Organ Trail Let's Play Part 20 - Powering the Generators
I understand the need for a final hurrah to wrap up a game, but I have plenty of fuel in my supplies. Why would I take such a gambit to forage for more, when I could just dig fuel out of the trunk and be perfectly safe? It somewhat delegitimizes how much I was able to stock up during the game when I can't use it in such an applicable situation. At the very least, allow me to cut down how many I need to forage for.
I would also mention that it disappoints me more unique events don't come up sporadically during the game. Encountering that crazed preacher wanting us to wipe out the "Non-believers," was a nice bit of zest to change up the gameplay. However, with it happening right near the end, where there's several unique events taking place, it winds up saving them all for the end instead of spreading these out. Players need some pull to keep their interest, and I don't think the core game as is really does enough. It's why I don't have any desire to do multiple playthroughs as I thought I would at the very beginning.
Here's the link to the Steam page: https://store.steampowered.com/app/233740/Organ_Trail_Directors_Cut/
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