401. | GSCentral - Gun Smoke (NES) - Hit Anywhere (GG) | 0 | | Gun.Smoke
|
402. | GSCentral - Getsufuu Maden (J) (NES) - One Hit Kills (GG) | 0 | | Ninja Gaiden II: The Dark Sword of Chaos
|
403. | GSCentral - Mega Man 5 (GB) - Hit Anywhere (Non Outer Space Level) (GG) | 0 | | Mega Man 5
|
404. | GSCentral - Road Rash 2 (REV 00) (GEN) - Your Bike Stays Much Closer To You When You Crash (GG) | 0 | | Road Rash II
|
405. | GSCentral - Legend of Zelda (NES) - Water Enemy In Trees And Rocks Too (GG) | 0 | | The Legend of Zelda
|
406. | GSCentral - Jackie Chan's AKF (ME/PCE) - Get Items From Anywhere/Enemies Die Automatically | 0 | | Jackie Chan's Action Kung Fu
|
407. | GSCentral - Kuusou Kagaku Sekai Gulliver Boy (J) (SNES) - Hit Anywhere (GG) | 0 | |
|
408. | GSCentral - Road Rash 2 (GENESIS) - Makes The Game Run Much Faster (GG) | 0 | | Road Rash II
|
409. | GSCentral - Mega Man 3 (NES) - Continually Hit Anywhere (GG) | 0 | | Mega Man 3
|
410. | GSCentral - Road Rash 2 (REV 00) (GEN) - Fallen Riders Take Longer To Get Back On (GG) | 0 | | Road Rash II
|
411. | GSCentral - Burger Time (NES) - Freeze All Enemies (PAR) | 0 | | BurgerTime
|
412. | GSCentral - Golden Axe 3 (J) (GENESIS) - Play As Ego Iru Shiipu P1 (PAR) | 0 | | Golden Axe III
|
413. | GSCentral - Hook (GENESIS) - Hit Anywhere (GG) | 0 | |
|
414. | GSCentral - 8 Eyes (NES) - One Hit Kills (GG) | 0 | | 8 Eyes
|
415. | GSCentral - First Samurai (SNES) - Hit Anywhere (Sword/Punch/Kick) (GG) | 0 | | First Samurai
|
416. | GSCentral - Ashita no Joe (J) (SNES) - Hit Anywhere P2 (GG) | 0 | |
|
417. | GSCentral - WWF Wrestlemania - The Arcade Game (SNES) - Hit Anywhere (GG) | 0 | | WWF WrestleMania: The Arcade Game
|
418. | GSCentral - Ghosts n Goblins (NES) - Always Shoot Backwards (#0C Both) (PAR) | 0 | | Ghosts 'n Goblins
|
419. | GSCentral - Mr.Nutz 2 (Prototype) (GENESIS) - Infinite Energy, Bombs (GG) | 0 | | Prototype
|
420. | GSCentral - Bubble Bobble Old & New (AR/GBAARv3) - Get Items From Anywhere | 0 | | Bubble Bobble
|
421. | GSCentral - First Samurai (SNES) - Hit Anywhere Knife/Dual Knives (GG) | 0 | | First Samurai
|
422. | GSCentral - Adian no Tsue (FDS) (NES) - Invincibility, Always Get The Right Answer (GG) | 0 | |
|
423. | GSCentral - Congo Bongo (SG-1000) - Infinite Lives | 0 | | Congo Bongo
|
424. | GSCentral - Cross Fire (J) (NES) - Walk Through Enemies (PAR) | 0 | Walkthrough | Contra
|
425. | GSCentral - G.I.Joe: TAF (NES) - Super Jump (PAR) | 0 | |
|
426. | GSCentral - Bomberman (NES) - Destroy Any Block (GG) | 0 | | Bomberman
|
427. | GSCentral - Donkey Kong Country (V1.1) (SNES) - Get KONG Letters From Anywhere (GG) | 0 | | Donkey Kong Country
|
428. | GSCentral - Sonic 3 & Knuckles (GENESIS) - Play As Red Sonic (GG) | 0 | | Sonic the Hedgehog 3
|
429. | GSCentral - Amazing Tater (GB) - Stop Timer In Practice Mode (GS) | 0 | | Amazing Tater
|
430. | GSCentral - Snow Brothers (NES) - Backgrounds Color (GG) | 0 | | Snow Bros.
|
431. | GSCentral - Adventures of Lolo (NES) - Always Shoot (GG) | 0 | | Adventures of Lolo
|
432. | GSCentral - Excitebike (NES) - Other Contestants Move Slowly (GG) | 0 | | Excitebike
|
433. | GSCentral - Super Mario Bros 2 (NES) - Hard Rock Miner (Level 1) (Fixed) (GG) | 0 | | Super Mario Bros. 2
|
434. | GSCentral - Double Dragon III (GENESIS) - Infinite Time/Coins (PAR) | 0 | | Double Dragon III: The Sacred Stones
|
435. | GSCentral - Zelda - The Oracle of Ages (GB) - Hit Anywhere (GG) | 0 | | The Legend of Zelda: Oracle of Ages
|
436. | GSCentral - Crystalis (NES) - New Selection For Change Magic (#8) (GG) | 0 | | Crystalis
|
437. | GSCentral - Brutal - Paws of Fury (GENESIS) - Hit Anywhere P1 (GG) | 0 | | Brutal: Paws of Fury
|
438. | GSCentral - Ninja Crusaders (NES) - Collect Items Anywhere (GG) | 0 | | Ninja Crusaders
|
439. | GSCentral - Battle Kid - Fortress of Peril (NES) - Invincible (GG) | 0 | | Battle Kid: Fortress of Peril
|
440. | GSCentral - Double Dragon III (GENESIS) - Have Tricks P1 (PAR) | 0 | | Double Dragon III: The Sacred Stones
|
441. | GSCentral - Super Mario Bros 3 (NES) - Replace Many Platform Tops With Regular Bricks (GG) | 0 | | Super Mario Bros. 3
|
442. | GSCentral - Bugs Bunny - Rabbit Rampage (SNES) - Hit Anywhere (GG) | 0 | | Bugs Bunny Rabbit Rampage
|
443. | GSCentral - Hammerin' Harry (E) (NES) - Jump Midair (PAR) | 0 | | Midair
|
444. | GSCentral - Natsuki Crisis Battle (J) (SNES) - Play As Kung Fu Guy, Infinite Health/Time (PAR) | 0 | | Natsuki Crisis Battle
|
445. | GSCentral - Bad News Baseball (NES) - Too Easy (GG) | 0 | | Bad News Baseball
|
446. | GSCentral - Yuu Yuu Hakusho Tokubetsu Hen (J) (SNES) - P1 I.O.Power/I.Health, Etc. (PAR) | 0 | |
|
447. | GSCentral - Super Mario Bros 3 (NES) - Fireballs Kill More Enemies (GG) | 0 | | Super Mario Bros. 3
|
448. | GSCentral - Teenage Mutant Ninja Turtles 3 - Radical Rescue (GB) - Hit Anywhere (GG) | 0 | | Teenage Mutant Ninja Turtles III: Radical Rescue
|
449. | GSCentral - Cybernoid (NES) - Bouncers Don't Fade Away (PAR) | 0 | |
|
450. | GSCentral - Flintstones - RofD&H (NES) - Biker Doing Wheelie (#56) (PAR) | 0 | | Super Mario Bros.
|
451. | GSCentral - Bad News Baseball (NES) - Play As Girls Teams (GG) | 0 | | Bad News Baseball
|
452. | GSCentral - Jackie Chan's Action Kung Fu (PCE/Magic Engine) - Hit Anywhere | 0 | | Jackie Chan's Action Kung Fu
|
453. | GSCentral - Super Mario Bros 3 (NES) - Can't Kill Enemies With Fireballs (GG) | 0 | | Super Mario Bros. 3
|
454. | GSCentral - Super Ghouls n Ghosts (SNES) - Hit Anywhere (GG) | 0 | | Super Ghouls 'n Ghosts
|
455. | GSCentral - Asterix and The Great Rescue (GENESIS) - Can Always Use The Flower Ability (GG) | 0 | | Asterix and the Great Rescue
|
456. | GSCentral - Flintstones - SaDP (NES) - Angry Orange Shark (#DC) (PAR) | 0 | | Super Mario Bros.
|
457. | GSCentral - Undercover Cops (J) (SNES) - Hit Anywhere (GG) | 0 | | Undercover Cops
|
458. | GSCentral - Ys III (J) (NES) - Set Equipment (PAR), 1 Hit Kills, Hit Anywhere (GG) | 0 | | Ys III: Wanderers from Ys
|
459. | GSCentral - Super C (NES) - Enemies Continually Hit Anywhere (GG) | 0 | | Super Contra
|
460. | GSCentral - Clash At Demonhead (NES) - Bullets Move Faster (GG) | 0 | | Clash at Demonhead
|
461. | GSCentral - Asterix and The Great Rescue (GENESIS) - Can Always Use The Bombs & Clouds Ability (GG) | 0 | | Asterix and the Great Rescue
|
462. | GSCentral - Adventure Island 3 (NES) - Super Jump (PAR) | 0 | | Adventure Island 3
|
463. | GSCentral - Super Mario Bros (NES) - Walk On Clouds (GG) | 0 | | Super Mario Bros.
|
464. | GSCentral - Insector X (J) (NES) - Max Shot Powerup, Invincible (PAR) | 0 | | Insector X
|
465. | GSCentral - Ninja Warriors (SNES) - Hit Anywhere (GG) | 0 | | The Ninja Warriors
|
466. | GSCentral - Super Mario World (SNES) - Mario Color Effect Modifier (#6) | 0 | | Super Mario World
|
467. | GSCentral - Crystalis (NES) - One Hit Kills Enemies and Bosses (GG) | 0 | | Crystalis
|
468. | GSCentral - Mighty Final Fight (NES) - Disable Enemy Blocking (GG) | 0 | | Mighty Final Fight
|
469. | GSCentral - Super Mario Bros (NES) - Block Multiplier x3 (GG) | 0 | | Super Mario Bros.
|
470. | GSCentral - Action In New York (E) (NES) - No Enemies (GG) | 0 | | S.C.A.T.: Special Cybernetic Attack Team
|
471. | GSCentral - Donkey Kong Country 3 (SNES) - Get Bear Coins From Anywhere (GG) | 0 | | Donkey Kong Country 3
|
472. | GSCentral - Majyuuou - King of Demons (J) (SNES) - Hit Anywhere (GG) | 0 | |
|
473. | GSCentral - Eternal Champions (GENESIS) - Hit Anywhere (GG) | 0 | | Eternal Champions
|
474. | GSCentral - Crystalis (NES) - Very Slow Sword Shots (GG) | 0 | | Crystalis
|
475. | GSCentral - Super Mario Bros (NES) - All Enemies Behave Like Hammer Bros (GG) | 0 | | Super Mario Bros.
|
476. | GSCentral - Aladdin (GENESIS) - Complete Level (PAR) | 0 | | Disney's Aladdin
|
477. | GSCentral - Crack Out (NES) - Infinite Lives (GG) | 0 | | Crackout
|
478. | GSCentral - X-Men - Mutant Apocalypse (SNES) - Invincible.. | 0 | | X-Men: Mutant Apocalypse
|
479. | GSCentral - Captain America & The Avengers (GEN) - Hit Anywhere (GG) | 0 | |
|
480. | GSCentral - Double Dragon (GENESIS) - Hit Anywhere (GG) | 0 | | Double Dragon
|
481. | GSCentral - Super Mario Bros (NES) - All Backgrounds Replaced With Water (GG) | 0 | | Super Mario Bros.
|
482. | GSCentral - Super Mario All Stars (SNES) - SMB 3 - Run Without Holding The Dash Button (GG) | 0 | | Super Mario All-Stars
|
483. | GSCentral - Cocoron (J) (NES) - Infinite Lives, Invincibility (PAR) | 0 | | Cocoron
|
484. | GSCentral - Space Invaders (Atari 2600) - Invincibility (Stella) | 0 | | Space Invaders
|
485. | GSCentral - Battle Bull (GB) - Infinite Lives, Infinite Time (GS) | 0 | | Battle Bull
|
486. | GSCentral - Kung Fu Heroes (NES) - Invincibility (GG) | 0 | | Kung Fu Heroes
|
487. | GSCentral - Operation Wolf (NES) - Press Start To Complete Current Level (GG) | 0 | | Operation Wolf
|
488. | GSCentral - Pocahontas (GENESIS) - High Jump For Meeko The Raccoon When Standing Still (GG) | 0 | | Disney's Pocahontas
|
489. | GSCentral - Bionic Commando (NES) - Hit Anywhere (GG) | 0 | | Bionic Commando
|
490. | GSCentral - Robot Tank (Atari 2600) - Invincibility (Stella) | 0 | | Robot Tank
|
491. | GSCentral - Wolverine - Adamantium Rage (SNES) - Hit Anywhere (GG) | 0 | | Wolverine: Adamantium Rage
|
492. | GSCentral - Fatal Fury (GENESIS) - Invincibility P1 (GG) | 0 | | Fatal Fury: King of Fighters
|
493. | GSCentral - Dragon Spirit - The New Legend (NES) - Hit Anywhere (GG) | 0 | | Dragon Spirit: The New Legend
|
494. | GSCentral - Holy Diver (J) (NES) - Character Palette Modifiers - Dark Green Colours (50/99/00) (PAR) | 0 | | Super Mario Bros.
|
495. | GSCentral - Athena (NES) - Enemies Continually Hit Anywhere (Excluding Bosses) (GG) | 0 | | Athena
|
496. | GSCentral - Tintin in Tibet (E) (SNES) - Infinite Lives, Infinite Energy (GG) | 0 | | Tintin in Tibet
|
497. | GSCentral - GoldenEye 007 (N64) - Neon Explosions (GS) | 0 | | GoldenEye 007
|
498. | GSCentral - Legend of Zelda (NES) - Weird Background Melody (GG) | 0 | | The Legend of Zelda
|
499. | GSCentral - Mega Man (NES) - Enemies Always Drop Lives (GG) | 0 | | Mega Man
|
500. | GSCentral - Flintstones - RofD&H (NES) - Skeleton WTT Right (Arms Stretched) (#DD) (PAR) | 0 | | DuckTales
|