248k x10 - Episode 17 - Hungry beacon core
Factorio 248k mod, 10x multiplier - E17 - Hungry beacon core
Vanilla beacons still exist here, but my policy will be to use 248k versions of things when that's an option. Bots stay busy clearing out old builds and extending the ribbon west while I poke at broadcast cores, guess at recipe times, try to brain math consumption rates and resource needs.
Broadcast beacons seem fantastic for high tier modules, but I decide a full belt of copper isn't quite worth it right now. I should extend red chips first, cool, good prioritising. Blue science would never run at pace without those anyway.
248k mod: https://mods.factorio.com/mod/248k
FNEI: https://mods.factorio.com/mod/FNEI
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