2D Animations | Coding a 2D Game Engine in Java #45

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Duration: 33:40
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In this episode I go over how to implement a simple state machine based animator. This allows us to create different prefabricated game objects with state machines attached to them, and we can flip through multiple animations based on different triggers. I also go over a couple more bug fixes.

0:00 Intro
0:30 Visual Explanation
3:28 Coding Animation State
8:37 Coding State Machine
19:41 Adding Prefabs with Animations
23:36 Adding a State Machine to Mario
27:07 Fixing Texture Refresh Bug

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/







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