158-2: Waypoint system using a trigger. [Minecraft Map Making]
Ep158-2: Waypoints that players can teleport to by using a trigger objective. Second of three Waypoint ideas.
Better design, use this one: https://youtu.be/5bLg9GtQ_SQ
Check out the other two test versions:
Typing Book: https://youtu.be/k_wkUL_nrAg
Command Book: https://youtu.be/fF0_94rXaYg
Java Version: 1.19
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the server I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/amU84KykEu
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Commands used:
TIMER:[Unused in video, but here in case you want to slow down the checking interval.]
RUA: scoreboard players add #fakePlayer clock 1
CUA: execute if score #fakePlayer clock matches 101.. run scoreboard players set #fakePlayer clock 0
Create objective:
IUN: scoreboard objectives add destination trigger
CUA: scoreboard players enable @a destination
Controller:
RUA: execute as @a[scores={destination=1},tag=unlockedDest1] run tp @s -5 56 265
CUA: execute as @a[scores={destination=2},tag=unlockedDest2] run tp @s -5 56 267
CUA: scoreboard players set @a destination -1
CUA: scoreboard players enable @a destination
Unlock destinations:
IUN: tag @p add unlockedDest1
IUN: tag @p add unlockedDest2
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