2D World building w/ Tilemap & Cinemachine for 2D - Using Rule Tiles [5/8] Live 2017/22/08

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Published on ● Video Link: https://www.youtube.com/watch?v=ybVUs3nHHKg



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Watch this video in context on the official Unity learn pages
http://www.unity3d.com/learn/tutorials/topics/2d-game-creation/using-rule-tiles-tilemap

In this live session we will explore worldbuilding in 2D using Tilemap and 2D Cinemachine. Tilemap makes it fast and easy to create and iterate level design cycles right in Unity, so artists and designers can rapidly prototype when building 2D game worlds. We will look at how you can paint levels using the new tile and brush tools which allow you to define rules for how tiles behave when placed, creating platforms with dynamic edges, animated tiles, random tiles, and more. Cinemachine, is a dynamic, procedural camera system which it easy to automate composition and tracking to enhance gameplay. Cinemachine is now available for 2D games. In this segment we will look at how to use Rule tiles from 2D Extras to design 2D levels.







Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
tilemap
2d
tile map
tile
2d tile
brush
prefab brush
rule tile
animated tile
random tile
tilemapper
2d tools
2d extra
grid