[25] Let's Play: X-COM: Enemy Unknown!
The Council of funding nations is so far incredibly pleased with the progress of the X-COM project, and they have every right to be. Using knowledge gleaned from our hard-won Sectoid Commander captive before he expired, Research and Engineering has come up with an actual, practical Psionics Lab, a facility capable of unlocking latent psychic potential within someone... if they have it already. The only way to know which of our soldiers, if any, have these abilities is to put them in for testing, which is effectively ten days of vacation. Paradise for an X-COM trooper followed by godly powers.
That's not all, though. Our sensors pick up a contact, larger than anything we've encountered before, and an Interceptor manages to splash it over rural Russia. We're sending in a squad of our best to recover whatever may be inside this hulking wreck... and deal with the new surprises among the crew the aliens have been preparing for us.
Cyberdisk.
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