1358: Fire Pro Wrestling World PC \\ Team & Royals & I CRITICAL! Gorilla Monsoon w/ Tyson Fury!
Playing Fire Pro Wrestling World for PC!
My Fire Pro playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzPkDw80dMQunK4UiLKr2e6l
0:00 - start
6:59 - 4v4 Tornadoes, too many Criticals
33:15 - Criticals to "Low"
45:37 - 2v2 Tornado Booker T & Jim Duggan
55:20 - Jose Santos whups straight Tag
1:10:12 - The Rolling Thunder cut play (w/ Ernest Miller)
1:19:05 - more 2v2 Tornado (Robert Gibson & The Booty Man)
1:31:35 - OG w/ Toru Tanaka & Mr. M
1:43:49 - 8v Battle Royal (Tyson Fury)
1:51:52 - Tyson criticals Monsoon w/ his "Knockout Punch" finisher
1:56:52 - Ricky Reyes royal
2:01:56 - Owen Hart holds pin after crit
2:11:10 - Hokuto Omori royal
2:24:15 - Freddy Joe Floyd royal
2:33:45 - wrap!
Had to set Criticals to Low 'cause they were happening too often, maybe cause I'm running w/ Criticals enabled for Signature moves & Finishers in the ModPack. On Low it felt about right, though. Criticalled Gorilla Monsoon w/ Tyson's KO punch finisher! = ooo
(I think the Monsoon CAW I made in WWF No Mercy looks better than this balding, beardless, sad-faced FPWW user edit Monsoon I downloaded.)
Owen Hart held his pin on the opponent he criticalled as he pinned, for 1 min until kicked off. Maybe the AI counts on the opponent kicking them out of the pin eventually--but if they're criticalled, they'll never kick out, so the pinning AI waits indefinitely?
It was brother Bret Hart in "The Montreal Screw Job," not Owen.
Oh, Wikipedia says Tyson Fury is the current WBC heavyweight boxing champion. = o
Paul Ellering was a 70s wrestler (since manager), is currently on a WWE "legends contract"; not sure why the edit of him I downloaded has no Finishing/Signature moves (1:40:25).
Post session thoughts:
Ah, for tag team play, if you turn Tornado off (so only one person from each team can be in the ring), you can then assign multiple people on your team to 1P control, which is what I'd wanted--how it worked in WCW/nWo Revenge, basically; although that game also seems to be much more lax about tagging in general--which worked well for fun.
I had the ModPack "Patcher" utility's "Tag Team Overhaul" enabled; says "Tag Teams will have better logic/ai"; experimenting with it on/off, it seems to make the partners a more likely to come in and do useful stuff, maybe? Seemed like less goes on with it off, anyway, so I'll leave it on.
Takafumi City Gym w/ Takayamania-Empire ring & USA DOME w/ Takayamania look nice. : )
Still not quite what to make of FP overall; it takes constant mental effort to track wrestler status and correspondingly what strength grapples to use (although not too much on difficulty 2), and to maintain correct distance if you're going for strikes--which I mostly gave up on since grapples were working so well. In fact strikes can be closed down real fast, and follow-ups to Irish Whips in multi-vs situations are really hard since your wrestler immediately switches to face I guess the next-closest opponent after Whipping someone away to the ropes, which is really annoying; running attacks too are hard to target, especially against downed opponents for some reason. And a lot of turnbuckle attacks kinda just missed, which wasn't encouraging (and I had at least two "wrestlers" who were MMA or whatever and couldn't even CLIMB the turnbuckle, they'd just fall over backwards when they tried, which seemed silly : P).
So it came down to the timed button press of the grapples--but that doesn't translate into watchable action for observers. I can watch my own okay because I know what was going through my head, and I have my own silly commentary to remind me, but my attention wanders instantly if I try watching anyone else's FP videos (and most of those out there now seem to be people running CPU vs CPU simulations with undead comedy skeleton CAWs? or maybe YouTube's algorithm is just messing with me)--and maybe the constant repeat throwing, especially on easy difficulty, does get repetitive even to me while playing--but I don't feel confident I'd have fun at all if I turned up the difficulty and just started losing grapples more often because the CPU is better at timing.
But 3 hours flew by!
I felt a lot of drama in that Hulk vs Andre match I lost in the previous session, so maybe I should try more one-on-ones? And I like having like 2000 wrestlers for random selection. But maybe that's distracting? And I'm not sure most of those would be as challenging in that same fighting-a-titan way (Andre has really really tough stats maybe?). And I feel like I need to at least try a 2v2 Tag match with the "proper" setting of both team members set to 1P.
4/1/23
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