#310 Darkstalkers PS1 \\ Morrigan play-through (alt color) (after brief Victor stomping)
After an unsuccessful bit of Victor von Gerdenheim, a play-through with Morrigan Aensland--and mostly her alternate, blonde color, once I figured out how to get it--of Darkstalkers: The Night Warriors for PS1, played on a PS2! On default 4/8 difficulty:
0:00 - Options
1:13 - Arcade Mode w/ Victor
6:23 - Arcade Mode w/ Morrigan
6:43 - vs Demitri
8:33 - vs Jon Talbain
10:24 - vs Anakaris
17:08 - vs Felicia
25:48 - vs Victor
30:48 - vs Lord Raptor
34:08 - vs Bishamon
37:48 - vs Rikuo
50:18 - vs Sasquatch
54:18 - vs Huitzil
59:28 - vs Pyron
1:16:54 - ending
1:19:00 - flashy intro
1:19:53 - wrap-up & what's next!
- Darkstalkers came out in 1994 in the arcade--that's only four months after Super Street Fighter II Turbo!
- Rikuo is called "Aulbath" in Japan, and prior to the PS1 version, most of my Darkstalkers play was on the Japanese PS2 version, so that's the name that kept coming into my head for him--and dang is he a ridiculous attack spamming jerk in this! : oo
- Start button on character select picks the character's alternate color--at least, it did for Morrigan; less sure about when I tried it with Sasquatch
- Kinda tough! Except that against many CPU characters I was able to find a pretty simple tactic that worked really well against them: with Raptor it was staying mobile and airborne, with Sasquatch it forcing him to block by shooting a fireball at him, then jumping in and sweeping, with Huitzil it was jump-ins, with Pyron it was Heavy Punch.
- Supers are sort of unusual in this game, and technically don't even really exist: there's just the "Special" bar that fills up as you attack (and take damage?), and then activates and times down. While Special is active, you can press two attack buttons to super-charge a special move--a bigger fireball or uppercut for Morrigan, for instance--and you also gain access to some special moves that can only be done when Special is active; Morrigan has two: one that's hcb+K, I think, which I flailed with and don't think I got working (inputs can be tricky in this game, not sure if that's because of the irregular slowdown, my exceptional clumsiness, or what), and one that's LP,LP,f,LK,HP, I think, and it looks like a short-range dashing command throw or something--but the one time I activated it, I was way out of range of the opponent. : P
- Pyron's name is momentarily visible while his portrait is still blacked out on the character select screen, at least when you've reached the boss stage--the selector flickers over him briefly, and his name appears during that split-second in the 2P name slot. ; )
There is some slowdown and a few of the opponents--well okay mainly Rikuo, who is so spammy that he can actually end up attacking you with two attacks simultaneously, since he has a bunch that have travel time--are pretty annoying to fight, but I love the lively (and slow-downy) backgrounds, and overall there's just a really compelling feeling to the game--it has the right spirit--no pun intended--and is just neat.
11/30/20
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