#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.)

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Published on ● Video Link: https://www.youtube.com/watch?v=uALpWMM89kw



Duration: 47:45
2,691 views
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Emily McGregor is an experienced artist in the video game industry and has worked for a number of Australian video game studios. She has worked on notable franchises such as the Legend Of Zelda: Twilight Princess HD and Age Of Empires III

INSTAGRAM - @elorhan

#zelda #twilightprincess #ageofempiresIII

TIMESTAMPS
00:00 - Intro
00:55 - Difficulties Of Being An Artist In The Video Game Industry/Ongoing Learning
02:21 - Picking Apart Artwork While Playing Video Games
03:30 - Balancing Detail
04:49 - Breaking Down Image Before Modelling
05:15 - Artists Are Usually Specialised In One Area
06:25 - Team Size For Twilight Princess HD
07:00 - How Twilight Princess HD Pitch Came About/Approximating Budget For Development
10:11 - Frustration Of Not Being Allowed To Update Character Models For TPHD
11:30 - Updating Older Games Causes A Domino Effect Of Programming Problems/Updates Of TPHD
13:33 - The Dynamic Between Programmers & Artists
15:00 - The Evolution Of Tech On Environments/Illusion Tricks Of Older Tech/Water Effects
16:25 - Unreal Engine Vs Zelda Engine/Tantalus Engineers Working With Nintendo Engineers
17:57 - Knowledge Gained From Doing Ports For Different Studios/Phone Games To Tantalus
19:15 - Being A Junior Artist At Tantalus
20:23 - Brief/Planning Before Doing Artwork
21:25 - Emily Prefers Environment Art Over Character Art/Always Getting Inspiration For Sketches
23:36 - Australian Outback/Holidaying An Excuse To Take In Details For Art
24:30 - Life Drawing To Keep Your Skills Up
26:30 - Manscaped Sponsored Segment
27:44 - Feet Are Difficult To Draw/The Animation Process
31:49 - Age Of Empires III Was Emily’s Favourite Project/Revamping & Pitch Of Age Of Empires III
33:35 - Development Of Age Of Empires III/Newer Techniques That Were Applied Due To It Being A Revamp
35:15 - Trying To Stay Up With The Times Despite Technology Constantly Changing
36:30 - Different Studio Cultures/Melbourne Game Studios
37:30 - Why More Film & Gaming Studios Are Relocating To Australia
38:40 - Recruiting Staff Due To Australian Border Closures Has Been Hard/Online Work For Studios
41:00 - Most Rookie Artists Are Bad At Time Management/Employees Needing To Be Multiskilled
43:47 - Emily Wants To Improve People Skills & Travel More
45:40 - Its Common For Artists To Stay At One Gaming Studio
46:16 - Where To Follow Emily McGregor




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Tags:
twilight princess
zelda
tphd
zelda tp
zelda twilight
midna
zelda midna
zelda development
zelda behind the scenes
twilight princess ost
twilight princess hd
nintendo behind the scenes
tantalus
3d modeling
texture
how to do 3d modeling
3d modeling basics
environmental art
character art
how to art textures
specular lighting
zelda engine
australian gaming
ports of game
legend of zelda
Zelda HD
pitches for games
tphd ost
twilight princess soundtrack



Other Statistics

The Legend of Zelda: Twilight Princess Statistics For KIWI TALKZ

At present, KIWI TALKZ has 2,691 views spread across 1 video for The Legend of Zelda: Twilight Princess, with his channel publishing less than an hour of The Legend of Zelda: Twilight Princess content. This is less than 0.38% of the total video content that KIWI TALKZ has uploaded to YouTube.