2D Godot 4.1 RPG - 2 - Player animations
in this second video we are setting up the animations of the player and the animations tree to call them through code.
Assets: https://jeanmakesgames.itch.io/2d-rpg-asset
Lone Knight: https://store.steampowered.com/app/2211930/Lone_Knight/
Udemy Course (12€99 until the 31st of July):
Learn Godot 4 by making 2 games:
https://www.udemy.com/course/learn-godot-4-by-making-a-2d-game/?couponCode=GODOT4SUMMER2023
coupon: GODOT4SUMMER2023
Create a 2d RPG with Godot engine:
https://www.udemy.com/course/create-a-2d-rpg-with-the-godot-engine/?couponCode=GODOT4SUMMER2023
coupon: GODOT4SUMMER2023
Create a 2d Platformer / Metroidvania with Godot Engine:
https://www.udemy.com/course/create-a-2d-platformer-game-with-godot-engine/?couponCode=GODOT4SUMMER2023
Videos I'm thinking to do with this serie of tutorial (the order can change):
1. Player movement **
2. Player animations and state machine **
3. Sword & state machine
4. Slashing a crate with the sword & Ysort
5. Jump and deactivating the collision shape
6. Tilemap with autotile
7. camera following the player and camera limit
8. Collectibles
9. Health system
10. Hazard (spikes)
11. GUI
12. Enemy
13. Killing the enemy with sword
14. Saving system
Video I can potentially do:
15. Inventory bar
16. Items to collect
17. Dungeons
18. Procedural generation
19. Dialogue
20. Quest
21. Map
22. Menu screen
23. Boss
24. Spells and charms
25. Combo input?
26. Complex enemies
27. shooting roguelike mechanics
28. different type of ammo
29. dashing abilities
30. Creating vehicles
31. Creating portals to move in the game map