| 1. | SIGGRAPH 2024: Advancements in Graphics Developer Tools | 37 | |
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| 2. | Scaling Game Performance Analysis with NVIDIA Nsight | 5 | |
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| 3. | Path Tracing and RTX Mega Geometry in Unreal Engine 5 | 37 | |
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| 4. | Neural Shading Course: Part 9 - Get Your Game Production Ready with Neural Shading | 4 | |
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| 5. | Activision Accelerates Game Development with NVIDIA vGPU | 31 | |
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| 6. | Neural Shading Course: Part 10 - How to Get Started with Neural Texture Compression | 17 | |
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| 7. | Machine Learning in Games: Training AI Agents to Race Using Reinforcement Learning | 46 | |
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| 8. | Building an Intelligent Chatbot with RAG for Code Assist | 12 | |
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| 9. | How to Setup Metahumans in Unreal Engine for NVIDIA ACE | 27 | |
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| 10. | Neural Shading Course: Part 4 - How to Build Multi Layer Perceptron (MLP) in a Shader | 5 | |
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| 11. | GDC 2025 | The Magic Behind Ray Traced Lighting in Star Wars™ Outlaws - Full Session Replay | 57 | | Star Wars Outlaws
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| 12. | GDC 2025 | Path Tracing Nanite in NVIDIA Zorah - Full Session Replay | 116 | |
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| 13. | Neural Shading Course: Part 1 - Introduction | 23 | |
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| 14. | Nsight Graphics 2025.2 - Release Spotlight | 49 | |
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| 15. | GDC 2025 | Scale Up Ray Tracing in Games With RTX Mega Geometry - Full Session Replay | 92 | |
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| 16. | Driving Innovation and RTX Advances with John Spitzer, VP of Developer and Performance Technology | 526 | |
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| 17. | NVIDIA Technology in Unreal Engine 5 | 121 | |
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| 18. | Getting Started With Open Source NVIDIA Audio2Face-3D in Maya | 47 | |
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| 19. | GDC 2025 | Empower QA Teams with Multi-Modal AI - Full Session Replay | 7 | |
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| 20. | NVIDIA ACE | KRAFTON Partner Spotlight - Create Simulated Cities inZOI with Co-Playable Character | 100 | |
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| 21. | Supercharging Godot Development: Rapid Path Tracing Integration with Cursor | 11 | |
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| 22. | Nsight Graphics 2025.5 - Release Spotlight | 59 | |
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| 23. | GDC 2025 | Bringing AI NPCs to Life On-Device With NVIDIA ACE Small Language Models in Dead Meat | 28 | |
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| 24. | Getting Started with the Unreal Sample Project for NVIDIA ACE | 32 | |
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| 25. | NVIDIA ACE | KRAFTON introduces PUBG Ally, first Co-Playable Character | 133 | | PLAYERUNKNOWN'S Battlegrounds
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| 26. | How-to | Publishing Your Game to GeForce NOW | 60 | |
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| 27. | Enhancing Game Development Workflows With High GPU Memory | 23 | |
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| 28. | Understanding Unreal Engine UI for NVIDIA ACE | 38 | |
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| 29. | Getting Started with the RTX Bonsai Diorama Demo | 19 | |
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| 30. | GDC 2025 | Advances in RTX - Full Session Replay | 191 | |
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| 31. | Real-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATA | 9 | |
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| 32. | Scaling Playtest Reach with GeForce NOW | 1 | |
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| 33. | Towards Advanced Automated Game Testing with AI | 6 | |
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| 34. | How to Build Practical Applications Powered by RTX Neural Shaders | 9 | |
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| 35. | Full Path Tracing in 4k | Watch the Demo ⬆️ | 59 | |
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| 36. | Neural Shading Course: Part 3 - How to Improve Textures with Neural Shaders | 8 | |
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| 37. | GDC 2025 | RTX Neural Shading: Practical Techniques and Applications - Full Session Replay | 49 | |
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| 38. | Neural Shading Course: Part 7 - How to Get the Best Hardware Acceleration using Cooperative Vectors | 7 | |
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| 39. | Getting Started With the NVIDIA RTX Branch of Unreal Engine 5.7 | 215 | |
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| 40. | RTX Mega Geometry in Unreal Engine 5.6 | 197 | |
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| 41. | GDC 2025 | Crossing the Uncanny Valley With RTX Neural Face Rendering - Full Session Replay | 84 | |
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| 42. | Neural Shading Course: Part 5 - How to Make Your Neural Shader Learn | 15 | |
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| 43. | Neural Shading Course: Part 6 - How to Generate Derivatives for Complex Code Automatically | 4 | |
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| 44. | Overview of the NVIDIA RTX Branch of Unreal Engine 5.6 | 121 | |
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| 45. | Zorah | Neural Rendering, Powered by GeForce RTX 50 Series and AI | 419 | |
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| 46. | Bonsai Diorama Demo | NVIDIA RTX Unreal Engine 5.6.1 | 280 | |
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| 47. | NVIDIA ACE | NetEase Games Brings AI Powered Teammates to NARAKA:BLADEPOINT MOBILE PC VERSION | 12 | | Naraka: Bladepoint
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| 48. | Slang Shading Language Demo & Single-Source Graphics Pipeline Explained | 2 | |
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| 49. | NVIDIA ACE | Survios Partner Spotlight - Creating Characters with Audio2Face | 47 | | Alien: Rogue Incursion
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| 50. | NVIDIA ACE | Tang Legend: Silent Strings - Audio2Face-3D Powered Storyteller Demo | 28 | | Storyteller
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| 51. | Visualizing Next-Gen Games with #NVIDIA #RTX Neural Rendering and #UnrealEngine 5 🎆 | 37 | |
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| 52. | RTX Optimizations in Unreal Engine 5 | 71 | |
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| 53. | GDC 2025 | Achieving AI Teammates in NARAKA: BLADEPOINT MOBILE PC VERSION - Full Session Replay | 21 | | Naraka: Bladepoint
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| 54. | Getting Started With NVIDIA Audio2Face-3D Open Source in Unreal Engine 5 | 122 | |
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| 55. | Zorah | A New Era of Rendering, Powered by GeForce RTX 50 Series and AI | 175 | |
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| 56. | Path Traced Hair & Skin in AAA Games using Vulkan | 4 | |
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| 57. | What's New in RTX for Unreal Engine 5 | 76 | |
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| 58. | GDC 2025 | Visualizing Next-Gen Games With RTX Neural Rendering and Unreal Engine 5 - Full Session | 262 | |
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| 59. | NVIDIA ACE | Wemade Introduces the First AI Boss in MIR5 | 100 | |
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| 60. | Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace | 95 | |
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| 61. | Crossing the Uncanny Valley of Rendering Digital Humans with NVIDIA RTX Neural Faces | 241 | |
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| 62. | NVIDIA ACE | Perfect World Games Showcases New AI-Powered Vision Capabilities in Legends | 53 | | Perfect World
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| 63. | Neural Shading Course: Part 11 - What are Neural Materials? | 22 | |
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| 64. | Advances in Path Tracing: New NVIDIA RTX Mega Geometry Foliage System | 770 | |
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| 65. | GDC 2025 | Creating Next-Gen Agents in KRAFTON's inZOI - Full Session Replay | 34 | |
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| 66. | Driving Innovation & RTX Advances with John Spitzer, Vice President at NVIDIA | 42 | |
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| 67. | Debugging Challenging Shader Issues using Nsight Graphics Shader Debugger | 51 | |
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| 68. | GDC 2025 | Building AI Assistants to Help a Gamer's Journey - Full Session Replay | 21 | |
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| 69. | Introducing NVIDIA RTX Kit: Transforming Rendering with AI and Path Tracing | 908 | |
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| 70. | Neural Shading Course: Part 8 - Getting Peak Performance from Tensor Cores | 6 | |
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| 71. | Neural Shading Course: Part 2 - How Neural Shading Solves Common Rendering Problems | 8 | |
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| 72. | Building an Intelligent Chatbot with RAG for Code Assist | 14 | |
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| 73. | Highlights: The Player Experience | 0 | |
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| 74. | Ansel & Highlights GDC 2018 Q&A | 0 | |
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| 75. | NVIDIA Nsight VSE - Spotlight: Pixel History | 0 | |
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| 76. | Highlights API Calls | 1 | |
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| 77. | HairWorks r1.1.1 - Export | 1 | |
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| 78. | Highlights: Final API Calls and Best Practices | 1 | |
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| 79. | OurPalm and Umi’s AI Game Creation Platform Infused with NVIDIA Audio2Face | 18 | |
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| 80. | Design First Around Rays | 3 | |
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| 81. | VR Funhouse Modding Tutorial Pt. 3 Twitch Stream | 3 | Tutorial | Fun House
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| 82. | VR Funhouse Modding Tutorial Pt. 4 Twitch Stream | 4 | Tutorial | Fun House
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| 83. | VR Funhouse Modding Tutorial Pt. 2 Twitch Stream | 4 | Tutorial | Fun House
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| 84. | Fullbody ARKit Workflow with Audio2Face and Character Creator Part 1 | 9 | |
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| 85. | Live Authoring of a Scene | 5 | |
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| 86. | Battling Noise, Irradiance Volumes, and Future Thoughts | 5 | |
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| 87. | Ansel Camera Setup | 5 | |
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| 88. | VR Funhouse: Steam Upload | 6 | |
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| 89. | NVIDIA ACE | Aww Inc. Partner Spotlight | 9 | |
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| 90. | Capturing Deep-Learning Data for Neural Network Training | 6 | |
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| 91. | Tracing Lightmap Texel | 7 | |
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| 92. | HairWorks r1.1.1 - Viewer Project Setup | 7 | |
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| 93. | Why You Should Embraces Rays NOW | 7 | |
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| 94. | World of Jade Dynasty Uses NVIDIA Audio2Face for In-Game Animation (Chinese Language) | 28 | | Jade Dynasty
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| 95. | Shadowed Area Lights and Ambient Occlusion | 8 | |
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| 96. | {Teaser} Getting Started with Nsight Developer Tools | GTC Fall 2022 | 8 | |
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| 97. | NVIDIA ACE | Perfect World Games Partner Spotlight | 56 | |
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| 98. | Audio2Face 2023.2: Blendshape Pipeline Improvement on Animation | 27 | |
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| 99. | Fullbody ARKit Workflow with Audio2Face and Character Creator Part 2 | 17 | |
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| 100. | {Teaser} Fundamentals for Ray Tracing using NVIDIA Nsight Graphics and Nsight Systems | GTC Fall 22 | 10 | |
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