162: 2 Axis rotation. [Minecraft Map Making]
Ep162: Let's make an item fly around in a more interesting way.
In the video I forgot to thank GalSergey for their help. :)
Java Version: 1.19
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the server I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/amU84KykEu
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Commands used:
Setup:
IUN: scoreboard objectives add switch dummy
CUA: summon minecraft:marker ~ ~ ~ {Tags:["origin"]}
CUA: summon minecraft:armor_stand ~ ~ ~ {Tags:["rot"],Rotation:[45f,45f],Marker:true,Invisible:true,ArmorItems:[{},{},{},{id:"minecraft:redstone_block",Count:1b}]}
Controller:
RUA: execute as @e[tag=rot] unless score @s switch matches 0 at @s positioned as @e[tag=origin,sort=nearest,limit=1] run tp @s ^ ^ ^2 ~ ~3
CUA: execute as @e[tag=rot] if score @s switch matches 0 at @s positioned as @e[tag=origin,sort=nearest,limit=1] run tp @s ^ ^ ^-2 ~ ~3
CUA: execute as @e[tag=rot,x_rotation=90] store result score @s switch if score @s switch matches 0
CUA: execute as @e[tag=rot,x_rotation=90] at @s run tp @s ~ ~ ~ ~ ~-180
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