
#340 Tekken 6 PS3 \\ menus & modes: 1st play, HDD install, Marduk Arcade playthrough, Scenario, etc!
Disclaimer--didn't actually play online. :P
Also, there is a surprising amount of yodeling. And phasing sheep.
This is me going through the menus and modes in Tekken 6 on PS3 for the first time. Exciting! I was worried it would fight like Tekken Tag Tournament 2 or Tekken 7, in which all the characters feel pretty samey to me, but no! It feels just like Tekken 5: Dark Resurrection ("DR"), which I like, only somewhat prettier (though running at only 720p rather than DR's plain-but-sharp 1080p), with a few added mechanics--such as Rage and Bounce--that I thought might be overly intrusive but haven't been so far, and with the added ability--not present in DR--to download the customized appearances of online players as "Ghosts" to face as AI opponents.
So basically it was what I'd hardly dared hope for, and I am very pleased. : D I even completed Arcade Battle, which I don't think I've even done in DR yet!
0:00 - intro movie
4:00 - main menu
7:17 - prior to HDD install = 21s to load Practice
9:56 - HDD install (discussion of hopes and fears =o)
20:16 - post HDD install = 15s to load Practice
22:41 - Options
29:51 - Profile - Player Settings (main menu background)
39:11 - Scenario Campaign
58:44 - Online Mode - Ghost List & downloading ghosts
1:04:27 - Player Match & Ranked Match menus
1:06:37 - Leaderboard
1:09:27 - Gallery
1:10:46 - Survival - as Craig Marduk
1:19:56 - Time Attack - as Marduk
1:28:54 - Team Battle - vs CPU - 8 on 8!
1:44:07 - Arcade Battle play-through (as Marduk, default difficulty)
2:27:07 - Profile - Records
2:27:46 - Profile - Customize - Marduk 2P model
2:40:04 - Ghost Battle - as Marduk
3:02:34 - Ghost Battle - as Wang
3:28:27 - Profile - Ghost List
3:30:22 - wrap-up & what's next
3:34:27 - reading GameFAQs Q&A - unlockable stages, Ghosts, etc
4:01:50 - final wrap!
(At some point I think I say about Practice mode that there's no way to fight against the CPU in Practice. That is incorrect: with the Mode Select item at the top of the Practice Mode pause menu, you can set the mode to "VS CPU TRAINING.")
Namco made the somewhat odd decision--although I guess they felt it was the necessary and hot thing at the time--to make the 3D action-RPG-brawler "Scenario Campaign" the primary focus of the game's presentation; it isn't like a fighting game and really isn't my thing, and the question plaguing me throughout this session was do I need to complete it to unlock any stages for Ghost Battle mode--and fortunately, as far as I can tell, the answer is No.
The Customize mode surprised me in that it's relatively simple, more like a GUI version--see before you buy! what a concept :)--of the simple text-only customization interface you got on Ghost Battle's character select screen in DR than TTT2's seemingly much more in-depth (at least, that's how it struck me) customization mode, and maybe not offering quite as many options as I had come to expect from reading pearly reviews of T6's customization mode from fans; I don't really want my Marduk to be a football player or gladiator, for instance, but those seem to be the lines along which almost all of his customization options go--and while basic color customization is free--yay!--the items themselves are waaaay more pricey in 6 than they were in DR.
The thing I really care about is the endless VS CPU battling in Ghost Battle, though, and so far it's just ducky. The option to download more Ghosts based on players who log into PS3 T6's Online mode is darn cool (was that in DR? I need to check this... Hm the internet is suggesting it is!--Answer: No, that was for the PSP version. No downloading--or online features of any kind--in the PS3 version of DR); I'm not sure how they would fight differently, but at least it gives you a near-endless supply of customized costumes to see while you play.
You can set the difficulty on the fly in any mode here--DR had this too, although I didn't realize that until I saw it in the pause menu here in 6 and went back to find it's there in DR, too!--which is a really nice feature that more games should have (Virtua Fighter's Quest modes do have that, although with just two difficulty levels to choose from). And I finally realized I can use that to fix the problem of having to fight a mid-rank opponent as a beginner with a new character in Ghost Battle mode: just set the difficulty to Easy first, and your first opponent with the next character chosen will probably be a low rank--which is important because as in DR you can't get past them unless you beat them or quit the mode entirely, which is just silly.
This also for now relieves my worry that the offline player to a max rank of 1st dan will prevent me from facing tough opposition; it *looks* like setting the difficulty to max would still bring you much higher ranked opponents. I wonder if you can curve the difficulty by downloading lots of high-rank ghosts? How many ghosts can you download, anyway??
12/29/20
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