Capturing Deep-Learning Data for Neural Network Training

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Published on ● Video Link: https://www.youtube.com/watch?v=mDlqLfRGmYk



Duration: 8:10
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At GDC 2019, NVIDIA presented a talk called “Truly Next Gen: Adding Deep Learning to Games & Graphics”, which detailed the current state of the art in deep learning for games. In this excerpt, Anjul Patney, Senior Research Scientist at NVIDIA, provides information on how to capture data for neural network training. He also describes common deep learning bugs, and explains how to fix them.







Tags:
GDC
NVIDIA
DLSS
Deep Learning
Games
Graphics
Neural Network Training
Gaming
PC
PC Gaming