Rigging a character in Blender 3.5
Part 2 of my blender tutorial! This time we gonna take a look at how we can rig a character to animate it. Like & subscribe :)
Part 1 of this tutorial: https://youtu.be/dJGNXI__b7M
DOWNLOAD BLENDER: https://www.blender.org/
Lospec Palette from AdamCYounis:
https://lospec.com/palette-list/apollo
My Latest Godot 4 Course (discounted until the 23rd of June 2023, coupon GD4JUNE23):
https://www.udemy.com/course/learn-godot-4-by-making-a-2d-game/?couponCode=GD4JUNE23
My game "Lone Knight" available for wishlist on steam:
https://store.steampowered.com/app/2211930/Lone_Knight/
Timeline:
00:00 Intro
00:33 Starting the rigging process
00:48 Creating a single bone
02:30 Starting to extrude the bones
03:00 Rename the bones
03:26 Extruding the left arm
04:04 Renaming the arm (don't skip, it's important!)
04:50 Extruding the left leg
05:55 Renaming the bone of the leg (don't skip)
06:17 Parent the bone of the leg to the root
07:40 Setting up the roll angle (don't skip, it's important)
08:10 Creating the leg pole bone
08:39 Creating the target bone
09:00 Untick deform
09:10 Renaming the ik bone (again don't skip)
09:30 Setting up the inverse kinematic
11:36 Setting up the rotation of the foot bone
12:25 Copy rotation of the target bone
13:45 Symmetrizing the bone
14:20 Attach the armature to the player
15:20 Attach the eye and eyebrow to the head with vertex group
16:25 Doing the same for the pocket of the chest
17:37 Reset the rotation and position of the bones
18:00 Outro