#122 - Richard Vorodi Interview (Metroid Prime Hunters, Game Design, Lore, Darksiders III etc.)

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Published on ● Video Link: https://www.youtube.com/watch?v=rohRYGKvflA



Duration: 57:27
3,336 views
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Richard Vorodi currently works as a designer at Gunfire Games and was lead designer on Darksiders III , he previously worked at Nintendo for 15 years, specifically at NST on games such as Metroid Prime Hunters, Wave Race and Project Hammer before its cancellation.

#nintendo #metroidprimehunters #metroid

TIMESTAMPS
00:00 - Intro
01:01 - Crafting His CV To Be A Designer For Nintendo
02:15 - Approach To Creating Metroid Prime Hunters
03:36 - Creating The Lore For MPH
04:52 - Creating The Hunters Backstories Was The Hardest/Sylux/Bible For Metroid
06:09 - Sylux Was Tanabe’s Favourite Hunter
07:04 - Coming Up With The Hunters Colours
08:22 - Coming Up With The Hunters Names & Lore Names
11:26 - Why Weavel Is Richard’s Favourite Hunter
12:20 - Richard Has No Problem With A Remake Of MPH/Growth Of FPS
13:43 - Most Of The Feedback On Games Are Negative/Praise For MPH
15:51 - Keeping High Morale When The Industry Is So Negative
19:05 - Why NST Used Pre Rendered Cut Scenes In MPH/Pre Rendered Vs In Engine Cutscenes
20:53 - Metroid Dread/Games Are Too Long Nowadays
22:10 - Most People Don’t Finish Games
22:58 - Manscaped Sponsored Segment
24:02 - Space Combat Wasn’t Seriously Considered In MPH/Ships In The Game
24:53 - Eastern Game Design Vs Western Game Design
28:51 - Incorporating Metroid Philosophy Into Darksiders III/Building A World
32:50 - Production Cycle On MPH Vs Darksiders III
34:12 - Crafting Environments Thinking Its Original And Then Finding Out It Isn’t
35:43 - Presentation Is Everything
36:20 - Working With Andrew “Android” Jones On MPH/Art
40:28 - Taking Ideas From One Hunter And Putting It On Another
41:13 - Balancing Ideas
42:36 - Have As Many Ideas As Possible But Know When To Keep Them To Yourselves
43:44 - Retro Studios Gave NST A Template But They Still Created Everything From Scratch
44:01 - An NST Artist Worked With Retro Studios On Metroid Prime And Was Key On MPH
45:47 - Nothing Was Left Out Of The Game For MPH/ Richard Would Of Liked More Content If They Had More Time
48:19 - Modern Engines Save Time/Tools Were Written At Time It Was Needed For MPH
52:13 - Balancing Family/Game Design & Tech
54:18 - Being Bored Is The Worst Thing
55:22 - Where To Follow Richard Vorodi/Gunfire Games




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Tags:
metroid prime hunters
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retro studios
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mph
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game design
nintendo behind the scenes
darksiders III dev
noxus
trace
gorea
sylux
sylux hunters
metroid multiplayer
environmental storytelling
nintendo services technology
samus aran
morph ball
screw attack
prime hunters
metroid first hunt
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andrew jones
samus



Other Statistics

Metroid Prime Hunters Statistics For KIWI TALKZ

At present, KIWI TALKZ has 5,597 views spread across 2 videos for Metroid Prime Hunters, with his channel currently having around 2 hours worth of content for Metroid Prime Hunters. This is less than 0.98% of the total video content that KIWI TALKZ has uploaded to YouTube.