 | |
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49. | 3. UE4 Custom 3rd person character and Animation Blueprint setup | 376 | |
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50. | My Own Health Pickup Saved Me From My Own Bad Gameplay 😬 #TombRaider #shorts | 373 | |
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51. | 9. UE4 Blend Trees in Blueprints - JUMP transitions | 369 | |
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52. | UE4 4.24 Swimming Animation Setup (1D blendspace) | 361 | |
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53. | Quick FPS 5. Triggers and Blueprint Activation | 359 | |
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54. | 7. UE4 Blend Trees in Blueprints - CROUCH transitions | 301 | |
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55. | Distracting Players with Shinies: A Game Design Tip #shorts | 291 | |
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56. | TVGDF_6.EXAMPLE. "Portal 2" (Valve Corporation, 2011) | 274 | | Portal 2
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57. | UE4 Custom Character - Moveset Example | 273 | |
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58. | TVGDF.TUTORIAL."Grand Theft Auto V" (Rockstar North, 2013) | 250 | | Grand Theft Auto V
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59. | QUICK AI VOICES in REPLICA STUDIOS! | 244 | |
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60. | Game Menu Tutorial | 236 | Tutorial |
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61. | I Wrote a Book! UNBOXING “Teaching Video Game Design Fundamentals” – What could possibly go wrong? | 222 | |
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62. | 5. UE4 Blend Spaces for your custom character | 208 | |
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63. | 1.Mixamo - Quick custom character export | 206 | |
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64. | Modelling, Rigging and Animating a Spike Trap in Maya | 205 | |
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65. | UE4 4.24 Oculus Quest Logo Flythrough & level change | 204 | Vlog |
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66. | UE5: Using the new Modelling tools | 201 | |
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67. | 2. UE4 Character initial UNREAL setup | 197 | |
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68. | 4. UE4 Finalising character setup in Blueprints | 182 | |
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69. | Quick FPS 1. Textures for custom environment assets | 167 | |
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70. | Quick FPS 2. Geometry for custom environment assets | 159 | |
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71. | TVGDF_6.EXAMPLE_2UP. "Portal 2" (Valve Corporation, 2011) | 155 | | Portal 2
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72. | 360 Panoramic Video- Green screen & Loop | 153 | |
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73. | Rokoko MOCAP SUIT QUICK cutscene SETUP! | 152 | |
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74. | TVGDF_EX 6.6 EXAMPLE 4:The Room Series (Fireproof Games 2012-2018) | 146 | |
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75. | Triggering AI Attack Animations | 139 | |
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76. | 4. UE4 QUICK custom character state machines and 1D blendspaces | 118 | |
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77. | TVGDF_6.EXAMPLE_1aU. "Portal 2" (Valve Corporation, 2011) | 104 | | Portal 2
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78. | TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" PAZZI (Ubisoft, 2009.) | 101 | | Assassin's Creed II
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79. | Quick FPS 3. Our Assets into UE4 | 98 | |
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80. | 1. Patrol route - Whitebox | 97 | |
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81. | TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" (Ubisoft, 2009.) | 96 | | Assassin's Creed II
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82. | TVGDF_4.EXERCISE 4.9 "Dead Space" (EA Redwood Shores, 2008) | 94 | | Dead Space
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83. | UE4.4.25: Migrating Assets | 94 | |
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84. | Modular Game Ready Facades 1: Textures/Photoshop | 88 | |
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85. | Quick FPS 4. Setting up Cinematics to Animate our Door | 86 | |
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86. | 5a. Correct SCALE INTO UE4 | 82 | |
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87. | UE5: Quick overview of Ultimate FPS Puzzle Kit | 81 | |
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88. | Creating A Mockup for your team! | 80 | |
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89. | Level Sequencer in Unreal Engine 1 | 78 | |
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90. | PRO DESIGN TIP: "Cyberpunk 2077" (CD Projekt Red, 2020) | 77 | | Cyberpunk 2077
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91. | UE5: Quick production quality custom game character! | 74 | |
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92. | UE5: Setting up Ultimate FPS Puzzle Kit | 67 | |
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93. | "Ghost in the Machine" 80's PUBLIC INFORMATION FILM - LOABIUS | 66 | Guide |
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94. | "Journey" (Thatgamecompany, 2012) | 66 | |
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95. | TVGDF_6.EXAMPLE_1_UP. "Portal 2" (Valve Corporation, 2011) | 66 | | Portal 2
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96. | “Super Mario Bros” (Nintendo, 1985): World 1-1 | 64 | |
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97. | Batman: Arkham City (Rocksteady, 2011) | 64 | |
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98. | Modular Game Ready Facades 4: Building your facade in Maya | 62 | |
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99. | 11. FIXES FOR CUSTOM CHAR! IGNORE AT YOUR PERIL!!! | 60 | |
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100. | Modular Game Ready Facades 5: ASSETS INTO UE4 | 60 | |
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