Part 28 of my interactive 100% playthrough of AI: The Somnium Files on PC.
Still waiting for Pewter to finish his repairs on the psync machine, we head back to the warehouse area to make sure we didn't miss any important detail there. However, just as we're about to enter the building where the latest crime occured, we stop right in our tracks right. Something about the outside scene looks odd, and that sudden flash of insight may well open up a new lead for us to explore...
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