#242 Multiplayer "Playing SE III in the MOUNTAINS" | Sniper Elite 3
ABOUT THE GAME: (SNIPER ELITE 3)
The game retains and builds on the mechanics of Sniper Elite V2. Players go through large battlefield maps based on the North African conflict.
The sniper rifle is the player's primary weapon, though additional weapons, including submachine guns and pistols, silenced or not depending on the situation, are available. In addition to hand grenades, the player can deploy tripwire booby traps, land mines and dynamite. Binoculars can be used to tag enemies, displaying their position and movements. The player-character must hold their breath to properly line up the shot. A red icon appears in the scope, marking the projected point of impact. There are weapon parts spread out all over the game, found when looting dead enemies, allowing players to customize their weapons in the predeployment menu; the menu also allows equipment loadouts.
Stealth mechanics have been reworked. An eye icon squints or opens to denote the player's level of detection by the enemy. Enemy soldiers will also have a circle meter over their heads to indicate alert status. Players are also forced to relocate periodically to prevent detection with a white ghost image to mark their last known position and the enemy will search a wider area. As in the previous game, loud sounds may be used to mask sniper shots.
A points system is instituted for actions such as stealth close-combat or sniper kills, with the points accumulating towards promotion to higher ranks. Players can go around the map to collect special reward items such as collectors' cards and unlock sniper nests. Journal pages also provide further backstory into the events of the game.
V2's X-Ray kill cam system is retained as well. Where the previous game only shows the body's internal structure at point of impact, the new game expands to visualize the rest of the cardiovascular, skeletal, and muscular systems. The player can still target vehicles, but now has a chance to shoot the engines and disable the vehicle.
Multiplayer
Multiplayer in Sniper Elite III consists of 5 modes of competitive gameplay; Team deathmatch, Deathmatch, Distance King, No Cross and Capture the flag. There is a large selection of maps to play on with large open environments.[2]
Reception
Reception
Aggregate score
Aggregator Score
Metacritic (PC) 71/100[3]
(PS4) 67/100[4]
(XONE) 63/100[5]
Review scores
Publication Score
CVG 7/10[6]
Eurogamer 7/10[7]
Game Informer 6.5/10[8]
GameSpot 6/10[9]
GamesRadar+ 3/5 stars[10]
GameTrailers 7.8/10[11]
IGN 8.2/10[12]
Joystiq 3/5 stars[13]
Hardcore Gamer 3/5[14]
PC Gamer 70/100[15]
Sniper Elite III received mixed reviews from critics upon release.[3][5][4]
Hardcore Gamer's Matt Whittaker gave the game a 3/5, writing: "Though its stealth-based sniping gameplay can provide some exciting moments, Sniper Elite III is a decidedly mixed bag. Its abysmal narrative, outdated mission design, boring protagonist and weak non-campaign modes overshadow everything that it does well."[14] Tyler Wilde of PC Gamer scored the game a 70/100 and wrote: ”Some of Sniper Elite 3's failures are funny [...] and some of them are frustrating, but its ideas are good and I hope they don't end here. [...] Realistically, I expect we'll have to wait for Sniper Elite 4 for significant improvement."[15]
Mikel Reparaz from IGN scored the game an 8.2/10 and wrote: "More than just a showcase for slow-motion gore, Sniper Elite III shines for its open-ended approach to stealth." Reparaz disliked the "skeletal" story and "shaky" artificial intelligence, but spoke positively of the large levels, "enthralling" gore, and the freedom given to devise different and diverse tactics.[12]
David Roberts from GamesRadar gave the game a 3 out of 5. He too praised the large environments for allowing strategic play, but felt that the Kill-cam, though a cool feature, "loses appeal fast". Roberts particularly enjoyed the feeling of nailing a perfect shot from a mile away, saying it "never gets old". Roberts' main problems with the game were concerning an "overall lack of polish", and the "flat narrative" and "generic objectives". "Sniper Elite 3 certainly has its share of thrilling moments," Roberts said, "whether you’re hunting blissfully unaware soldiers or being tracked by countersnipers in ghillie suits, but there are too many technical and narrative issues to simply ignore."[10]
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