[3.19] Max Pack Size Expedition Rush - 5-6+ Divines Per Hour
In this video, I give an example of 4 Atoll maps using a Grand Design Expedition Rush strategy. I specifically use Atoll because the Expedition is very likely to spawn close to the entrance of the map and since we are not full clearing the map, this saves lots of running time. Additionally, this strategy needs to be run with a build that can do almost every affix combination in Expedition. Due to this reason, I suggest some form of DOT build, which aren't typically negatively effected by these mods. Example: My RF build can do all mods except for Immune to Fire.
Your placement of explosives don't have to be prefect. We are looking more for speed vs perfection. In general, look for the 25% pack size nodes and Logbook nodes.
After running 150 maps using this strategy, an unsignificant portion of your profit will be God Touched mobs. This is because many rares spawn during the expedition and these mobs are typically affected by multiple affixes increasing their drops. I got around 25 T1 currencies with 10 of those being divines.
*Tested in Standard, but using Kalandra League Prices*
Cost Per Map:
Atoll Map - 5c
Chisel, Alc, and Roll Map to 22%+ Pack Size - 3c
Expedition Scarab - 6c
Fortune Favours the Brave - 3c
Revenue Per Map:
~5 Expedition Reroll Currency - 20c
~0.3 Expedition Logbook - 10c
Non-Tradeable Vendor Currency - 5c
Misc Drops (Divines, Essences & Stack Decks) - 15c
Profit: 33c per map or 7.8 Divine Per Hour (90 second maps)
Atlas Passive Tree:
https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAhAeICBsJ-AoZEYkWxBmCG04fZh_EIWshxSTLJf4o0CkiKoQq0SvlLHouizBmNIg7nz5CPzQ_zUOpScpKDk38T2FP2FAXU_tU8VhFWn1c2V23X1NgIWBnYtVjAWO1ZI1ksma1ZsZnLmfpaFJqBmxJcQtxK3LLc4tz4nbCe6d9E4AQgHiD3YRuhSeH-4gZiG2Jz4rRixiOiJEAkX2STJSrls2Y2JvYnCujhaOJpA-krKUkpa6sH64Cr8GzRrnUuhe6TL84xjPG2cjlznrQStBQ0KLRTdSH14XZkNm42eff-OGL4qflj-W35yjnlufh6o3q1eu77sHvrvLo9Uz4-vkA-jD85P3J_t7_uAAA
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