20F) Bloody Papa (Labyrinth of Touhou 1 Special Disc)

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This Bloodstained boss is a reference to another CAVE shooter, Deathsmiles. "Bloody Papa" is based on a Deathsmiles boss named Jitterbug (who is the father of one of the playable characters, hence the name "Papa"). Jitterbug has an ultra rare TLB / True Last Boss form known as "Bloody Jitterbug" (which is why he's a "Bloody" Papa. This TLB form is also where the red smoke in his sprite comes from).

Anyway, this encounter is slower, but no less dangerous, than the previous Bloodstained bosses. Bloody Papa starts the fight with Strengthen Jutsu (which buffs his MAG to 100%). He will reapply Strengthen Jutsu on his fourth turn, and will always reapply it every fourth turn after that.

His semi-fixed turn pattern (after the first cycle) is supposed to look like this:

Turn 1: Strengthen Jutsu
Turn 2: Random elemental nuke
Turn 3 and Turn 4: Random spell

-His nukes include: Overgrowth, God Press, Ether Flare, Shooting Star. These use NTR, NTR, MYS and SPI respectively. Shooting Star also inflicts PAR.

-His random spells include:
--Dark Blaze (MYS AOE)
--Icicle Coffin (CLD AOE)
--Flame Blast (FIR row)
--Dark Hole (MYS AOE, inflicts SPD debuffs)
--Magic Crystal's Protection (gives him 100% DEF and MND buffs)
--Quantum Decoherence Form (composite MYS AOE that inflicts PAR, SIL and DTH)
--Djinn Storm (drain all MP)

Bloody Papa has one more move. He has a dangerous MYS AOE named (don't laugh) "Papa's Washing Machine". It's a composite AOE unique to this boss. The LOT Database entry says he's only supposed to have a chance of using it when he's below 480K HP, but that's wrong. Papa can pull out his Washing Machine whenever he feels like it.

Honestly, I'm not sure if all this info is even accurate, since the info this is all taken from is wrong about Papa's super attack. All you need to know is that you need to remove Papa's MAG buff ASAP. You do NOT want to see him use a nuke or Washing Machine while he's at 100% MAG. Other videos use Eirin, Alice and Reisen to debuff his MAG. Debuffing his stats (especially his SPD) is a very good idea, but manually bringing his MAG down with debuffs is slow.

I chose to use Tenshi to immediately delete Bloody Papa's buff with Sword of Rapture. Unfortunately, the buff removal has a chance of failing (I would reset when it didn't), but if it works, Papa becomes a lot more manageable (though I'm not sure if Papa's Washing Machine is tankable without buffs).

Bloody Papa actually has 1M MND, so it's impossible for most magical attackers (and composite attackers) to damage him. He also has 30K DEF, which is high for a Bloodstained boss, but you can lower it with his low debuff resistance. His HP total is only 1.28M.

In terms of weaknesses, he's neutral to all elements except MYS and CLD. He resists MYS, but most MYS attacks target MND and thus will do 0 damage (it only matters if you're using Suwako's Iron Rings. It shouldn't be used anyway since he's immune to PAR). Only Cirno can take advantage of his CLD weakness, and only if she uses Diamond Blizzard (other attacks will do 0 due to the composite formulas).

Music is Bloody Jitterbug's theme from Deathsmiles.







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