Create two type of cameras in Godot 4.1 - 2D RPG Serie #godot4 #2drpg #rpg #zelda

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Published on ● Video Link: https://www.youtube.com/watch?v=VZHZXk7lrhc



Duration: 19:14
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In this video we gonna create two type of camera: a camera that follow our player constantly and an other one that can follow him by panning.

Assets: https://jeanmakesgames.itch.io/2d-rpg-asset
Lone Knight: https://store.steampowered.com/app/2211930/Lone_Knight/

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1. Player movement **
2. Player animations and state machine **
need to make the animation tree **
need to make the state machine **
3. Sword & state machine **
4. Slashing a crate with the sword & Ysort**
5. Jump and deactivating the collision shape *
6. Tilemap with autotile **
7. camera following the player and camera limit **
8. Collectibles
9. Health system (create a random zone to hurt the player)
10. Hazard (spikes)
11. GUI
12. Enemy
13. Killing the enemy with sword
14. Saving system

What I could potentially do in the futur:
15. Inventory bar
16. Items to collect
17. Dungeons
18. Procedural generation
19. Dialogue
20. Quest
21. Map
22. Menu screen
23. Boss
24. Spells and charms
25. Combo input?
26. Complex enemies
27. shooting roguelike mechanics
28. different type of ammo
29. dashing abilities
30. Creating vehicles
31. Creating portals to move in the game map







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