
07/05 || New Game Train || Hyper Scape, What Do I Even Say?
Have you ever played a game for four and a half hours straight and just felt like it left no impression? Well that's sort of where I'm at with Hyper Scape. Like it's visuals are the textbook example of cyber punk/virtual reality, mix modern/futuristic building with older classics, throw on some seemingly random windmills and solar panels and make all ambient lighting orange or blue and bang, you have everything you need to read as virtual reality short hand.
The gun play is fun, kind of reminds me of how it felt to play timesplitters as a kid, or at least what my nostalgia says it felt like, high energy, longer time to kill, and bigger focus on explosives to counter folks hiding around corners or fighting in buildings.
Normally I'd throw a link for how to pick up the game here, but Hyper Scape is only available from a random chance or a twitch drop, and the tech test ends the day this video is published, so guess we're all effed?
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