#114 - Kynan Pearson Interview (Metroid Prime 2, Donkey Kong, Level Design, Management etc.)

Channel:
Subscribers:
18,100
Published on ● Video Link: https://www.youtube.com/watch?v=y6YKebkPZNM



Duration: 1:03:26
4,076 views
182


Kynan Pearson is a game developer who has worked on prestigious game franchises such as Metroid, Donkey Kong and Halo. He is currently Creative Director at Discord.

Kynan wrote a document on how to create a Metroidvania game that can be found here

Part 1- https://docs.google.com/document/d/1Q0nMArDDA79ASJgiov9IvlTNpyYcCGTingLa02wwuvo/edit

Part 2 - https://docs.google.com/document/d/1F2NlTIlRDC8WlDp_FV9F-T6B0tkWCOCEq4gTQCcaxLg/edit

SOCIAL MEDIA
TWITTER - @KynanPearson

#metroidprime #donkeykong #retrostudios

TIMESTAMPS
00:00 - Intro
00:56 - Knowing Retro Staff Before Joining/Jason Behr
02:29 - Approach To Level Design For Metroid Prime 2/Dark World
04:15 - Planning Of Metroid Prime Games
05:37 - World Layout/Planning Of Each Room In MP2
07:06 - Focusing On Each Hub/Compression Of Schedule In MP2
08:42 - Dark World Not Being Interconnected Due To Design & Time Constraints
10:20 - MP2 Multiplayer’s Influence On The Dark World
12:06 - Striking A Balance With Backtracking To Not Make It Tedious/MP2 Backtracking
14:27 - MP2 Fetch Quest
16:03 - Mark Pacini Suggested Idea Of GF Marines In Prime 2 Intro Later Into Development
17:55 - Nailing An Introduction/Intro To MP2 & MP3
19:13 - Approach To Design Of MP3/Ship Being A Big Focus
20:35 - Kynan’s Event Planning Role On Elysia, Skytown
23:00 - Elysia Was Built As A Showcase For MP3/Influences On Game Design
24:02 - Creatives Having So Many Ideas/Kynan Would Always Check Everyones Work At Retro
26:18 - Idea Of Background Impacting The Foreground In DKCR/Kynan’s Inspiration
30:58 - Idea Of Rocket Barrel Levels
33:09 - Retro Was A Well Oiled Machine During DKCR/Monday Morning Meetings At Retro
37:09 - Acting Like A Gorilla But Being Super Serious With Miyamoto
37:39 - Idea Of DKCR Silhouette Levels
39:18 - How They Placed Levels In Accordance With World Map
42:07 - Kremlings & K Rool Weren’t Considered As Retro Wanted To Incorporate A New Enemy
43:31 - Metroid Didn’t Have Influence On Halo/343 Industries
44:38 - Kynan’s Philosophy “You Have To Hate Something To Make It Better”
48:05 - No Project Is Ever Finished/Deadlines
49:25 - Working Out Balance Of When To Extend Deadlines & Polish/Release Estimates
51:20 - Adjusting To Different Studios Work Culture/Upper Management Being Key To Studio Culture
54:53 - Be Respectul & Honest With An Individual That Is Difficult To Work With
58:20 - Kynan’s Thoughts On Metroid Dread
1:00:18 - Metroid Dread Was The First Time In A Long Time Kynan Didn’t Critique A Game While Playing
1:01:12 - Where To Follow Kynan Pearson/Kynan’s “How To Design Metroidvania Games” Document




Other Videos By KIWI TALKZ


2022-02-12#124 - Legendary Wes Interview (Smash Bros Melee, Playstyles, Online Hate, Deadly Alliance etc.)
2022-02-05#123 - Gavin Price Interview (Playtonic Games, Rare, QA Testing, Yooka Laylee, Management etc.)
2022-01-29#122 - Richard Vorodi Interview (Metroid Prime Hunters, Game Design, Lore, Darksiders III etc.)
2022-01-22#121 - Zoid Interview (Metroid Prime, Cameras, Scripting, Sequence Breaking , Programming etc.)
2022-01-15#120 - DBZ Faulconer Remix Interview (DBZ Music Samples, Saiyan Saga, Vegeta, Raditz, Editing etc.)
2022-01-08#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.)
2022-01-01#118 - Lawrence Schwedler Interview (Metroid Prime Hunters, Digipen, Sound Design, Music Design etc)
2021-12-11#117 - Curtis Schweitzer Interview (Halo Infinite, 343 Industries, Composing, Starbound, Film etc.)
2021-11-26#116 - Jack Mathews Interview (Metroid Prime Trilogy, Prototypes, Business, Armature Studios etc.)
2021-11-19#115 - Richard Jacques Interview (GOTG, MCU, 007 Bloodstone, Composing, SEGA, Mass Effect etc.)
2021-11-12#114 - Kynan Pearson Interview (Metroid Prime 2, Donkey Kong, Level Design, Management etc.)
2021-11-05#113 - Steven Davis Interview (Stuntmen, Previs, The Hobbit, Choreography, Fitness etc.)
2021-10-23#112 - Clark Wen Interview (Metroid Prime, Sound Design, Kenji Yamamoto, Mixing, SFX, Game Audio )
2021-10-16#111 - Robin Beanland Interview (Sea Of Thieves, Killer Instinct, Rare, Composing, Mick Gordon etc.)
2021-10-09#110 - Ra Vincent Interview (Set Design, Hollywood, The Hobbit, Marvel, Sculpting, Labour Guilds )
2021-10-02#109 - Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)
2021-09-25#108 - Peter McConnell Interview (Psychonauts 2, Tim Schafer, Orchestra, Star Wars, Lucas Arts etc)
2021-09-19#107 Associate Prof. Jan Elridge Interview (Astrophysics, Sun, Mars, Gamma Ray Bursts, Satellites)
2021-09-12#106 - Joel Douek Interview (Film Composing, David Attenborough, UN, Philosophy, Travelling etc.)
2021-09-06#105 - Mike Wikan Interview (Senior Designer On The Metroid Prime Trilogy)
2021-08-29Drone Footage - South Island, New Zealand (Queenstown, Wanaka, Glenorchy, Lake Pukaki, Cromwell)



Tags:
metroidvania
metroid
Metroid dread
metroid dread
metroid prime 2
metroid prime 3 corruption
metroid corruption
dkcr
dkc
donkey kong
rocket barrels dkc
level design
how to design games
game design
metroid multiplayer
metroid ost
dark world prime 2
federation marines
retro studios
retro behind the scenes
game management
silhouette levels
dk
Donkey Kong
Donkey Kong Country 2
Elysia
skytown
fetch quest metroid
fetch quests
backtracking



Other Statistics

Metroid Prime 2: Echoes Statistics For KIWI TALKZ

At present, KIWI TALKZ has 111,242 views spread across 22 videos for Metroid Prime 2: Echoes, with his channel currently having around 4 hours worth of content for Metroid Prime 2: Echoes. This makes up 2.36% of the content that KIWI TALKZ has uploaded to YouTube.