153: Modular fireworks. [Minecraft Map Making]

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Published on ● Video Link: https://www.youtube.com/watch?v=DNverMw3WLo



Minecraft
Game:
Minecraft (2011)
Duration: 22:13
258 views
29


Ep153: Creating firework displays by activating modules of fireworks using a timer.

Sorry about the sound, it's not too great. I'm in the process of moving house and the temporary set up is a bit janky. :)

Java Version: 1.19

Commands, builds and ideas for people making their own Minecraft maps.

Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ

Join the server I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/amU84KykEu

The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.

Commands used: YouTube formatting may make some of these wrong. :)

Create a firework:
IUN: summon firework_rocket ~ ~ ~2 {LifeTime:30,FireworksItem:{id:"firework_rocket",Count:1,tag:{Fireworks:{Explosions:[{Type:0,Flicker:1b,Trail:1b,Colors:[I;11743532],FadeColors:[I;14602026]}]}}}}

Firework Module:
RUN: scoreboard players add #moduleOne clock 1
CUA: execute if score #moduleOne clock matches 41.. run setblock ~ ~ ~-2 white_wool replace
CCA: scoreboard players set #moduleOne clock 0
CUA: execute if score #moduleOne clock matches 1 run execute at @e[tag=moduleOneOrigin] run summon firework_rocket ~ ~ ~
{LifeTime:30,FireworksItem:{id:"firework_rocket",Count:1,tag:{Fireworks:{Explosions:[{Type:0,Flicker:1b,Trail:1b,Colors:[I;11743532],FadeColors:[I;14602026]}]}}}}
CUA: execute if score #moduleOne clock matches 20 run execute at @e[tag=moduleOneOrigin] run summon firework_rocket ~ ~ ~
{LifeTime:30,FireworksItem:{id:"firework_rocket",Count:1,tag:{Fireworks:{Explosions:[{Type:0,Flicker:1b,Trail:1b,Colors:[I;11743532],FadeColors:[I;14602026]}]}}}}
CUA: execute if score #moduleOne clock matches 40 run execute at @e[tag=moduleOneOrigin] run summon firework_rocket ~ ~ ~
{LifeTime:30,FireworksItem:{id:"firework_rocket",Count:1,tag:{Fireworks:{Explosions:[{Type:0,Flicker:1b,Trail:1b,Colors:[I;11743532],FadeColors:[I;14602026]}]}}}}

Controller:
RUN: scoreboard players add #fireworkControl clock 1
CUA: execute if score #fireworkControl clock matches 175.. run setblock ~ ~ ~-2 white_wool replace
CCA: scoreboard players set #fireworkControl clock 0
CUA: execute if score #fireworkControl clock matches 1 run setblock 24 56 248 redstone_block replace
CUA: execute if score #fireworkControl clock matches 70 run execute as @e[tag=moduleOneOrigin] at @s run tp ~ ~ ~3
CCA: setblock 24 56 248 redstone_block replace
CUA: execute if score #fireworkControl clock matches 130 run execute as @e[tag=moduleOneOrigin] at @s run tp ~ ~ ~3
CCA: setblock 24 56 248 redstone_block replace
CUA: execute if score #fireworkControl clock matches 174 run execute as @e[tag=moduleOneOrigin] at @s run tp 26 56 246

Colour Conversion: https://www.digminecraft.com/lists/fireworks_color_list_pc.php

Decimal Colour Values:
Red 11743532 Red Dye
Orange 15435844 Orange Dyee
Yellow 14602026 Yellow Dye
Lime 4312372 Lime Dye
Green 3887386 Green Dye
Light Blue 6719955 Light Blue Dye
Cyan 2651799 Cyan Dye
Blue 2437522 Blue Dye
Purple 8073150 Purple Dye
Magenta 12801229 Magenta Dye
Pink 14188952 Pink Dye
White 15790320 White Dye
Light Gray 11250603 Light Gray Dye
Gray 4408131 Gray Dye
Black 1973019 Black Dye
Brown 5320730 Brown Dye







Tags:
minecraft
adventure map
map making
commands
command blocks
1.18
custom commands
redstone
map ideas
map suggesstions
custom maps
1.19



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