2132 vs shulk
Shulk, by the brawler community, is unanimously agreed upon to be a bad MU. How bad is kind of uncertain.
Shulk's range and speed is kind of insane to our puny little arms. Shotput is definitely recommend as you probably won't get the change to use FMP against good Shulk's.
What I've found is that while the Monado arts is powerful, it's also a hindrance as one the shulk player uses an art, the player instantly gets a specific gameplan depending on which art he's using. And, well, every shulk player has the same general gameplan.
Speed: Nair you to the edge. His nair is massive though so it's kind of freaky.
Buster: Nair you and try to combo to get as much damage output. Will occasinally smash attack.
Jump: Recovery, edgeguarding, and will jump to try to approach to you. Good shulk players use it similar to speed, but have to apply it differently.
Smash: He's going for the kill. Watch for tilts and smash attacks and the random up b.
Shield: Not much of a threat, but mostly used to beat disadvantage state.
Same rules apply with most swordies, stay just outside of the sword range to bait attacks and strike when ready.
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