Using Cinemachine: Clear Shot

Channel:
Subscribers:
1,200,000
Published on ● Video Link: https://www.youtube.com/watch?v=I9w-agFYZ3I



Duration: 3:51
36,954 views
300


Watch this video in context on the official Unity learn pages - http://unity3d.com/learn/tutorials/topics/animation/using-cinemachine-clear-shot

Cinemachine's clear-shot feature allows us to dynamically cut between cameras in our scene as a tracked target is occluded.




Other Videos By Unity


2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Confined Follow Camera [4/8] Live 2017/22/08
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Tilemap Collider 2D [3/8] Live 2017/22/08
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Custom Prefab Brush [7/8] Live 2017/22/08
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Questions and Answers [8/8] Live 2017/22/08
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Introduction and Goals [1/8] Live 2017/22/08
2017-11-292D World building w/ Tilemap & Cinemachine for 2D - Using Rule Tiles [5/8] Live 2017/22/08
2017-11-29Using Cinemachine: Cinemachine 2D
2017-11-28Made With Unity: Adam – Behind the Scenes – Digital Cloth | Unity
2017-11-28Unite Austin 2017 - A Look Ahead: Resource Manager, Addressable Assets and Live Preview
2017-11-27Made With Unity: Adam – Behind the Scenes – Photogrammetry | Unity
2017-11-27Using Cinemachine: Clear Shot
2017-11-27Using Cinemachine: State Driven Cameras
2017-11-27Using Cinemachine: Free Look
2017-11-26Made With Unity: Adam – Behind the Scenes – Timeline | Unity
2017-11-25Made With Unity: Adam – Behind the Scenes – CG Humans Part 2 | Unity
2017-11-24Made With Unity: Adam – Behind the Scenes – CG Humans Part 1 | Unity
2017-11-21Adam: Episode 3 – Trailer | Unity
2017-11-20Unite Austin 2017 - Game Architecture with Scriptable Objects
2017-11-18Prototyping A 3rd Person Game Using The Asset Store
2017-11-14Unite Austin 2017 - The Asset Store: Accelerate your Development & Earn Income
2017-11-14Unite Austin 2017 - Testing for Sanity: Using Unity's Integrated TestRunner



Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
cinemachine
clear shot
occlusion
culling
tracking
cutting
camera