12 Is Better Than 6 Let's Play Part 3 - Triggering the NPC Conversation Got Me Killed
To be fair, I was doing enough dying before that happened anyways, but it does demonstrate a basic flaw in the game. This seems to be the only time it comes up, yet it's odd how these triggers for interactions aren't turned off until all of the enemies are defeated. I don't know that there is a more precise way to deal with scenarios like that gunfight though, where you're tossed in to the middle of an area with enemies surrounding you and no reliable cover. You basically have to run around, shooting rapidly, and see if you survive or not.
Steam Link: https://store.steampowered.com/app/410110/12_is_Better_Than_6/
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