| 1. | How Sony PlayStation Built a Multi-Tenant GPU Cluster to Accelerate R&D | 9,904 | |
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| 2. | Crack the Code: Enable AI Assistants for Massive C++ Codebases | 1,240 | |
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| 3. | The AI Behind Teammates, Ubisoft's Experimental Interactive Characters | 8,470 | |
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| 4. | Picking & Perfecting the Right AI Models for Your Game | 423 | |
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| 5. | Introduction to Neural Rendering | 36,411 | |
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| 6. | Charting a Course for the Next Decade of Gaming With AI | 1,160 | |
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| 7. | NVIDIA RTX PRO Server for Game Development | 1,597 | |
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| 8. | The Future of Path Tracing | Best Practices, Optimizations & Future Standards | 131,005 | |
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| 9. | Supercharging Godot Development: Rapid Path Tracing Integration with Cursor | 3,654 | |
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| 10. | Real-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATA | 11,246 | |
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| 11. | Path Traced Hair & Skin in AAA Games using Vulkan | 2,354 | |
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| 12. | Slang Shading Language Demo & Single-Source Graphics Pipeline Explained | 356 | |
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| 13. | Scaling Playtest Reach with GeForce NOW | 298 | |
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| 14. | How to Build Practical Applications Powered by RTX Neural Shaders | 2,634 | |
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| 15. | Scaling Game Performance Analysis with NVIDIA Nsight | 1,853 | |
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| 16. | What's New in RTX for Unreal Engine 5 | 8,610 | |
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| 17. | Driving Innovation and RTX Advances with John Spitzer, VP of Developer and Performance Technology | 157,487 | |
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| 18. | Advances in Path Tracing: New NVIDIA RTX Mega Geometry Foliage System | 19,327 | |
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| 19. | Getting Started With the NVIDIA RTX Branch of Unreal Engine 5.7 | 6,001 | |
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| 20. | How-to | Publishing Your Game to GeForce NOW | 1,483 | |
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| 21. | Driving Innovation & RTX Advances with John Spitzer, Vice President at NVIDIA | 1,189 | |
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| 22. | Debugging Challenging Shader Issues using Nsight Graphics Shader Debugger | 793 | |
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| 23. | Machine Learning in Games: Training AI Agents to Race Using Reinforcement Learning | 1,011 | |
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| 24. | RTX Optimizations in Unreal Engine 5 | 2,118 | |
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| 25. | Nsight Graphics 2025.5 - Release Spotlight | 1,801 | |
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| 26. | Getting Started With Open Source NVIDIA Audio2Face-3D in Maya | 1,875 | |
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| 27. | Towards Advanced Automated Game Testing with AI | 381 | |
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| 28. | Overview of the NVIDIA RTX Branch of Unreal Engine 5.6 | 3,511 | |
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| 29. | Getting Started with the RTX Bonsai Diorama Demo | 426 | |
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| 30. | Path Tracing and RTX Mega Geometry in Unreal Engine 5 | 836 | |
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| 31. | RTX Mega Geometry in Unreal Engine 5.6 | 7,169 | |
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| 32. | NVIDIA Technology in Unreal Engine 5 | 3,857 | |
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| 33. | Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace | 3,052 | |
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| 34. | Neural Shading Course: Part 11 - What are Neural Materials? | 501 | |
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| 35. | Neural Shading Course: Part 10 - How to Get Started with Neural Texture Compression | 412 | |
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| 36. | Neural Shading Course: Part 9 - Get Your Game Production Ready with Neural Shading | 249 | |
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| 37. | Neural Shading Course: Part 8 - Getting Peak Performance from Tensor Cores | 233 | |
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| 38. | Neural Shading Course: Part 7 - How to Get the Best Hardware Acceleration using Cooperative Vectors | 185 | |
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| 39. | Neural Shading Course: Part 6 - How to Generate Derivatives for Complex Code Automatically | 196 | |
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| 40. | Neural Shading Course: Part 5 - How to Make Your Neural Shader Learn | 287 | |
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| 41. | Neural Shading Course: Part 4 - How to Build Multi Layer Perceptron (MLP) in a Shader | 177 | |
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| 42. | Neural Shading Course: Part 3 - How to Improve Textures with Neural Shaders | 279 | |
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| 43. | Neural Shading Course: Part 2 - How Neural Shading Solves Common Rendering Problems | 290 | |
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| 44. | Neural Shading Course: Part 1 - Introduction | 636 | |
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| 45. | Getting Started With NVIDIA Audio2Face-3D Open Source in Unreal Engine 5 | 2,419 | |
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| 46. | Bonsai Diorama Demo | NVIDIA RTX Unreal Engine 5.6.1 | 25,080 | |
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| 47. | Activision Accelerates Game Development with NVIDIA vGPU | 748 | |
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| 48. | Full Path Tracing in 4k | Watch the Demo ⬆️ | 4,524 | |
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| 49. | Visualizing Next-Gen Games with #NVIDIA #RTX Neural Rendering and #UnrealEngine 5 🎆 | 2,336 | |
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| 50. | NVIDIA ACE | Tang Legend: Silent Strings - Audio2Face-3D Powered Storyteller Demo | 871 | | Storyteller
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| 51. | GDC 2025 | RTX Neural Shading: Practical Techniques and Applications - Full Session Replay | 2,291 | |
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| 52. | GDC 2025 | Path Tracing Nanite in NVIDIA Zorah - Full Session Replay | 4,386 | |
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| 53. | GDC 2025 | Crossing the Uncanny Valley With RTX Neural Face Rendering - Full Session Replay | 3,134 | |
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| 54. | GDC 2025 | Bringing AI NPCs to Life On-Device With NVIDIA ACE Small Language Models in Dead Meat | 1,488 | |
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| 55. | GDC 2025 | The Magic Behind Ray Traced Lighting in Star Wars™ Outlaws - Full Session Replay | 1,763 | | Star Wars Outlaws
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| 56. | GDC 2025 | Scale Up Ray Tracing in Games With RTX Mega Geometry - Full Session Replay | 3,023 | |
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| 57. | GDC 2025 | Visualizing Next-Gen Games With RTX Neural Rendering and Unreal Engine 5 - Full Session | 9,170 | |
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| 58. | GDC 2025 | Creating Next-Gen Agents in KRAFTON's inZOI - Full Session Replay | 1,119 | |
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| 59. | GDC 2025 | Achieving AI Teammates in NARAKA: BLADEPOINT MOBILE PC VERSION - Full Session Replay | 605 | | Naraka: Bladepoint
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| 60. | GDC 2025 | Empower QA Teams with Multi-Modal AI - Full Session Replay | 512 | |
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| 61. | GDC 2025 | Building AI Assistants to Help a Gamer's Journey - Full Session Replay | 774 | |
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| 62. | GDC 2025 | Advances in RTX - Full Session Replay | 6,944 | |
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| 63. | Nsight Graphics 2025.2 - Release Spotlight | 1,255 | |
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| 64. | Zorah | Neural Rendering, Powered by GeForce RTX 50 Series and AI | 30,952 | |
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| 65. | NVIDIA ACE | Survios Partner Spotlight - Creating Characters with Audio2Face | 3,210 | | Alien: Rogue Incursion
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| 66. | NVIDIA ACE | KRAFTON Partner Spotlight - Create Simulated Cities inZOI with Co-Playable Character | 10,329 | |
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| 67. | NVIDIA ACE | Wemade Introduces the First AI Boss in MIR5 | 4,531 | |
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| 68. | Zorah | A New Era of Rendering, Powered by GeForce RTX 50 Series and AI | 10,213 | |
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| 69. | NVIDIA ACE | NetEase Games Brings AI Powered Teammates to NARAKA:BLADEPOINT MOBILE PC VERSION | 740 | | Naraka: Bladepoint
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| 70. | Crossing the Uncanny Valley of Rendering Digital Humans with NVIDIA RTX Neural Faces | 27,280 | |
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| 71. | NVIDIA ACE | KRAFTON introduces PUBG Ally, first Co-Playable Character | 11,282 | | PLAYERUNKNOWN'S Battlegrounds
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| 72. | Introducing NVIDIA RTX Kit: Transforming Rendering with AI and Path Tracing | 37,724 | |
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| 73. | Building an Intelligent Chatbot with RAG for Code Assist | 500 | |
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| 74. | Understanding Unreal Engine UI for NVIDIA ACE | 2,142 | |
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| 75. | How to Setup Metahumans in Unreal Engine for NVIDIA ACE | 1,367 | |
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| 76. | Getting Started with the Unreal Sample Project for NVIDIA ACE | 2,578 | |
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| 77. | Building an Intelligent Chatbot with RAG for Code Assist | 455 | |
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| 78. | NVIDIA ACE | Perfect World Games Showcases New AI-Powered Vision Capabilities in Legends | 3,385 | | Perfect World
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| 79. | Enhancing Game Development Workflows With High GPU Memory | 452 | |
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| 80. | SIGGRAPH 2024: Advancements in Graphics Developer Tools | 1,171 | |
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| 81. | NVIDIA ACE | OurPalm Partner Spotlight | 1,214 | |
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| 82. | NVIDIA ACE | Aww Inc. Partner Spotlight | 309 | |
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| 83. | NVIDIA ACE | Perfect World Games Partner Spotlight | 4,997 | |
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| 84. | Enhancing Game Development Workflows With High GPU Memory | 395 | |
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| 85. | Visualizing High Accuracy GPU Metrics and Trace Data with Nsight Perf SDK | 528 | |
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| 86. | Nsight Graphics 2024.1 - Release Spotlight | 1,202 | |
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| 87. | RealityArts Studio & Toplitz Productions Utilizes NVIDIA Audio2Face in NPC Interactions | 7,918 | |
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| 88. | World of Jade Dynasty Uses NVIDIA Audio2Face for In-Game Animation (English Language) | 9,562 | | Jade Dynasty
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| 89. | World of Jade Dynasty Uses NVIDIA Audio2Face for In-Game Animation (Chinese Language) | 1,048 | | Jade Dynasty
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| 90. | NVIDIA ACE | NVIDIA x Inworld AI - Pushing the Boundaries of Game Characters in Covert Protocol | 9,550 | |
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| 91. | Fullbody ARKit Workflow with Audio2Face and Character Creator Part 2 | 635 | |
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| 92. | Fullbody ARKit Workflow with Audio2Face and Character Creator Part 1 | 597 | |
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| 93. | NVIDIA ACE Brings Digital Characters to Life with Generative AI ft. Convai | 26,789 | | Half-Life: Alyx
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| 94. | OurPalm and Umi’s AI Game Creation Platform Infused with NVIDIA Audio2Face | 711 | |
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| 95. | Nsight Graphics 2023.4 - Release Spotlight | 1,027 | |
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| 96. | Audio2Face 2023.2: Auto Correspondence Detection | 711 | |
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| 97. | Audio2Face 2023.2: Blendshape Pipeline Improvement on Animation | 929 | |
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| 98. | {Teaser} Better Real-Time Strand-Based Hair Rendering with Ray Tracing | GTC 23 | 813 | |
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| 99. | {Teaser} Advancing Real-Time Path Tracing with Neural Radiance Cache | GTC 23 | 2,251 | |
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| 100. | {Teaser} Deep Learning, LLM's & Generative Models for Computer Games and Creative Industries | GTC23 | 1,095 | |
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