1. | Ansel & Highlights GDC 2018 Q&A | 0 | |
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2. | Highlights: The Player Experience | 0 | |
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3. | NVIDIA Nsight VSE - Spotlight: Pixel History | 0 | |
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4. | HairWorks r1.1.1 - Export | 1 | |
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5. | Highlights API Calls | 1 | |
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6. | Highlights: Final API Calls and Best Practices | 1 | |
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7. | Design First Around Rays | 3 | |
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8. | OurPalm and Umi’s AI Game Creation Platform Infused with NVIDIA Audio2Face | 18 | |
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9. | VR Funhouse Modding Tutorial Pt. 3 Twitch Stream | 3 | Tutorial | Fun House
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10. | Fullbody ARKit Workflow with Audio2Face and Character Creator Part 1 | 9 | |
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11. | VR Funhouse Modding Tutorial Pt. 2 Twitch Stream | 4 | Tutorial | Fun House
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12. | VR Funhouse Modding Tutorial Pt. 4 Twitch Stream | 4 | Tutorial | Fun House
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13. | Ansel Camera Setup | 5 | |
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14. | Battling Noise, Irradiance Volumes, and Future Thoughts | 5 | |
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15. | Live Authoring of a Scene | 5 | |
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16. | NVIDIA ACE | Aww Inc. Partner Spotlight | 9 | |
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17. | Capturing Deep-Learning Data for Neural Network Training | 6 | |
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18. | VR Funhouse: Steam Upload | 6 | |
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19. | Why You Should Embraces Rays NOW | 7 | |
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20. | Tracing Lightmap Texel | 7 | |
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21. | HairWorks r1.1.1 - Viewer Project Setup | 7 | |
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22. | World of Jade Dynasty Uses NVIDIA Audio2Face for In-Game Animation (Chinese Language) | 28 | | Jade Dynasty
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23. | Shadowed Area Lights and Ambient Occlusion | 8 | |
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24. | {Teaser} Getting Started with Nsight Developer Tools | GTC Fall 2022 | 8 | |
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25. | Audio2Face 2023.2: Blendshape Pipeline Improvement on Animation | 27 | |
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26. | NVIDIA ACE | Perfect World Games Partner Spotlight | 56 | |
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27. | Fullbody ARKit Workflow with Audio2Face and Character Creator Part 2 | 17 | |
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28. | {Teaser} Fundamentals for Ray Tracing using NVIDIA Nsight Graphics and Nsight Systems | GTC Fall 22 | 10 | |
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29. | Texture Level-of-Detail and Summary | 10 | |
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30. | Fixing the Hyperdrive: Maximizing Rendering Performance on NVIDIA GPUs | 11 | |
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31. | HairWorks r1.1.1 - OverView | 12 | |
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32. | HairWorks r1.1.1 - Viewer UI | 12 | |
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33. | Tegra Graphics Debugger for Tegra K1 Sneak Peek | 12 | | Debugger
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34. | Graphics in Video Games: 1978 - 2018 | 12 | |
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35. | Beyond Triangles | 12 | |
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36. | Ansel: Configuration and Session Setup | 12 | |
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37. | HairWorks r1.1.1 - GuideHairs | 13 | Guide |
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38. | Using AI to Accelerate Your Game Part 2 | 13 | |
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39. | Customizing Nsight Graphics for Vulkan Applications | 15 | |
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40. | HairWorks r1.1.1 - Hair Pin | 15 | |
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41. | HairWorks r1.2 - Camera Bookmarks | 15 | |
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42. | HairWorks r1.2 - Curve Editor | 15 | |
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43. | HairWorks r1.2 - Settings and Playlists | 15 | |
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44. | Nsight Graphics 2022.4 – Release Spotlight | 16 | |
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45. | Enhancing Game Development Workflows With High GPU Memory | 16 | |
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46. | {Teaser} Examining the Latest Announcements in Real-Time Neural Graphics | GTC Fall 2022 | 16 | |
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47. | NVIDIA RTX 패스 트레이싱 개요 | 21 | |
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48. | Visualizing High Accuracy GPU Metrics and Trace Data with Nsight Perf SDK | 19 | |
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49. | HairWorks r1.2 - Improved Hair Pins | 17 | |
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50. | Nsight Systems - 2019.6 Direct3D11 Feature spotlight | 18 | |
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51. | Audio2Face 2023.2: Auto Correspondence Detection | 23 | |
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52. | NVIDIA ACE | OurPalm Partner Spotlight | 25 | |
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53. | World of Jade Dynasty Uses NVIDIA Audio2Face for In-Game Animation (English Language) | 77 | | Jade Dynasty
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54. | DXR Spotlight Contest: Three Things you Need to Know | 19 | |
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55. | VR Funhouse Modding Tutorial Pt. 1 Twitch Stream | 19 | Tutorial | Fun House
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56. | NVIDIA ACE Enhanced with Dynamic Responses for Virtual Characters | 50 | |
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57. | Improving the Image Quality of Ray Tracing with 240Hz Displays | 20 | |
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58. | HairWorks r1.1.1 - Collision | 20 | |
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59. | Path Roughness and Clearcoat BDRF in Unreal Engine 4.22 | 20 | |
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60. | VR Funhouse: Making your first mod! | 20 | |
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61. | Accelerating Your VR Games with VRWorks | 20 | |
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62. | {Teaser} Deep Learning, LLM's & Generative Models for Computer Games and Creative Industries | GTC23 | 22 | |
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63. | Exploring Real-Time Ray Tracing and Self Learning AI with the “PICA PICA” Demo | 22 | |
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64. | {Teaser} How to Build a Real-time Path Tracer | GTC 23 | 25 | |
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65. | Falcor and Abstraction | 23 | |
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66. | Nsight Graphics 2024.1 - Release Spotlight | 34 | |
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67. | HDR Ecosystems for Games | 25 | |
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68. | Materials, Transparency, Translucency, Global Illumination, Sampling, and Shadows | 25 | |
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69. | Nsight Graphics: Three Things You Need to Know | 26 | |
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70. | NVIDIA RTXパストレーシングの概要 | 32 | |
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71. | Falcor Rendering Library | 27 | |
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72. | {Teaser} Better Real-Time Strand-Based Hair Rendering with Ray Tracing | GTC 23 | 27 | |
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73. | Aftermath: Advances in GPU Crash Debugging | 27 | |
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74. | RTX Game Engine Integration | 28 | |
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75. | NVIDIA Developer Tools - Walkthrough of Development Scenarios and Solutions | 28 | Walkthrough |
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76. | Three Things You Need to Know About Nsight Systems | 29 | |
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77. | Nsight Graphics 2018.5 | 29 | |
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78. | DLSS: Three Things you Need to Know | 29 | |
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79. | Nsight Graphics 2018.6 | 29 | |
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80. | VR Funhouse: Introduction to the Editor | 30 | | THE EDITOR
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81. | NVIDIA ACE | NVIDIA x Inworld AI - Pushing the Boundaries of Game Characters in Covert Protocol | 88 | |
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82. | QUAKE 2 on Vulkan Backstory | 30 | | Quake II
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83. | NVIDIA Tegra K1 Development Tools for Android | 31 | |
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84. | What is NVIDIA Highlights? | 31 | |
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85. | RTX Reference In-Engine Path Tracer | 31 | |
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86. | Ray Tracing's Rapid Evolution | 32 | |
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87. | Optimizing DX12/DXR GPU Workloads using Nsight GPU Trace | 32 | |
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88. | Diode RTX Prototype | 33 | |
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89. | Building Games with NVIDIA Nsight Tools on NVIDIA Ada Lovelace | 34 | |
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90. | Nsight Graphics 2023.4 - Release Spotlight | 37 | |
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91. | Improving Temporal AA With Adaptive Ray Tracing (Excerpt) | 35 | |
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92. | Hybrid Rendering Pipeline and Reflection Rays | 36 | |
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93. | Nsight Graphics 2019.3 | 37 | | Metro: Exodus
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94. | HairWorks r1.1.1 - GrowthMeshes | 38 | |
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95. | Current Global Illumination in EA Games | 38 | | Star Wars Battlefront II
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96. | Integrating Ray-Tracing Into an Existing Engine: The 3 Most Important Things | 39 | | Unreal
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97. | Beyond Performance: Introducing NVIDIA's New Graphics Debugger | 41 | | Debugger
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98. | NVIDIA Real Time Rendering of “Measure 1” from the Zero Day Short Film | 41 | |
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99. | NVIDIA Releases at GDC 2023 #Shorts | 47 | |
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100. | Massively Parallel Path Space Filtering in Game Development | 43 | |
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