#121 Virtua Fighter 5 PS3 \\ Wolf Hawkfield VF5 Command Time Attack (Command Training) & Quest mode
Command Time Attack (timed Command Training), then Quest mode (on Hard) with Wolf Hawkfield in Virtua Fighter 5 on PS3!
0:00 - intro
2:22 - Command Time Attack!
39:36 - favorite moves!
48:28 - Quest mode! (Hard)
50:05 - Warm-up fighting in Sega Arena Coast (beginner)
1:21:34 - Amateurs' Tournament
1:31:48 - fighting in Club Sega Downtown (beginner/intermediate)
1:34:44 - Sega World South tournament (elite)
1:43:51 - Ka-ching! Shopping spreeee! : D
1:51:25 - shiny Silver Pompadour : ooo
1:53:36 - fighting in Club Sega Bayarea (intermediate)
2:05:28 - promoted to 2nd dan!
2:09:35 - Free Training: elbow, and moves review
2:24:48 - wrap-up and what's next!
Wolf has a lot of moves with weird timing, making his Command Training a bit of a haul : P; I particularly detest the ones that are a variant of the already-difficult moves where you have to link a move that has a half-circle input--only in the variants, you have to crank the half-circle out at "max input speed," aka almost impossibly quickly! Ugh. Terrible idea. : P (Example: Emerald Flowsion Variant @ 8'11.)
On the other hand, Wolf has a lot of great, pretty easy-to-do moves! Back+P is a high elbow knock-down with possible ground juggle--that I totally forgot for most of the video; P,P,P ends with a mid hit that can be good for catching opponents who try to duck under, forward+P is a mid-hit that can be continued with more P, K,K is a high double hit with fantastic range and damage, back+K (repeatable) has great range and damage, down+K is a very nice little quick low hit from standing (need to try this more), down-forward+K a nice quick mid-hit, forward+K a fantastic launching knee (I thought it was forward,forward for most of the video : p), up-forward+K a huge jump-kick (just don't hold K at all or you'll do the regular jump, kick instead--they remove holding attack buttons for jumps in 5 Final Showdown to avoid that sort of thing), crouching-down+K a fast low kick with really good range.
Into multi-button moves, P+K x 3 is a high/mid mix-up much like PPP, f,f+P+K is a great shoulder-charge mid-hit knock-down (in Final Showdown you can only do it from a run, which means you can only do it from long range there : P!), df+P+K is a low sweeping punch with huge range (really nerfed in FS), and df,df+P+K a fast, short-range uppercut.
(Back+K+G,K is a pretty good but slightly tricky two-hit kick with medium range; in FS they make the second input also K+G, so you can just mash the thing and it's much easier to do. But they may just have done that because they nerf b+K really bad in that game (slightly shorter range, I think, and no longer quickly repeatable!). Back to 5, most of his remaining K+G moves are big, sweeping, relatively slow High-hit kicks; they look cool but I didn't find them all that effective.)
Finally, some really fun G+P+K moves!
a) Hitting all three buttons does an all-purpose deflection (: o), and if you're quick enough you can hit buttons from there for special counter-attacks.
b) Forward+G+P+K is a ducking approach that leads to special follow-in attacks: by far my favorite is G+P (mashable), where Wolf charges down the opponent and tosses them high over his shoulder--then you can turn around and catch them with a juggle as they fall! I didn't find a juggle here that did more damage than just letting them fall--which is still pretty weak damage--but there's probably a decent juggle out there somewhere, and anyway the animation is just fantastic. : D (And I suppose even the weakly damaging PPP juggle has pretty decent back-carry that could deliver a ring-out.)
c) Running+G+P+K is a huge flying back-turning body splash; hard to get enough runway but if you can, it looks fantastic : D
Oh and the throws. : o Well I'm not clever enough to pull off the big splashy ones so much, but f+G+P done three times in sequence does a grab, back-switch, (now)-back-throw for a tidy 70 damage (in FS they put this on a harder initial input, back,forward I think maybe, which at first I liked because I didn't like doing this multi-part throw thing--which is actually pretty frequently teched in FS--but I really came to miss its damage, and in 5 at least its easy and pretty darned reliable).
So fun! I guess he must be a strong character in 5: I got to 2nd dan rank here (my first I think?), AND did well in an *elite* tournament, beating even a 9th dan (:oooo) and winning a big (to me) pile of cash! Which I promptly cashed on that majestic shining Silver Pompadour (also available in FS, by the way, and unlike a lot of the hair in that game, still keeps its shine in battle). ^_^
Recorded 5/23/20 w/ PS3, OSSC, Framemeister, Elgato HD60, Hori RAPV 2017 w/ Sanwa lever & buttons, Blue Snowball microphone
(Accidentally recorded squished to 4:3 because I'm a klutz; able to widen it back out in post thanks to Handbrake's confusing options : D--normally I use the much simpler AVC for processing--but left some unavoidable blurriness due to the dropped pixel data.)
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