IV Games entered the board game space with Moonrakers, that crushed it on Kickstarter. And then Veiled Fate...another hit. And now Mythic Mischief, potentially my new favorite abstract game given the depth and variability of the experience. But what did they learn along the way? What do they wish they would have known?
TimeStamps:
0:00:00 - Introduction
0:02:12 - People Have Different Tastes
0:03:38 - Not Everyone Will Like Your Game
0:05:55 - Listen To Everything, Don't Do Everything
0:07:35 - Don't Lead Playtesters
0:09:35 - Advertise Before
0:13:00 - Running A Kickstarter Isn't Always Sexy
0:15:14 - Embrace the Chaos
0:19:00 - Don't Get Attached
0:22:35 - You Don't Know What You Don't Know
0:24:50 - Create For All Your Audiences
0:28:02 - The Board Game Space
0:29:15 - Wrapping Up