Top 100 Most Viewed Videos by Matt's RamblingsTop 100 » 200 » 300 » 400 » 500Video TitleViewsCategoryGame1.Strafe-jumping physics explained181,806 2.Quake's PVS: A hidden gem of rendering optimization173,514Quake 3.BSP Trees: The Magic Behind Collision Detection in Quake115,673Quake 4.The code behind Quake's movement tricks explained (bunny-hopping, wall-running, and zig-zagging)115,629Quake 5.Quake 3's frame rate dependent physics67,424Quake III Arena 6.Perseverance rover landing footage projected onto map62,160 7.How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]58,495Quake 8.Better Quake strafe-jumping with genetic algorithms57,859Quake 9.Shooting Through Walls: Unraveling the Code Behind Quake's Lightning Gun Bug43,675Quake 10.Teaching a computer to strafe jump in Quake with reinforcement learning43,487Quake 11.Shedding light on Quake I and II lightmapping41,899Quake 12.The code behind Quake 3's overbounce bug39,259Quake III Arena 13.In search of the perfect speed-drift in Trackmania38,668TrackMania 14.I added portals into software Quake24,399Quake 15.Uncovering Quake's unseen collision hulls23,400Quake 16.Minecraft-style logic in Quake22,788VlogMinecraft 17.Speedrun Science: Beating Quake with code21,799Quake 18.Quake path traced in Blender20,556Quake 19.I added an AI to a classic Quake mod (and it's not an LLM)12,606Quake 20.Swapping faces with 100,000 lines of C and 90 lines of Python7,756 21.Quake E1M1 but there are 4096 grunts [4k subscriber celebration]7,435Quake Top 100 » 200 » 300 » 400 » 500