1CC Metamorphic Force (Arcade, ver UAA) [Claude]
Single loop 1CC playthrough of Metamorphic Force (ver UAA) on default difficulty settings as Claude/White Wolf. Played via Fightcade FBNeo v0.2.97.44-54.
Another clear! This time on the version that makes your health bar double as a timer. An added bonus: boss rush added in Stage 5. Just another 4 bosses thrown in to drain the timer; no big deal! Thankfully, they have much less stamina than their original stage appearances.
Several new ideas this playthrough:
1. Actually using superjoy. It pays to not get cornered and destroyed, though it does feel extra bad to do so on UAA version (it's still worth it I promise!).
2. Capitalizing on the treasure dork's triple item drops by allowing him to open his bag for the first or second drop.
3. Breaking breakables with 4+ enemies on screen for morph/super statues. Three enemies for a ~chance~ at food.
4. Made sure to not go overboard on the ice boss before his AI goes nuts (immune to grabs/strikes at specific intervals; tough to determine when but seeminly after losing x-amount of health).
5. Used KungFusedMike's ogre wake-up bait.
6. Desynchronizing the bosses in the boss rush by doing a slow/fast pummel during grabs.
7. Played the phase 1 of the last boss much safer. Engaging him only when he begins plane shifting or stands still.
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It was not the cleanest play this time around but the timer kept it exciting!
Input display:
https://github.com/Dinir/mini-padder
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