Create coins & use Static variable for my 2D RPG in Godot 4.1 #godot4 #gamedev #tutorial
In this part 8 of my RPG serie in Godot 4.1 I'm gonna show you how to create a coins and use static variable to account the number of coin collected.
Assets: https://jeanmakesgames.itch.io/2d-rpg-asset
Lone Knight: https://store.steampowered.com/app/2211930/Lone_Knight/
Udemy Course (12€99 until the 20th of August):
learn Godot 4 by making 2 games:
https://www.udemy.com/course/learn-godot-4-by-making-a-2d-game/?couponCode=GODOT4SUMMER2023
coupon: GODOT4SUMMER2023
Create a 2d RPG with Godot engine:
https://www.udemy.com/course/create-a-2d-rpg-with-the-godot-engine/?couponCode=GODOT4SUMMER2023
coupon: GODOT4SUMMER2023
Create a 2d Platformer / Metroidvania with Godot Engine:
https://www.udemy.com/course/create-a-2d-platformer-game-with-godot-engine/?couponCode=GODOT4SUMMER2023
coupon: GODOT4SUMMER2023
1. Player movement **
2. Player animations and state machine **
need to make the animation tree **
need to make the state machine **
3. Sword & state machine **
4. Slashing a crate with the sword & Ysort**
5. Jump and deactivating the collision shape *
6. Tilemap with autotile **
7. camera following the player and camera limit **
8. Collectibles $ static variables **
9. GUI
10. Health system (create a random zone to hurt the player)
11. Hazard (spikes)
12. Enemy
13. Killing the enemy with sword
14. Saving system
What I could potentially do in the futur (if the serie work well, otherwise it'll be in a course):
15. Inventory bar
16. Items to collect
17. Dungeons
18. Procedural generation
19. Dialogue
20. Quest
21. Map
22. Menu screen
23. Boss
24. Spells and charms
25. Combo input?
26. Complex enemies
27. shooting roguelike mechanics
28. different type of ammo
29. dashing abilities
30. Creating vehicles
31. Creating portals to move in the game map