1E Pathfinder Magus Guide - Class Abilities Pt. 1
While the individual skills any adventurer can bring to bear will be invaluable to them, it will often fall to their abilities to truly make or break them. And the Magus has a complementary suite of abilities that will help them do the breaking.
First and foremost is their ability to imbue their weapon with magics, allowing them to strike foes otherwise resistant, move and attack with alacrity, sear them with burning flames, or outright remove their head from shoulders with a snicker-snack.
This is followed on by their ability to cast spells as they engage a foe in melee and the ability to unlock all manner of arcana and the recall of spells already expended.
But to learn more, join us here in the grand halls of the Nexus Libram as we begin our dive into the Magus class abilities, right here at The Gamers Den!
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