1. | NVIDIA HairWorks | 410,610 | | Call of Duty: Ghosts
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2. | Asteroids Mesh Shaders Demo | 202,588 | |
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3. | Introducing PhysX SDK 4.0 | 152,575 | |
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4. | NVIDIA ACE for Games Sparks Life Into Virtual Characters With Generative AI | 147,512 | |
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5. | PhysX: Flex | 145,640 | |
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6. | Real-time Ray Tracing in Battlefield V: RTX ON vs RTX OFF | 135,212 | | Battlefield V
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7. | NVIDIA WaveWorks | 117,213 | |
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8. | NVIDIA GameWorks™ Overview | 93,397 | |
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9. | Cataclysm Reel | 72,336 | | Unreal
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10. | NVIDIA FaceWorks | 65,696 | |
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11. | Call of Duty: Ghosts - NVIDIA GameWorks / PhysX Trailer | 65,469 | Preview | Call of Duty: Ghosts
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12. | NVIDIA HairWorks 3dsMax Tutorial | 51,714 | Tutorial |
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13. | Developer FleX Unity Plugin Tutorial Pt. 1 | 48,043 | Tutorial |
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14. | NVIDIA FlameWorks | 45,433 | | The Elder Scrolls V: Skyrim
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15. | How Cyberpunk 2077 Achieved Photorealistic Graphics with NVIDIA’s Tools | 41,308 | | Cyberpunk 2077
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16. | Nvidia HairWorks Tutorial - Viewer | 40,955 | Tutorial | Unreal
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17. | Introducing NVIDIA RTX Kit: Transforming Rendering with AI and Path Tracing | 37,724 | |
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18. | NVIDIA HairWorks Maya Tutorial | 37,556 | Tutorial |
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19. | NVIDIA’s Reality Capture / Unity Photogrammetry Viewer | 32,016 | |
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20. | Developer FleX Unity Plugin Tutorial Pt. 2 | 30,412 | Tutorial |
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21. | Zorah | Neural Rendering, Powered by GeForce RTX 50 Series and AI | 30,281 | |
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22. | Crossing the Uncanny Valley of Rendering Digital Humans with NVIDIA RTX Neural Faces | 27,280 | |
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23. | NVIDIA Studio Sessions | Enable RTX Ray Tracing In Unreal Engine 4 | 27,214 | | Unreal
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24. | NVIDIA ACE Brings Digital Characters to Life with Generative AI ft. Convai | 26,789 | | Half-Life: Alyx
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25. | NVIDIA RTX Path Tracing Overview | 25,937 | |
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26. | Understanding the Need for Adaptive Temporal Antialiasing (ATAA) | 24,710 | |
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27. | NVIDIA at GDC 2023: Frame Generation and Path Tracing Tools Now Available | 21,981 | |
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28. | Developer FleX Unity Plugin Tutorial Pt. 3 | 21,387 | Tutorial |
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29. | Developer FleX Unity Plugin Tutorial Pt. 4 | 18,945 | Tutorial |
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30. | Advances In Real-Time Voxel-Based GI | 16,239 | |
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31. | NVIDIA’s Photogrammetry ‘Live Visualizer’ using Reality Capture and Unity | 16,077 | |
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32. | Ray Traced Ambient Occlusion | 14,860 | |
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33. | Geometry Reinvented with Mesh Shading | 14,705 | |
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34. | Real-Time Raytracing for Interactive Global Illumination Workflows in Frostbite | 14,455 | | Frostbite
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35. | Getting Started with RTXDI and NvRTX in Unreal Engine 5 (Part 1) | 13,731 | |
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36. | WaveWorks 2.0: Three Things you Need to Know | 13,617 | |
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37. | Grapeshot Games Explain Why They Chose WaveWorks 2.0 for Atlas | 13,041 | | ATLAS
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38. | PhysX: Vehicle Deformable Heightfield | 12,330 | |
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39. | Why You Should Use Mesh Shading | 12,317 | |
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40. | Ray Tracing for Vulkan: Three Things you Need to Know | 11,974 | |
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41. | Debugging and Profiling Direct3D 11 - NVIDIA Nsight Visual Studio Edition 4.0 | 11,793 | |
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42. | Ray Tracing in Games with NVIDIA RTX | 11,702 | |
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43. | NVIDIA ACE | KRAFTON introduces PUBG Ally, first Co-Playable Character | 11,282 | | PLAYERUNKNOWN'S Battlegrounds
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44. | Real Time Path Tracing and Denoising in Quake II RTX | 11,163 | | Quake II
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45. | NVIDIA ACE | KRAFTON Partner Spotlight - Create Simulated Cities inZOI with Co-Playable Character | 10,329 | |
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46. | Raytracing and Denoising | 10,266 | |
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47. | Zorah | A New Era of Rendering, Powered by GeForce RTX 50 Series and AI | 10,213 | |
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48. | Deep Learning For Animation & Content Creation | 10,143 | |
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49. | Introduction to Real-Time Ray Tracing | 9,989 | |
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50. | World of Jade Dynasty Uses NVIDIA Audio2Face for In-Game Animation (English Language) | 9,562 | | Jade Dynasty
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51. | NVIDIA ACE | NVIDIA x Inworld AI - Pushing the Boundaries of Game Characters in Covert Protocol | 9,550 | |
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52. | Introducing: Nsight Graphics | 8,979 | |
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53. | Viewport UI and Blueprints Changes to Unreal Engine 5.1 for DLSS | 8,649 | |
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54. | Deep Learning for Game Developers | 8,511 | |
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55. | Making Realistic Waves with WaveWorks 2 | 8,393 | |
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56. | NVIDIA Tegra K1 Development Tools for Android | 8,220 | |
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57. | Ray Traced Reflections and Denoising | 7,992 | |
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58. | RealityArts Studio & Toplitz Productions Utilizes NVIDIA Audio2Face in NPC Interactions | 7,918 | |
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59. | HairWorks r1.2 - Camera Bookmarks | 7,501 | |
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60. | Introducing: Nsight Aftermath SDK | 6,816 | |
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61. | Material Workflows in Omniverse with NVIDIA MDL | 6,728 | |
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62. | Nsight Graphics 2019.4 | 6,449 | |
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63. | HairWorks r1.1.1 - GrowthMeshes | 5,476 | |
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64. | GDC 2025 | Advances in RTX - Full Session Replay | 5,393 | |
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65. | NVIDIA ACE | Perfect World Games Partner Spotlight | 4,997 | |
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66. | Ray Traced Light Area Shadows and Denoising | 4,735 | |
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67. | What is NVIDIA Ansel? | 4,603 | | The Witcher 3: Wild Hunt
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68. | Conquering Noisy Images in Ray Tracing with Next Event Estimation | 4,544 | |
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69. | NVIDIA ACE | Wemade Introduces the First AI Boss in MIR5 | 4,531 | |
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70. | NVIDIA GameWorks Technologies in Final Fantasy XV | 4,440 | Vlog | Final Fantasy XV
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71. | Global Illumination in Metro Exodus: An Artist’s Point of View | 4,358 | | Metro: Exodus
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72. | The Ray + Raster Era Begins: An R&D roadmap for the game industry | 4,224 | |
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73. | VR Funhouse: Introduction to the Editor | 4,149 | | THE EDITOR
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74. | Nsight Systems - Vulkan Trace | 3,869 | |
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75. | HairWorks r1.1.1 - GuideHairs | 3,864 | Guide |
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76. | From Rasterization to Full Real-Time Path Tracing: The Evolution of Graphical Rendering Techniques | 3,819 | |
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77. | Using Path Tracing: Quake 2 on Vulkan | 3,802 | | Quake II
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78. | Tegra Graphics Debugger for Tegra K1 Sneak Peek | 3,794 | | Debugger
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79. | Dynamic Global Illumination | 3,733 | |
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80. | Using PhysX for Vehicle Simulations | 3,679 | |
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81. | RTX Game Engine Integration | 3,537 | |
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82. | HairWorks r1. 1. 1 - Import Options | 3,513 | |
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83. | NVIDIA ACE | Perfect World Games Showcases New AI-Powered Vision Capabilities in Legends | 3,385 | | Perfect World
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84. | Avoiding Stalls and Hitches in DirectX 12 | 3,265 | |
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85. | Working With Ray Traced Water Caustics in DXR | 3,214 | |
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86. | Current Global Illumination in EA Games | 3,190 | | Star Wars Battlefront II
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87. | An Engineer's Guide to Integrating Ray Traced Irradiance Fields | 3,172 | |
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88. | NVIDIA Real-Time Denoisers Showcased in Hitman 3 | 3,157 | | Hitman 3
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89. | NVIDIA ACE | Survios Partner Spotlight - Creating Characters with Audio2Face | 3,152 | | Alien: Rogue Incursion
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90. | NVIDIA ACE Enhanced with Dynamic Responses for Virtual Characters | 3,095 | |
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91. | Three Things You Need to Know About Nsight Systems | 3,092 | |
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92. | Beyond Performance: Introducing NVIDIA's New Graphics Debugger | 3,073 | | Debugger
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93. | Aftermath: Advances in GPU Crash Debugging | 3,047 | |
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94. | NVIDIA Real Time Rendering of “Measure 1” from the Zero Day Short Film | 2,986 | |
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95. | Nsight Graphics 2023.1 - Release Spotlight | 2,922 | |
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96. | HairWorks r1.2 - Curve Editor | 2,900 | |
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97. | RTX Reference In-Engine Path Tracer | 2,899 | |
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98. | HairWorks r1.1.1 - OverView | 2,827 | |
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99. | NVIDIA Nsight VSE - Spotlight: Pixel History | 2,798 | |
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100. | HairWorks r1.1.1 - Collision | 2,685 | |
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