101. | Q&A: Is 1.1 Teaser Season started already? | 14 | |
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102. | Q&A: Snow Dispensers from old saves look like they're empty? | 21 | | Satisfactory
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103. | Q&A: Do you plan to do any balance changes after 1.0? | 78 | | Satisfactory
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104. | Q&A: Is Lumen for Signs broken or intentionally dimmed? | 24 | | Satisfactory
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105. | Q&A: Is there more content planned for Satisfactory, or is the game finished? | 125 | | Satisfactory
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106. | Q&A: Any map change in 1.1? | 3 | | Satisfactory
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107. | Q&A: What do you feel will be the pace for new Updates to the game? | 23 | |
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108. | Q&A: Can and will you share 1.0 sales numbers? | 23 | | Satisfactory
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109. | Q&A: Have you given any thoughts to a console-tracking release branch for PC ala Experimental? | 9 | | Satisfactory
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110. | Q&A: How many sales did you get since 1.0? | 44 | | Satisfactory
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111. | Q&A: Straight Pipes, when? | 40 | | Satisfactory
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112. | Q&A: Satisfactory "Space Age"? | 15 | | Satisfactory
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113. | Q&A: Will Satisfactory ever have anything using generative AI? | 46 | | Satisfactory
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114. | Q&A: Status of mixed input on Steam Deck? | 4 | | Satisfactory
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115. | Q&A: Will Snutt have a farewell stream like Jace did for everyone to give you a send-off at once? | 10 | |
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116. | Q&A: Will we have Steam Achievements? | 86 | | Satisfactory
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117. | Q&A: What time will 1.0 be released on the 10th of September? | 104 | | Satisfactory
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118. | Q&A: Will swimming be improved? | 122 | |
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119. | Q&A: Would new stuff for 1.1 be added in a new Tier or mixed within existing Tiers? | 123 | |
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120. | Q&A: Hannah as new Community Manager? | 5 | |
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121. | Q&A: What happens to the buildables at the end of FICSMAS? | 116 | | Satisfactory
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122. | Q&A: Is MASSAGE-2(A-B)b a moon? | 56 | | Satisfactory
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123. | Q&A: When is the next Teaser/announcement/anything video? | 11 | |
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124. | Q&A: Will Power Slugs still be in the game with what looks like Power Shard manufacturing? | 58 | |
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125. | Community FYI: I worked on factories for 100s of hours & deleted them because they were ugly | 7 | | Satisfactory
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126. | Q&A: Is it better for performance to use appropriate Belt speeds rather than Mk.1 / Mk.6? | 7 | |
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127. | Q&A: How does optimisation generally work when a player creates large structures? | 46 | | Satisfactory
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128. | Q&A: If Mikael was a biome-specific Spitter, which would he be? | 25 | |
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129. | Q&A: Is disabling Arachnid Creatures still under AGS, if so I won't be able to get Achievements? | 21 | |
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130. | Q&A: Will the Beacon disappear with 1.0 or will we have to clean the Belts? | 29 | | Satisfactory
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131. | Q&A: Hannah & Jason stream, when? | 2 | |
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132. | Q&A: If you convert every node in the game into Iron, can you finally produce enough screws? | 51 | | Satisfactory
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133. | Q&A: Are straight Pipes coming to 1.1? | 0 | | Satisfactory
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134. | Q&A: Are Saves quicker in 1.0? | 51 | | Satisfactory
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135. | Q&A: Last question? | 17 | |
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136. | Q&A: Why is the Satisfactory Community so cool? | 4 | | Satisfactory
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137. | Q&A: When can we expect Controller Support? | 5 | |
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138. | Q&A: What would an average work day look like for Snutt & Mikael? | 11 | |
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139. | Q&A: Will half-Walls ever be a thing? | 33 | |
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140. | Q&A: Can you add a feature to show which milestones are missing in Multiplayer for an Achievement? | 10 | | Satisfactory
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141. | Community FYI: We miss Charmander | 13 | |
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142. | Q&A: Can Snutt share highlights of the speech from the 1.0 launch party? | 15 | | Satisfactory
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143. | Q&A: What should I do if I find low-fps areas of the map unrelated to my factory? | 13 | | Satisfactory
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144. | Q&A: Do you have any plans to make Fluid dynamics more transparent? | 200 | | Satisfactory
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145. | Q&A: Any Solar Power coming in? | 15 | |
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146. | Q&A: Update on Nudge bugs? | 13 | |
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147. | Q&A: Jason's favourite sandwich? | 4 | |
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148. | Q&A: Is Hannah going to do a deep-dive into the Lore? | 3 | |
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149. | Q&A: The new port can't be changed on Experimental branch? | 4 | |
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150. | Q&A: Will the performance impact of large amounts of Belts be addressed? | 22 | |
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151. | Q&A: Is there any chance you'll release some Mapping tools? | 8 | |
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152. | Q&A: What's Snutt & Mikael's favourite bagels? | 3 | |
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153. | Q&A: Do you have plans to continue the weekly dev streams after 1.0? | 39 | | Satisfactory
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154. | Q&A: Do Mk.6 Belts run at full speed on Dedicated Servers? | 61 | |
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155. | Q&A: Any other changes to Train Signaling? | 8 | | Satisfactory
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156. | Q&A: Anything hidden in the game that the players haven't found yet? | 47 | |
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157. | Q&A: Can you tell us more about the Dedicated Sever API? | 1 | |
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158. | Q&A: Are Dedicated Servers fixed? | 5 | |
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159. | Q&A: Any freudian slip as to what is planned for 1.1? | 120 | |
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160. | Q&A: Are any bugfixes coming for 1.1 before the 10th of June release? | 7 | |
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161. | Q&A: In retrospective, how did Closed Beta go? | 45 | |
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162. | Q&A: Burgers after stream? | 5 | |
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163. | Q&A: Have you seen the Switch 2 reveal? | 2 | |
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164. | Q&A: Where are Gas Filters in the AWESOME Shop? | 4 | | Satisfactory
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165. | Q&A: What do you think about adding factory props for decoration & ambience? | 6 | | Satisfactory
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166. | Q&A: Could post-endgame content include daily milestones? | 156 | |
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167. | Q&A: Do Lizard Doggos still bring Power Slugs in 1.0? | 17 | | Satisfactory
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168. | Q&A: Is there any addition/changes coming to Trains? | 8 | | Satisfactory
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169. | Q&A: What's Snutt & Mikael's opinion of Unreal Engine 5 becoming so widely used within the industry? | 9 | | Satisfactory
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170. | Q&A: Is Quantum Technology tied to Tier 9, or can we dive into that earlier? | 33 | |
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171. | Q&A: Will any work be done on Trains? | 239 | | Satisfactory
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172. | Q&A: Are there any more filters for Photo Mode? | 8 | |
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173. | Q&A: Could you shout-out the 128 Satisfactory event? | 16 | | Satisfactory
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174. | Q&A: Is the Pipe Mk.2 bug still a thing? | 523 | | Satisfactory
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175. | Q&A: Any plans to add statues of all past & present Community Managers in the AWESOME Shop? | 21 | | Satisfactory
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176. | Q&A: How much have your ideas for what Satisfactory should look like changed over time? | 19 | | Satisfactory
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177. | Q&A: What's Snutt's opinion on Mikael's factory? | 29 | | Satisfactory
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178. | Q&A: How is Lym doing? | 13 | |
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179. | Q&A: Can all the Achievements be unlocked in one save? | 170 | |
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180. | Q&A: How many people in the office have finished the game? | 17 | |
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181. | Q&A: We have a Zoopable Ladder, what about a Zoopable fire pole? | 2 | |
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182. | Q&A: How did you decide who gave the speech at the Golden Joystick Awards? | 19 | |
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183. | Q&A: Can we see the real Factory Cart working? | 55 | | Satisfactory
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184. | Q&A: How long until the Pirate localisation is completed? | 15 | |
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185. | Q&A: Can Jason say Hannah's last name? | 7 | |
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186. | Q&A: Who are the key architects to ADA's dialogue? | 21 | |
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187. | Q&A: Do any of the changes in 1.0 help with Refineries? | 107 | | Satisfactory
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188. | Q&A: Are there any plans to implement first-person view in Vehicles? | 25 | |
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189. | Q&A: Why are my 8 tiny Lizard Doggos still in the depths of hell? | 30 | |
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190. | Q&A: Crossplay with Consoles? | 4 | |
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191. | Q&A: What did the devs say about last week's questions on Coal Gens & Lumen? | 2 | | Satisfactory
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192. | Q&A: Will there be changes to the water with 1.1? | 13 | |
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193. | Q&A: Will there be changes, alterations, or additions to the Map eventually? | 45 | |
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194. | Q&A: Emote options for doing manual turn signals in Factory Cart? | 6 | | Satisfactory
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195. | Q&A: Any plans for varied Vehicle models aside from just Skins? | 5 | |
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196. | Q&A: How do I delete broken inventory items from old saves? | 5 | |
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197. | Q&A: Is Hannah still working on the Map? | 17 | |
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198. | Q&A: Will we see a possibility to extend already-existing Elevators? | 11 | |
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199. | Q&A: Boombox Tapes on Spotify? | 13 | |
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200. | Q&A: Any update on the floor hole issue with Belts? | 23 | |
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