12 Is Better Than 6 Let's Play Part 4 - These Enemies Are a Bit Too Close to Each Other
I discover another unfortunate flaw in this section, when two enemies wind up running towards me while essentially on top of each other. Technically, when I scoped out the place, I knew there was two of them, but as I dealt with the threat charging towards me, it only looked like a single person. It's rather strange that they don't have any collision detection with each other, as I would think they'd have to shove past each other or wait to head out of an exit until the previous guy went through. I wonder if there were issues with enemies being shoulder to shoulder and jamming up doorways or something, so they don't interact with each other to prevent that from happening.
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