101. | GSCentral - Ms Pac Man (GEN) - Blue, Pink, Orange Ghosts Can't Revert and Get Stuck In The Box (GG) | 0 | | Pac-Man
|
102. | GSCentral - River City Ransom (NES) - Moon Jump (GG) | 0 | | River City Ransom
|
103. | GSCentral - Casino Funpak (GameGear) - Blackjack - Always Win (Press Stay To Win) (GG) | 0 | | Casino FunPak
|
104. | GSCentral - Smurfs (E) (NES) - Super Jump (PAR) | 0 | | Super Mario Bros.
|
105. | GSCentral - Super Mario Bros (NES) - Background Modifier (02 - Clouds/Plants/Hills) (PAR) | 0 | | Super Mario Bros.
|
106. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (89 = Chomp Chomp) (PAR) | 0 | | Super Mario Bros. 3
|
107. | GSCentral - Zombies Ate My Neighbors (GEN) - Weapons MUCH Stronger/Walk Through Walls, Etc (GG) | 0 | Walkthrough | Zombies Ate My Neighbors
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108. | GSCentral - Batman (NES) - Suit Palette Modifiers (11 11 - Medium Blue) (PAR) | 0 | | Batman: The Video Game
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109. | GSCentral - Gekitou Power Modeler (GB) - Invincibility P1 (GG) | 0 | |
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110. | GSCentral - Asmik kun Land (J) (NES) - Infinite All Items (PAR) | 0 | | Asmik-kun Land
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111. | GSCentral - Silver Surfer (NES) - Full Fire Power (PAR) | 0 | | Silver Surfer
|
112. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (83 = Lakitu) (PAR) | 0 | | Super Mario Bros. 3
|
113. | GSCentral - Wagyan Land 3 (J) (NES) - Hold Jump For Slow Descent (PAR) | 0 | |
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114. | GSCentral - Robocop VS Terminator (GEN) - White Robocop (GG) | 0 | | RoboCop Versus The Terminator
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115. | GSCentral - Super Mario Bros 2 (NES) - Enemy Modifiers (37 - Exploding Bomb) (PAR) | 0 | | Super Mario Bros. 2
|
116. | GSCentral - Looney Tunes (GBC) - Hit Anywhere (GG) | 0 | | Looney Tunes
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117. | GSCentral - Sakigake!! Otoko Juku - Shippuu Ichi Gou Sei (J) (NES) - Speed Modifier (12) (PAR) | 0 | | Ninja Gaiden
|
118. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (72 = Goomba) (PAR) | 0 | | Super Mario Bros. 3
|
119. | GSCentral - Wai Wai World (J) (NES) - I.Health For Mikey/Set Character Modifier (05 - Mikey) (PAR) | 0 | | Wai Wai World
|
120. | GSCentral - Uno 2 Small World (GB) - Place Any Card On Stack (GG) | 0 | | Rhythm Heaven
|
121. | GSCentral - Super Mario Bros 2 (NES) - Enemy Modifiers (2C - Wart - Glitchy) (PAR) | 0 | | Super Mario Bros. 2
|
122. | GSCentral - Super Mario Bros 3 (NES) - Question Box Modifier (55 - Mushroom) (PAR) | 0 | | Super Mario Bros. 3
|
123. | GSCentral - Star Wars (Namco) (J) (NES) - Freeze Enemies (PAR) | 0 | |
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124. | GSCentral - Thexder (JUE) (NES) - Super Jump Midair As Robot (PAR) | 0 | | Thexder
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125. | GSCentral - Parasol Henbee (J) (NES) - Infinite Gold (PAR) | 0 | | Super Mario Bros.
|
126. | GSCentral - Solomon's Club (GB) - Items Are Free, Invincibility (GG) | 0 | |
|
127. | GSCentral - Wai Wai World 2 (J) (NES) - Infinite Energy, Infinite Lives (PAR) | 0 | | Wai Wai World
|
128. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (73 = Flying Goomba) (PAR) | 0 | | Super Mario Bros. 3
|
129. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (AF = Angry Sun) (PAR) | 0 | | Super Mario Bros. 3
|
130. | GSCentral - Wagyan Land 3 (J) (NES) - Jetpack (PAR) | 0 | | Super Mario Bros.
|
131. | GSCentral - Paaman - Enban wo Torikaese!! (J) (NES) - Infinite Energy In Side Scrolling Stages (PAR) | 0 | | Super Mario Bros.
|
132. | GSCentral - Jeopardy! - Teen Tournament (GB) - Always Correct (GG) | 0 | |
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133. | GSCentral - Gauntlet (SMS) - Infinite Health P1, Infinite Potions (PAR) | 0 | |
|
134. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (63 = Fish Eat Fish) (PAR) | 0 | | Super Mario Bros. 3
|
135. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (99 = Big Frog Question Block) (PAR) | 0 | | Super Mario Bros. 3
|
136. | GSCentral - Anguna (Fan Game) - Hit Anywhere (AR/GBA AR V3) | 0 | |
|
137. | GSCentral - Moon Crystal (J) (NES) - Infinite Health and Infinite Lives (PAR) | 0 | |
|
138. | GSCentral - Shining Force (GEN) - If You Can't Afford Something, Shop Owner Will Give It To You (GG) | 0 | | Shining Force
|
139. | GSCentral - Shatterhand (NES) - Icy Floors (PAR) | 0 | | Shatterhand
|
140. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (56 = Left Horizontal Piranha Plant) (PAR) | 0 | | Super Mario Bros. 3
|
141. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (30 = Walking Flame) (PAR) | 0 | | Super Mario Bros. 3
|
142. | GSCentral - Dragon Ball Z FJ (GEN) - P1 Goku Red Pink Outfit (PAR) | 0 | | Dragon Ball Z: Supersonic Warriors
|
143. | GSCentral - Raid On Bungeling Bay (NES) - Infinite Lives P1, Max Score P1 (PAR) | 0 | | Raid on Bungeling Bay
|
144. | GSCentral - X Men 2 (GEN) - Hyper Run Cyclops (GG) | 0 | |
|
145. | GSCentral - Harvest Moon (SGB, US, J) (GB) - Start At Ending (GG) | 0 | | Harvest Moon
|
146. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (53 = Flame Ball) (PAR) | 0 | | Super Mario Bros. 3
|
147. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (6A = Mad Mommy Blooper) (PAR) | 0 | | Super Mario Bros. 3
|
148. | GSCentral - Super Pitfall (NES) - Multi Colored Stages (GG) | 0 | | Super Pitfall
|
149. | GSCentral - Mighty Final Fight (NES) - Always Have Weapon (PAR) | 0 | | Mighty Final Fight
|
150. | GSCentral - Adventure Island II (GB) - Hit Anywhere (GG) | 0 | | Adventure Island II
|
151. | GSCentral - Jungle Strike (GEN) - Guns Button C/Hydras Button B Are MUCH Stronger (GG) | 0 | | Jungle Strike
|
152. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (27 = Moving Platform Horizontal) (PAR) | 0 | | Super Mario Bros. 3
|
153. | GSCentral - Kwirk (GB) - Walk Through Walls (GG) | 0 | Walkthrough | Kwirk
|
154. | GSCentral - Valis - The Fantastic Soldier (J) (NES) - Item Slot 1 Drag/Drag Quantity Modifier (PAR) | 0 | |
|
155. | GSCentral - Mega Man 4 (NES) - No Boss Health (PAR) | 0 | | Mega Man 4
|
156. | GSCentral - Super Mario Bros 2 (NES) - Enemy Modifiers (40 - 1UP Mushroom) (PAR) | 0 | | Super Mario Bros. 2
|
157. | GSCentral - Haja no Fuuin (J) (NES) - No Random Battles (PAR) | 0 | |
|
158. | GSCentral - Batman Returns (GEN) - Different SEGA Logo (GG) | 0 | Vlog | Batman Returns
|
159. | GSCentral - Ms Pac Man (GEN) - Ghosts Don't Move When You Eat Them (GG) | 0 | | Pac-Man
|
160. | GSCentral - Puss 'n Boots - Pero's Great Adventure (NES) - Autofire Bombs and Boomerangs (PAR) | 0 | | Puss 'n Boots: Pero's Great Adventure
|
161. | GSCentral - Heavy Nova (GEN) - Invincibility (GG) | 0 | |
|
162. | GSCentral - Super Mario Bros 2 (NES) - Enemy Modifiers (1D - Mouser - Doors Cause Problems) (PAR) | 0 | | Super Mario Bros. 2
|
163. | GSCentral - Dragon Ball Z FJ (GENESIS) - P1 Goku Almost Red Outfit (PAR) | 0 | | Dragon Ball Z
|
164. | GSCentral - Vice - Project Doom (NES) - Walk Behind Scenery, Super Jump (PAR) | 0 | | Vice: Project Doom
|
165. | GSCentral - Zombies Ate My Neighbors (GEN) - Makes The Squirt Gun Ultra Strong (GG) | 0 | | Zombies Ate My Neighbors
|
166. | GSCentral - Over Horizon (E) (NES) - Infinite Ships P1 (PAR) | 0 | | Over Horizon
|
167. | GSCentral - Geometry Wars (E) (NDS) - Geometry Gain Codes - Instant Geometries Gain (AR) | 0 | |
|
168. | GSCentral - Avenging Spirit (GB) - Invincibility, Invincibility From Spikes (GG) | 0 | | Avenging Spirit
|
169. | GSCentral - Spirou (E) (GENESIS) - Ultra High Jump (GG) | 0 | | Super Mario Bros.
|
170. | GSCentral - Generations Lost (GEN) - Infinite Lives, Infinite Energy (GG) | 0 | | Generations Lost
|
171. | GSCentral - Wai Wai World (J) (NES) - Infinite Health (Getsufuu Maden)/Character Mod.(04 - GM) (PAR) | 0 | | Wai Wai World
|
172. | GSCentral - Moon Crystal (J) (NES) - Set Abilities Modifier (01 - Double Jump) (PAR) | 0 | | Moon Crystal
|
173. | GSCentral - Final Fantasy III (E) (NDS) - 1 Hit Kill (AR) | 0 | | Final Fantasy III
|
174. | GSCentral - Batman (GB) - Jump in Midair (GG) | 0 | | I Wanna Be the Guy
|
175. | GSCentral - Ninja Kid (NES) - Infinite Lives P1, Weapon Modifier (01 - Feather Shot) (PAR) | 0 | | Ninja-Kid
|
176. | GSCentral - Predator (NES) - Super Jump (PAR) | 0 | | Predator
|
177. | GSCentral - Geraldinho Brazil (SMS) - Infinite Lives (PAR) | 0 | | Super Mario Bros.
|
178. | GSCentral - Super Mario World (SNES) - Spawn Mole (PAR) | 0 | | Super Mario World
|
179. | GSCentral - Sonic The Hedgehog (GENESIS) - Fake Jump (PAR) | 0 | | Sonic the Hedgehog
|
180. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (90 = Pinwheel Platform) (PAR) | 0 | | Super Mario Bros. 3
|
181. | GSCentral - Super Mario World (SNES) - Spawn Fish (PAR) | 0 | | Super Mario World
|
182. | GSCentral - Mega Man 2 (NES) - Glitched Title Screen Background #1 (PAR) | 0 | | Mega Man 2
|
183. | GSCentral - Comix Zone (GEN) - Enemies Are Easier To Kill (GG) | 0 | | Comix Zone
|
184. | GSCentral - Super Mario World (SNES) - Spawn Bacon Strips (Nothing) (PAR) | 0 | | Super Mario World
|
185. | GSCentral - Mappy Kids (J) (NES) - Roller Skates Enabled, Infinite Money (PAR) | 0 | | Mappy Kids
|
186. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (70 = Beetle Bill) (PAR) | 0 | | Super Mario Bros. 3
|
187. | GSCentral - Sonic & Knuckles or S&K With Sonic3 (GEN) - Knuckles Accelerates Much Faster (GG) | 0 | | Sonic & Knuckles
|
188. | GSCentral - Q Boy Sachen (Pirate) (NES) - Can't Be Hit (PAR) | 0 | | Super Mario Bros.
|
189. | GSCentral - Revenge of Manchu, The (Beta) (GEN) - Invincibility (PAR) | 0 | |
|
190. | GSCentral - Musashi no Ken - Tadaima Shugyou Chuu (J) (NES) - Speed Up (PAR) | 0 | |
|
191. | GSCentral - Mortal Kombat 3 (SNES) - Fighters Act Stupid (Sub Zero) (PAR) | 0 | | Mortal Kombat 3
|
192. | GSCentral - Super Mario Bros 3 (NES) - Enemy Modifiers (62 - Bloopers) (PAR) | 0 | | Super Mario Bros. 3
|
193. | GSCentral - Cliffhanger (GEN) - No Health Enemies (PAR) | 0 | | Mortal Kombat
|
194. | GSCentral - Over Horizon (E) (NES) - Rapid Fire/Weapon Modifier (01 - Homing) (PAR) | 0 | | Over Horizon
|
195. | GSCentral - Parasol Henbee (J) (NES) - Infinite Energy, Infinite Lives (PAR) | 0 | | Super Mario Bros.
|
196. | GSCentral - Clayfighter 2 JC (SNES) - Play As Butch P1 (PAR) | 0 | | ClayFighter 2: Judgment Clay
|
197. | GSCentral - Mortal Kombat 3 (SNES) - Fighters Act Stupid (Stryker) (PAR) | 0 | | Mortal Kombat 3
|
198. | GSCentral - Last Battle (GEN) - Jump In Slow Motion (GG) | 0 | | Ninja Gaiden
|
199. | GSCentral - Mission Cobra (Unl) (NES) - I.Health P1, Weapon Modifier (F2 - Four Way Shot) (PAR) | 0 | | Mission Cobra
|
200. | GSCentral - Code Name Viper (NES) - No Enemies (PAR) | 0 | | Code Name: Viper
|