
#333 X-Men vs. Street Fighter PS1 \\ Finally beat XvSF--with Ryu! (1cc) (& colors, Zangief, etc)
(Decided to go with the video thumbnail auto-generated by YouTube because it looked at first glance like a festive shot of Ryu drop-kicking Santa in a New York snow storm.)
Just skip the first half of this session. :Ppp I was trying out colors and play with some characters that interest me in X-Men vs. Street Fighter on PS1 (played on a PS2) and oh yeah, some Survival because I'd forgotten it's too easy :P (also slow--no speed select, and fast matches so the slow-ish load times feel worse).
Had a real hard time with the game--everything felt wroNg, I kept picking Normal rather than Turbo speed accidentally, I failed repeatedly to execute either of two versions of a supposed code to access a supposed secret menu--and I complained like a big jerk the whole time--until I finally started picking characters I actually like, like Zangief and Ryu. Suddenly it was the game I remembered liking, and the sun was shining (well no this was late at night), birds were singing (somewhere?), etc! : D
0:00 - colors testing
8:40 - Option Mode - Difficulty 4
10:33 - Survival Mode as Ryu (Ken secondary) (quit early)
18:34 - Battle Mode as... Rogue (Gambit secondary)
29:33 - Chun-Li (Ryu secondary) (Normal speed) (quit early)
35:32 - "secret menu" code failures
38:39 - Option Mode - Turbo 2
38:57 - Chun-Li (Ryu secondary)
42:32 - Option Mode - Difficulty 2, Turbo 1 (defaults)
42:42 - Cammy (Ryu secondary) (Normal speed) (quit early)
44:12 - Cammy (Ryu secondary)
56:36 - Zangief (Ryu secondary)
1:19:15 - Ryu (Ken secondary)
1:40:10 - wrap-up & what's next!
Mechanics stuff I should remember:
- two colors per character:
any Punch button = default colors
any Kick button = alt colors
*Does* work w/ remapped controls : )
- Team super w/ qcf + matching P+K (consumes two charges)
- Team counter w/ b,db,d + matching P+K (1 charge)
CPU uses team counter a lot to prevent tick damage from a blocked super. Probably smart thinking.
- Default difficulty two *looks* low and maybe is, but I get trashed every time I raise it to the more usual 4/8.
- Default turbo speed 1/4 looks low--just numerically, I mean--but game speed felt out of whack when I raised it to 2.
Fighting as Zangief was funny because his super(s?) seems to be a 360-degree move and I couldn't do it for beans, so I had to rely on team supers--and by the way team supers means as far as I can tell that it makes the most sense to choose a secondary character with a big, screen-spanning super--like Ryu.
And of course these games are made for Ryu to win so of course he was the character I finally got through that darn boss with--just big super-beaming him over and over, aside from jump-kicks to the face. :P
Funny too that then you have a play-off match between your two characters! Did they do that to simplify making the endings? This way they could just do one single-character ending.
Funny three: Ryu's ending. ^_^
For next time I have a lot of characters I want to try! Maybe I should keep lists!
Cyclops has a really cool scarlet-y alt color but his huge beam super's slow flicker is kind of eye-watering. 8o And that's on top of the white screen flash that accompanies every special move hit in the game!
Prob. don't want to play:
Chun-Li
Cammy
Vega (Dictator)
Dhalsim
Cyclops
Charlie
Rogue
Liked playing:
Zangief
Ryu
Want to try (or try again!):
Juggernaut
Sabretooth
Magneto
Wolverine
Ken
Storm
Gambit
12/24/20
(Update 1/23/21: The full-screen white flash spawned by every single special/super move hit is kind of getting to me; think I'd better kind of avoid this one.)
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